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How to lockpick in oblivion?

3 Answer(s) Available
Answer # 1 #

Security is the skill that covers all forms of using lockpicks to open a person’s locked door or chest. Throughout the world you will find lockpicks on creatures (goblins and bandits tend to drop them, for example) and in chests, plus a couple of NPCs sell them to you. These can be used to pick locks on the chests and doors you find everywhere. Security is a stealth ability and is governed by Agility.

In-game Description: Use lockpicks to open locked doors and containers.

The in-game and manual explanations of the mastery perks are a bit misleading. The mastery perks for Security actually control how many tumblers will not drop when the pick is broken, rather than how many will drop. For example, an Apprentice in Security that has picked two tumblers in an Average lock and breaks the pick on the third will only have one of the picked tumblers drop. If that player was a Journeyman instead, he or she would have no tumblers drop.

As your Security skill increases, tumblers move less rapidly, giving you more time to fix the tumbler in place.

You gain 1.5 experience points each time a tumbler is locked into position, regardless of the lock difficulty. You gain no experience when you break a lockpick trying to set a tumbler.

You also gain 1.5 experience points each time you use the "Auto-Attempt" button, regardless of whether or not it succeeds.

To gain experience in Security, you should try to pick every lock that you encounter; read the tips below to learn how to become more successful at picking locks. If you are low on lockpicks, it is possible to purchase more from Shady Sam, from Thieves Guild fences (if you are a member), or from M'raaj-Dar (if you are a member of the Dark Brotherhood).

Tricks to increase your Security skill somewhat more artificially include:

See also:

* This ring is bugged and not readily available.

When your skill reaches 70 or higher, NPCs will start saying: "You've got some nimble fingers. What have you been getting into?"

The following races provide initial skill bonuses in security:

The following standard classes include Security as a major skill:

When you find a lock and you have a lockpick, tap the "use" button and you will activate the lockpicking mini-game.

Note: when picking a lock, be very careful and look at your cursor. If the cursor is red instead of the standard yellow or gold, picking the lock is considered a crime. If you are seen picking that lock you will get in trouble (i.e., you will be attacked and/or have a bounty put on your head). You can avoid this by being in sneak mode, as long as the eye on your cursor is translucent instead of solid (indicating that you are not being observed by anyone).

The lockpicking mini-game is pretty simple, but can be confusing when you first see it. You will see a lock in profile with a lockpick sliding underneath a set of five tumblers, some of which may already be set in the "up" position. Using your lockpick, you need to get all five tumblers locked into the "up" position. You move the lockpick using your mouse (on PC) or your thumbstick (on console versions). Moving the pick from left to right determines which tumbler you are working on. Pushing the pick upwards pops the tumbler up.

Watch the tumbler carefully as it pops up. It goes at two distinct speeds - very fast (almost immediately) and noticeably slower, about the speed the lockpick moves. How often it goes fast or slow is dependent on your character's Security skill and the lock difficulty. Seemingly short delays between pushing the tumbler produce more "slow tumbles" than pressing it repeatedly too.

If the tumbler goes up quickly, just let it fall. You can push the tumbler as many times as you want, and the lockpick won't be affected until you press "A" or "X" (console versions) or the mouse button (PC). You can't latch it while it is rising.

If the tumbler pops up at a similar rate to the lockpick popping up, click the left mouse (PC), "A" (Xbox 360), or "X" (PS3) button after the top of the tumbler passed the upper cross shaft but before the tumbler starts falling (you can click as early as you want, but not too late). If you time it right, the tumbler will stay at the top of the chamber, and you can move onto the next tumbler. If you don't, the lockpick will break, the tumbler will fall and depending on your skill and the difficulty of the lock, other already-set tumblers may fall. As long as you click the mouse while the tumbler is all the way up (and not a pixel lower) the tumbler will stay up. Depending on the speed the tumbler happens to be traveling at, you may have as little as a tenth of a second, or as much as a whole second to click.

The right timing is easier to achieve for some by using your ears rather than your eyes. When the tumbler reaches the top of its chamber, you hear a distinct double click, sharper than usual when it is ready to be fixed. As soon as you hear that, press the button, et voila, the tumbler is up. Another good way to do this is when you have pushed the tumbler up immediately click start (on Xbox and PS3). If the tumbler is mid level (not in top position) then click start and immediately press the lock button. If the tumbler is already at the top then un-pause and try again.

While this can be frustrating, the other side of the coin is that once you get good enough at lock picking it is possible to pick any lock in the game (except those that require a key), even with low-skill characters. Keep your cool and take your time.

The following table provides the messages that are displayed when your Security skill levels up.

Flavio Hardberger
Answer # 2 #

Lockpicking is one of the minigames that can be played in order to accomplish a simple task in The Elder Scrolls IV: Oblivion. Lockpicking can be accomplished by chance or manually. Lockpicking requires having at least one lockpick in the inventory. Without a lockpick, even the lowest level locks will require magic or a key to open.

The ability to pick a lock is controlled by the stealth skill, Security.

As the level in Security is raised, the number of tumblers that remain locked in place when a pick breaks increase in the following manner:

Depending on the difficulty of the lock, there can be anywhere from 1–5 tumblers in the 'down' position of a lock. Moving the pick left or right will select what tumbler the player will work on. Moving the tumbler up will result in attempting to place the tumbler. While moving the tumbler in place the character must "set" the tumbler in place when it reaches the top of the lock. When the tumbler is pushed up a slight "tink" sound will be heard once it reaches the top of the lock. When the sound is heard set the tumbler. If the timing is not correct, the pick will break and the tumbler will fall. Skill level will determine how many additional tumblers will drop if a pick is broken. Once all the tumblers are set, the lock will open. It is important to note that the speed the pin slides at varies for each push, and can be quite tough to time correctly when it moves quickly, regardless of security level. The easiest way to combat this is to acquire the Skeleton Key.

While lockpicking, a pattern will develop with the tumblers rising and falling. If a pattern is recognized, one can easily set the tumbler when it reaches the top of the lock. One technique is to recognize the pattern of when the tumbler rises slow and falls slow. This will give the most time to set the tumbler.

Another technique is to recognize the pattern for when the tumbler rises and falls at its fastest rate. In these two cases it comes down to preferences of the player.

The in-game book Advances in Lockpicking recommends holding a torch close to the lock while picking it.[1] (Having a torch equipped when you approach the lock to pick it.) Heating the lock is supposed to make all the pins fall at a uniform rate. Unfortunately, this practice does not work in game.

Auto-attempt is a chance game of unlocking the lock depending on the difficulty level of the lock and the Security skill. The lock either opens or the pick breaks. Simply continue pressing Auto-Attempt until the lock successfully opens.

If your security level is low (relative to the lock difficulty), picks will break more often. However, auto-attempt is a chance so it is possible to unlock the lock on the first try.

A technique for auto-attempt is to have as many lockpicks as possible. If the player has a large quantity of lockpicks one can repeatedly hit auto-attempt until the lock opens. This will also raise the Security skill faster.

One of the best techniques for lockpicking is to complete the quest given at the Shrine of Nocturnal. The reward given is the Skeleton Key, which is an unbreakable lockpick. With the Skeleton Key, the player can repeatedly hit auto-attempt without running out of lockpicks. The Skeleton Key also increases the security skill by 40 points, increasing the chance of a successful pick.

Lockpicking can also be accomplished by Open Lock spells, based on Alteration. Magicka regenerates for free, so this is often a cheaper/faster alternative to lock-picking by hand. Open Very Hard Lock spells do not seem to exist at vendors but can be made at the Arcane University.

Shitiz elzw
Answer # 3 #

A great game isn’t only defined by its ability to amaze and excite its player base during heart-racing, intense set-pieces, or through outlandish boss battles, for example. It is also through the game’s ability to make the seemingly mundane aspects of the game intriguing and engaging.

Any game with competent designers and a decent core concept can engage its player base when the action and chaos are at maximum level. However, only the truly awe-inspiring games can create a world so rich that doing trivial things like reading a book, organizing and decorating a room, or doing menial tasks feels cathartic and fun. It’s not something that every game can manage, but The Elder Scrolls series seems to knock this out of the park time and time again.

The Elder Scrolls has always been able to fully immerse the fans of the series in the incredible, vast open-worlds within the franchise. This is undoubtedly due to the lore, the gameplay, and the fantastic questlines. However, it’s also down to the finer details too.

We have all sat down during an exploration session in The Elder Scrolls IV Oblivion to flick through The Lusty Argonian Maid, I can guarantee some of you have spent countless hours stuffing as many Cheese Wheels into a small house in the Waterfront District, and again, you have undoubtedly spent hours trying to become a master of the lockpicking mini-game in The Elder Scrolls: Oblivion.

I know I personally got obsessed with being so good at this lockpicking mini-game that I could do open locks through sound cues alone. However, you may only be new to the land of Cyrodill and need some pointers on how to master this skill. Well, you have come to the right place. Without further delay, here is our comprehensive Elder Scrolls Oblivion Lockpick Guide.

Lock picking is a skill within The Elder Scrolls Oblivion that governs the player’s ability to unlock any locked door, locked chest, and other locked aspects of the in-game environment. Players who try to unlock a locked aspect of the world will enter a mini-game that sees the player greeted with a graphic slowing tumbler, much like a lock-in real life.

The role of the player is to push up all of the tumblers with their pick and then lock them in place with a click to secure each tumbler before moving on to the next. There will be 1-5 tumblers depending on the difficulty of the lock in question. These are the game’s lock difficulty level options:

Very Easy lock: One tumbler

Easy lock: Two tumblers

Adept lock: Three tumblers

Hard lock : Four Tumblers

Very Hard lock: Five Tumblers

The lock picking skill in The Elder Scrolls IV Oblivion when compared to that of The Elder Scrolls V Skyrim or any other similar Bethesda Game Studios property like Fallout, for example, is twofold. The first key difference is that no matter how hard the lock is within TESIV, the player can still attempt to open the lock.

The caveat to this is that the tumblers will fall much faster, offering less margin for error; plus, the player will have to get through five rounds of tumblers which is no easy task. When players enhance their lockpicking skill in Oblivion, some tumblers will be pre-clicked as standard; plus, the margin for error is widened significantly.

We believe that Oblivion got it right in this respect as it doesn’t gatekeep any content from its players early on, instead offering a simple risk and reward scenario.

Then secondly, the overall layout changes drastically between the two games. Whereas Oblivion is a very simplistic graphic and where players must open tumblers in turn through timing and precision, Skyrim offers a 3D rendering of a keyhole and lockpick; then the player must angle and turn the pick to open the lock.

Basically, there is a marked area of success that narrows with each advancing difficulty. While this is a much more aesthetically pleasing and arguably more immersive way to lockpick, many prefer the nuance and the methodical nature of the TESIV system.

In TESIV, if you are observant and collect all the items that you see on your path out of prison, you will likely exit the sewers with over 40+ lockpicks which is a good amount to get you through some early game quests and encounters.

However, depending on your lockpick ability and how frivolously you use your lockpicks, there may soon come a time where you need to acquire some more. Well, thankfully, we have a quick rundown of the best ways to find lockpicks listed below. Check it out:

As you would imagine, the game does a relatively good job of dotting these items around the land so that the player gradually adds to their lockpick tally as they explore. In fact, there is about a 10% chance of finding at least one lockpick in a random loot container. Plus, you’ll often find them lying around out in the open too. However, they are quite hard to spot, so keep your eye out for them.

While not every shop will sell you a lockpick, as it has connotations that they endorse the art of thievery, some merchants will. If you scroll to their miscellaneous items and take a look, there is usually a handful of lockpicks and the odd repair hammer in their inventory, and best of all, they are relatively inexpensive, so if you get the opportunity when out shopping, stock up.

Then lastly, you can also purchase these from Fences within the Thieves‘ Guild. These guys literally do endorse the art of thievery; it’s their whole profession. So they will be more than happy to sell you lockpicks to make sure you can get your assignments done.

In fact, Armand Christophe will sell you unlimited lock picks during the initial Thieves Guild quest at five gold a pop, making Armand Christophe perhaps the best early game supplier of lockpicks. The same goes for the merchants within the Dark Brotherhood. You can also grab them from Shady Sam, an otherwise unremarkable NPC who hangs around the Imperial City Prison.

Okay, so now that you know what lockpicking is and have a relative understanding of how this mechanic works, it’s time to get into the nitty-gritty of it all. Here we will take an in-depth look at this mechanic, break it down and help you master the art of lockpicking so that you never get locked out of an important in-game area. Take a look at these helpful tips:

I cannot stress enough how important it is to use those things on the side of your head when lockpicking, as the game does a great job of telegraphing through sound.

There is a distinct sound that the lock will make when the tumbler falls straight down again, and equally, there is a very distinct sound that occurs when the tumbler sticks, giving you time to click it into place. Obviously, this tip doesn’t lend itself to a text-based guide, but when you try this for yourself, bear this in mind.

One tactic that you can use, but I wouldn’t personally recommend, is pushing up the tumbler and then immediately clicking it into place without waiting to see if it is a slow or a fast fall. This has a 100% success rate, provided your timing and reactions are perfect. So if you fancy yourself and have superb twitch reactions, try this out, but personally, I would go for the upcoming method.

When the player uses the pick to push up a tumbler, it will either rise and fall immediately, fall slowly, or stick briefly before falling. This is something that the player can predict as to when the fast fall happens; this means that the next one will be a sticky tumbler. So use this logic to your advantage and predict the movement of each tumbler, making for an easy lockpicking session.

What many people seem to overlook when lockpicking in Oblivion is that lockpicks are in relatively good supply, provided you know where to look. Plus, Oblivion is a game that rewards the player for failure as well as success. So with every auto-attempt to open a lock, you gain XP toward your lockpicking skill.

Plus, eventually, the lock will open. So if you are inundated with lockpicks and don’t have the patience for this little mini-game, you can auto-attempt until the game eventually relents and opens up. However, we wouldn’t make this a constant thing, as while in good supply, you will eventually run out of lockpicks.

Then lastly, if you have absolutely no patience for this mini-game at all, you can make a quicksave and then double this up with the auto attempt feature. This means that even if you run out of lockpicks after a few reloads, you will eventually be blessed with good luck and unlock whatever you are trying.

While a lot of skills over rather varied and interesting perks within TESIV, we have to say, Lockpicking has a rather straightforward perk list. Players will basically be awarded a little bit more margin for error with each major skill level increase, meaning that one tumbler will remain clicked in place despite a failed attempt for each skill level they increase. Here is a quick list to help explain:

Novice – No tumblers remain clicked after a failed attempt

Apprentice – One tumbler remains clicked after a failed attempt

Journeyman – Two tumblers remain clicked after a failed attempt

Expert – Three tumblers remain clicked after a failed attempt

Master – All Tumblers remain clicked even if you fail

While the player can boost their overall security stat by selecting it as one of your tagged skills during your character build, and you can gradually improve this Security skill over time by picking locks, not everyone is patient enough to do this.

So with that in mind, players can visit trainers and pay to improve their security skill right then and there. This can be a pricy practice but also can prove a sound investment when it comes to crunch time and the lockpicks in your pack are dangerously low. Here is a quick list of all the trainers you can use:

Failing this, we would urge players who have access to the Thieves Den Plug-in to make use of the lockbox, which is a Very Hard locked container that is programmed to immediately lock as soon as you open it. Double this up with the Skeleton key and relentless auto-attempts, and you will boost your skill to 100 in no time at all.

A skeleton key is a unique item within the Elder Scrolls series that allows the player to pick locks with careless abandon; for you see, this is an unbreakable lockpick and is a gift for a Daedric God. The player acquires this item by completing the Nocturnal Daedric quest.

The player will need to be at least level ten to begin this quest, but there are no other strict requirements for this questline. This item also offers an immediate buff of 40 points to your security stat. In short, if you have this item, you never have to think too hard about lockpicking ever again.

To an extent, you will need to lockpick in this game if you want to have a full and fun experience. The game uses this as a natural barrier for the player to overcome, especially in questlines for the Dark Brotherhood and Thieves Guild in particular.

However, if the player is determined to never use a lockpick during a playthrough, there is the option to turn to the powers of magic to help you out. The player will be able to acquire spells that allow them to cast on locks and instantly open them. However, these aren’t immediately available to the player, and the more powerful spells tend to only be a viable option for mage builds, so in short, you’ll probably need to know how to lock pick as a backup regardless.

As you can see from the information above, this lockpicking mini-game differs quite significantly from the more modern variations found in Fallout and Skyrim, for example. TESIV’s lockpicking is a lot more methodical, slow-paced, and requires timing and precision to master.

Either that or a Skeleton Key so you can auto-pick until the door eventually gives way. However, as this is an item you won’t get right away, you’ll need to get intimate with this mini-game and master it. We hope that this guide allows you to lock pick more proficiently, and we hope that no door stands in the way of you and some precious loot. Channel your inner Gray Fox and as always, thanks for reading!

Paramvir Achary