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how to breed villagers?

3 Answer(s) Available
Answer # 1 #

Villagers are able to expand into other areas of the game, such as swamps and jungles, by building houses with beds and loot in their villages. When a village is created, some buildings have villagers inside and some don't, so the number of unemployed villagers depends on that.

In Java Edition, if a villager and a zombie villager are locked up in igloo basements, they will be able to create their own villages.

The villager and zombie villager inside the igloo have different professions. The cleric villager can become a leatherworker since the cauldron in the basement is closer to the villager.

A zombie villager is healed by a golden apple and a Potion of Weakness. He shows nausea status effect particles for 10 seconds after he heals. A zombie villager keeps the profession he had before he became a villager.

If the zombie villager is spawned by a player, he can take on a randomly chosen profession. The simpleton villager doesn't work, since the game counts it as a "profession". The healed villager offers discounts at his shops if he is employed.

Villagers have large heads and noses, green eyes, and keep their arms crossed.

They vary their clothing depending on the area they appear in.

Their appearance is based on that of unemployed villagers, but with slight changes.

For a description of this, see #Professions.

The villagers will emit sounds and open and close doors when they show up. Unless they are chased by zombies, they never leave the village. Sometimes they stop in front of each other to chat with each other and sometimes they do the same with the player.

Villagers do not jump off cliffs that they can die from, but they can get hurt. They don't go near cacti, but if they are pushed they will die.

The villagers lock their doors until dawn when the storm is over and run to their houses when the night falls.

The villagers can be manipulated. If all 8 slots are filled correctly, the villager can harvest the crops and give you bread or more if you have more.

If the player kills the iron golem or the villagers themselves they will flee from the player as if it were a hostile creature.

The villagers get up very early and start their day walking around the village, then they go to their jobs and spend a few minutes there, after that they go to a nearby bell to talk to each other, delivering player information or talking to each other. , after this they finish the day and return home to sleep, the villager's work begins at 2000 game ticks and ends at 9000 game ticks, working a total of 7000 ticks, which is a total of 6 minutes of play

Villagers can grab a maximum of 8 stacks of the following types of items: Bread, Carrots, Potatoes, Wheat, Beetroot, Beetroot Seeds, and any type/part of armor (including Elytra and Turtle Helmet, though these do not give them the effects nor does it allow it to fly) since they can be equipped (although they are not seen contrary to the player). They pick them up by walking over them.

If the player's reputation increases the villagers will lower their prices but if it decreases the villagers will increase their prices. The environment or personal information.

Reputation is related to reputation. The information can be exchanged at any time.

There are eight types.

The higher the player's reputation, the cheaper the trades will be; However, the lower the reputation, the prices of the items will increase, the iron golems belonging to the village will be hostile to the player, if the reputation is too bad, the villagers will run away from the player making it difficult to trade with them.

Information about the environment.

If a villager sees a zombie near the village, he will tell the others and they will meet in the center of the village to summon an iron golem.

If a villager with an assigned bed saw an unclaimed bed, they will give it to the unemployed villagers. There is more information in Hours-Wandering. During village meetings, all this environmental information is exchanged.

There is more information in Hours-Meeting.

Personal information is important.

If the villagers have little or no food, the villager will share what he has with other villagers. There is more information in behavior-sharing food.

The villagers have an inventory which must be filled with food, this can be done with crops or by filling their stacks, this is done so that they can trade. One villager must have a job for barter and reproduction.

The number of beds must be taken into account so that they reproduce and have a meeting point.

If a villager has enough food (6 bread or 24 carrots/potatoes or 18 wheat for farmers) and sees another villager who has less (3 bread or 12 carrots/potatoes for non-farmers; 15 bread, 60 carrots /potatoes or 45 wheat for farmers) will share it with him.

Adult villagers who are recognized by the straw hat can replant the crop.

The farmland will be detected within a 15 block area of X and Z and 1 from Y.

The inventory that the villagers have is divided into two different inventories, one with 8 spaces and the other with 21 slots.

In the first section of his inventory, the villager keeps 2 items (which will fill the 4 slots of his inventory each) that the villager will use for his work, since he will always keep these items, while on the other hand, the 21 slots from the second part of his inventory behave in a different way, because the villager can decide 4 things he can do with the items in this inventory: use them, keep them, share them or discard them.

Villagers can collect a lot of things.

Villagers can make bread.

Two villagers breed. It is not necessary that they have a profession and they need food, as long as they have at least 3 beds. 20 minutes is the time it will take baby villagers to become adults.

The baby villagers are running around the village.

They play tag and jump on the beds. If they get close to the iron golem, they will stare at it and if it has a poppy, the baby will pick it up from their hands.

If the villagers are less than 42 blocks away, the zombies will chase them and beat the door open until it breaks. The iron golem protects villagers from zombies and they flee when they see them.

Villagers can be killed by zombies or turned into zombie villagers.

The chance of them turning into a zombie is zero on easy, 50% on normal and 100% on hard. Baby villagers can be turned into zombies. The zombie villager can be cured with a golden apple and a Potion of Weakness. Try to get him away from the other people.

The villagers run away from the piglins even though it doesn't attack them.

Villagers will run away from looters and hide in houses with at least one door and one bed.

Before the first raid horde begins, a villager will ring the bell to alert other villagers. Even if there are no villagers nearby, the bell will ring.

A villager will stay in a house until the raid is over and occasionally leave.

The player can continue to trade with the villagers for one round.

The villagers will drop water particles as if they are sweating.

Once the player defends the village and kills all the enemies, he will get the Hero of the Village status effect, with which the villagers will give him discounts on his trades and give him items. The Hero of the Village effect is applied with a level equal to the raid, and a level 5 ominous effect will create a level 5 raid. Better downgrades can be made with higher levels. Level I lowers prices by 30%, and each level lowers by 6.25%, with a maximum of 45% at level V.

The status effect of Hero of the Village in Java Edition means that villagers gift items to the player. The gift list has a few things in common.

They become a witch if lightning strikes 3-4 blocks away.

The villagers can sleep as the player, with a bed and a chest of food or emeralds in each house.

The villagers can find a bed in a maximum range of 13 squares in the Android version.

Each villager has a profession and is identified by their clothing. Villagers can change professions if they don't have experience in their current profession, but they can't use their own tool block because there is a different one nearby. The title at the top of the trading interface can be read to identify them.

The table below shows the relationship between profession and clothing, as well as the job block they have to be linked to in order to get each profession. Simple villagers and baby villagers are not able to have a profession.

Villagers gain experience in their profession when they trade with each other.

Each villager can be identified with a Badge on their belt.

If a villager can't find a free path to the block, they will have to look for a new one and show angry particles.

If a villager is at beginner level and cannot find a clear path to their assigned workstation, they may become unemployed.

Any villager who is unemployed can become the owner of the unclaimed workstations. If there are multiple unemployed villagers near a workstation, the villager who arrives first will be able to claim it as their own, and the others will continue to look for another unclaimed workstation.

Villagers don't give rewards after death. Natural iron golems are hostile towards the player and fellow villagers to raise prices, so it is not recommended to kill villagers on purpose.

The Bedrock version focuses more on the golems and the classic version focuses more on the children. The player can make trades if he wants to get something from the villagers.

The villagers set hours based on age and employment status.

The villager's goals are defined by the schedules, which determine how they behave during the day. Running away from an attack, trading, and getting out of the rain are some of the higher priority behaviors villagers have.

The schedules are in Java Edition.

The hours are as follows:

[10]
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Dexter Luske
Front Of House Manager
Answer # 2 #

The method was tested in the latest update of the game and you can be sure of its compatibility. Follow the steps carefully because the process has a lot of variables. The table below is used to jump directly to specific sections.

The table has the contents.

Villages are passive mobs in the game.

Each villager has a specific role to play. You can swap items with different types of villager. The costumes and houses of the villagers vary a lot depending on where the village is located.

Witches, villagers, wandering merchants, and even zombie villagers can be found among the variant. Raising villagers is a good way to restore the population in the game.

Adult villagers and baby villagers are the only ones we'll be focusing on.

baby villagers

The focus of the tutorial is Baby Villagers. They are bred between two adult villagers.

The baby villagers are not useful. Within 20 minutes of spawning, they become adult villagers. The baby villagers are running around and jumping on the beds.

They can also take flowers from iron golems.

There are many benefits to raising villagers in the game.

Villagers in a specific area cause the Iron Golem to automatically spawn a variety of villagers can help you get a variety of trade offers (as well as discounts) If you have enough farmers, you can create a multiple automated food farm Villagers, such as librarians, they can provide rare items like enchanted books, which you can use for best sword enchantments, best trident enchantments, and more. Your base can be more colorful and active with villagers in it.

The process for raising villagers in the game is a bit more complex than other mobs.

There are various factors that affect it. To raise villagers in the game, you need to meet all of the requirements.

At least two villagers are the most basic requirement. Two villagers are willing to do that

The will is important to make villagers reproduce and have a baby in this section.

Adequate space is the second requirement for raising villagers. You have to place a bed for each villager and leave two empty blocks on top of it. The empty space above the bed allows the baby villagers to jump and improve their circumstances.

Make sure the area where you keep your villagers is big enough.

The area of 3 blocks for each villager is a good practice. If you want to breed 10 villagers, make sure you have an area that is 30 block empty. You can use one of the layouts we cover later in the video to better utilize this space and breed villagers faster.

You can't make villagers reproduce by feeding them. They are willing to reproduce if there is enough food supplies. You have to throw food in front of the villagers.

The villager will collect food until he has at least 3 loaves, 12 carrots, 12 potatoes, or 12 beets.

There is a video on how to get carrots in the game. You can use that to grow the crop quickly and make your villagers happy. In another guide, we show how to grow potatoes and beets in the game. You can check it out here.

If a villager has leftover food, he will throw it away. You don't have to worry about providing food to individual villagers.

In comparison to real life, the inhabitants ofMinecraft don't have defined gender roles. They do follow the concept of consent. The rest of the process is left to the villagers once you've provided food and shelter.

The disposition depends on how much food a villager has. If you want your villagers to keep reproducing, you need to keep providing food.

The process is easy once you have met all the requirements. Is that how it works?

1.

You need to lure two villagers to a location. You have to do it by force. You can either push the villager to the location or build a path to guide them.

The easiest way is to place a boat in front of the villagers and have them sit in it. You can row the boat to a location.

There are 2. You need to create a structure to trap the two villagers. The best place to make villagers is in your house.

3. You need to put 3 beds around the villagers to give them food.

Within minutes you'll meet baby villagers if you do this.

There are many ways you can raise your villagers.

Let's look at some of the systems you can use.

The first design of a breeding area is the simplest. You need to surround the area with walls. Glass walls are used to keep an eye on the villagers.

Make sure to leave a two-block space above each bed by placing some beds in the area. You can place torches in the area to stop mobs from spawning.

He attracts some villagers by throwing food items. You have to wait for the villagers to come and fill the rest of the area. It is the easiest way to raise villagers in the game.

You don't need to leave food in the area after the construction is over.

We only need beds and food to raise villagers in this game, from what we've learned in the video. The design is very simple, but it makes you less involved. You need to create a room with 2 beds above the ground and place a dispensers on top of it.

Place food in this dispensers and connect it to one level.

You can give food to the 2 villagers once they are in this house. We need to get the baby villagers out. You have to make a hole in the wall and add water. The baby village will randomly slide through the room since it is only one block high.

Adding an in-house carrot farm can be used to create more cool designs around the same concept. The idea of food, beds and a way to collect baby villagers is the core idea that you need to keep in mind. You can make the design and technique your own.

Placing torches is the easiest way to protect the villagers.

Hostile mobs don't show up in well lit areas at night. An iron golem can be placed in the area for additional protection.

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Tangi Brantås
Fine Artist
Answer # 3 #

They are in the case of the game. The more villagers your village has, the more shops will open up, which means the more your village, farm, town, or even city will prosper.

Let's discuss how to make villagers do their thing to create a baby in the first place.

If you don't keep up with the game, it's important that you know that the game gets big updates as well as smaller ones between the bigger ones.

These updates add new content, fix bugs, and generally make the game better.

The biggest update for the game was released on June 7, this year.

The Wild update introduced the Deep Dark and Mangrove Swamp biomes, as well as new materials like Reinforced Deepslate. Ancient cities found in the Deep Dark are worth looking for.

Villagers are just like the NPC mobs that live in small towns. You can interact with them and affect how they function in the game, but they are completely separate from you.

You must find a village and have at least three loaves of bread, 12 carrots, or 12 potatoes in order to raise villagers in the game.

Villages are never too far away, so you'll find one if you do enough exploration.

Building some buildings close to each other can be used to build one.

Make sure the villagers have at least one door in each building.

You should have three beds inside your buildings. You will raise one for each of the Villagers and a third bed for the baby that will be born.

You need to make them willing to breed, which requires a strange food requirement.

In order to be able to start spawning, the villagers must have at least three loaves, 12 carrots, 12 beets, or 12 potatoes in their inventory.

Two villagers who meet the food requirement should belured to one of the buildings with three beds. In about 20 minutes, your villagers will have created a baby.

The baby will become a villager in 20 minutes.

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Haylie Westrate
Jewellery Designer