How to rage in tekken 7?
The Rage System is a gameplay system introduced in Tekken 6. Rage activates when a player is low on health, giving the fighter's health bar a red glow, the fighter a red aura and increasing the damage output of their moves. It works similarly to the Revenge Gauge in the Street Fighter IV series as both mechanics give losing fighters the opportunity to turn the tide of battle in their favor.
The rage system resembles the Netsu Power system in Tekken Tag Tournament, in which an off screen character's health bar would glow red and their damage output would be increased if their tag partner had taken a certain amount of damage.
Rage was introduced in Tekken 6. Characters gain a red aura around themselves and their life bar and an increased damage output. Initially, characters gained rage when they reached 10% of their full health but this was changed to 5% in later builds.
Rage can be customized in the scenario campaign mode. Players can equip costumes and items that increase the damage output and health level trigger of rage status.
See Main Page: Tekken Tag Tournament 2/Netsu System The Rage System was expanded upon in Tekken Tag Tournament 2. Similar to the old Netsu Power system, found in Tekken Tag Tournament, an off-screen fighter will gain rage if their tag partner has sustained a certain amount of damage. The off-screen partner also instantly gains rage if a Tag Assault is performed on the active character. Having a partner in rage status then also allows them to instantly spend their rage to perform a Tag Crash, a move that lets them "crash" into their opponent, and safely tag the wounded character out. Another catch to the Tag Crash is that the escaping character will also lose all of their recoverable health.
The amount of damage taken needed for the partner to gain rage also depends on the characters' personal relationships with each other. For example, since Paul likes Marshall Law, Paul's rage activates earlier when Law takes damage, than it does with other fighters. It also works the opposite way, in that the rage activates slower when the character getting hurt is someone they don't like (like with most Mishimas). This only works on characters from the original arcade version, though, and doesn't affect the console only characters like Kunimitsu.
The Rage system functions the same way it did in Tekken 6 when playing the game's 1-on-1 fight mode.
Tekken 7 expanded on the Rage System further and increased the rage threshold. Characters are now able to use a powerful attack called a Rage Art while in rage. Using a Rage Art removes a fighter's rage status, so the damage increase will no longer be in effect once the move has been executed. The damage increase for regular attacks, however, would be decreased significantly from 25% to only 5%.
Tekken 7: Fated Retribution added two new features to the Rage System. The less health a fighter has the higher the damage increase they will receive while in Rage. Rage Drives, powerful modified versions of regular moves similar to EX Specials in the Street Fighter series, were also added. Rage Drive's generally open up combo opportunities or extend existing combos. As with Rage Arts, using a Rage Drive will remove a character's rage status.
Rage activates when a fighter is at roughly 20% of their full health in Tekken 7: Fated Retribution.
Both the Rage System and Rage Arts return, with the game retaining Tekken 7's visual of Rage's threshold on the health bar.
Rage now activates when a character reaches 20% health. The damage buff also correlates to the amount of health left. Less health means higher damage output. Tekken 7 also introduced Rage Arts and Rage Drives, powerful attacks only available while Rage is active.
Welcome to the final edition of our Tekken 7 Beginner’s Guide. Let’s discuss everything you need to know about the Rage System, including how to best use Arts and Drives. Learn when to use it to help overcome seemingly insurmountable life deficits.
The Rage System triggers once per round when a player’s health bar reaches a critical level. Rage is active when your character has a red aura and the health bar flashes red. Every attack deals more damage in Rage. Players often turn this disadvantage into strength:
In Tekken 6, characters entered Rage for the rest of the round at 5% health. The entire mechanic was reworked and expanded upon in Tekken 7. Rage now activates when a character reaches 20% health. The damage buff also correlates to the amount of health left. Less health means higher damage output.
Tekken 7 also introduced Rage Arts and Rage Drives, powerful attacks only available while Rage is active. Rage Arts are cinematic moves that function similar to Fatal Blows in Mortal Kombat 11 or Critical Edges in SoulCalibur VI. Rage Drives are enhanced versions of one or more of a character’s most iconic attacks. Once a Rage Drive or Rage Art is used, Rage deactivates for the remainder of the round.
Rage Arts are a controversial addition to Tekken 7. They are the first “super moves” in the series and have several properties that make them frustrating to handle. For example, Rage Arts armor through most attacks. Players will often take advantage of their opponent trying to close them out and Rage Art while under pressure. If their opponent presses a button at the wrong time, they can dish out a lot of damage and quickly turn the tide of the round.
At higher levels, spamming Rage Arts becomes less viable. Even though the armor is intimidating, they still pose a huge risk. Nearly all Rage Arts are -22 on block and can be launch-punished by just about any attack. Some characters like Alisa, Jin, and Steve have Rage Arts that are safe on block but can be easily ducked and punished. Others have unique Rage Arts that require different defensive counters. Lucky Chloe’s Rage Art is a low attack that must be blocked, while players must jump to avoid Akuma’s unblockable Rage Art.
Rage Arts deal somewhere between 50 and 70 damage alone depending on the remaining health. Their damage potential can reach up to half a life bar in combos. Some Rage Arts like Paul’s can be canceled on hit to start high-damage combos. Similarly, Yoshimitsu’s Rage Art can be canceled into his signature Soul Stealer parry. Though his Rage Art has no frame properties on block, whiffing the parry allows the opponent plenty of time to punish. Given the high risk they carry as well as the hefty, once-per-round reward, you should always make sure that your Rage Art connects if you are going to use it.
Rage Drives are much more plausible in neutral than Rage Arts. They are colloquially called “the Blue Stuff” in Tekken 7 because a character glows blue on use. The vast majority are plus on block and have useful properties that cater to their character. They can start, extend, or finish combos for devastating damage. Rage Drives tend to derive from one of the character’s most iconic attacks in their move lists. Some are nearly identical to their normal counterparts, such as JACK-7’s “blue” Debugger and Paul’s “blue” Death Fist.
Not all Rage Drives function as traditional attacks. For example:
Some characters can only unleash their Rage Drive from a specific stance. For instance, Ling Xiaoyu can only use it if her back is toward the opponent. Many characters like Hwoarang, Lars, and Steve have two Rage Drives that come from different stances. Lei Wulong, the premier stance character in Tekken, actually has five different Rage Drives. Rage Drives have more utility than Rage Arts, especially at high levels of play, but take more time to fully understand.
Knowing how and when to make the most of the Rage mechanic is crucial for mounting comebacks in Tekken 7. The best strategy is to stay in rage until you can finish the round with a Rage Art or Rage Drive, unless you’re in a desperate situation. You might even want to drop a combo before your opponent enters Rage. That way you can finish them more easily without their comeback factor.
Rage Arts excel as combo finishers. They also diminish the risk of dropped combos, helping you to close out rounds after screw attacks. A well-orchestrated combo into Rage Art can deal 90 or even 100 damage.
Use Rage Arts to counter aggressive opponents trying to close out rounds with pressure or oki. They will armor through any attack that won’t KO the user and make someone pay for overextending. If you are sure your opponent is going to press a button, go ahead and let it rip. Be careful of players feinting aggression in an attempt to bait a Rage Art. Experienced players will be more than prepared to punish it.
Unlike Rage Arts which are mostly universal, all Rage Drives are unique, so learn how to best use your main’s version. For example:
Many players throw Rage Drives out (plus on block) just to take away their opponent’s turn and set up their own offense. This is an especially effective strategy when pinning players near the wall for splat or bounce mixups. A handful of characters like Kazumi and Feng Wei deal chip damage when their Rage Drives are blocked against walls. While it is smart to save Rage Drives for the end of a round, their versatility allows for a variety of other strategies. Experiment with your favorite character until you figure out a few reliable options for different situations.
Tekken 7 introduces a few new combat mechanics, and Rage System is definitely the most powerful among them. It has two options for you to choose from during your fights: Rage Arts and Rage Drive. One is mostly used to break through attacks, while the other one can mitigate even the strongest combos.
In this guide you will find a complete Rage System move list with both PC and console controls for each character in Tekken 7.
Your Rage Art is a super blow that can disrupt your opponent’s combo and push through with some massive amounts of damage. This type of move allows you to finish off your opponent in the most unexpected way.
You can only activate Rage Arts when your life total drops below the 25% mark and your character starts glowing red. The lower your life total is, the harder your character will hit.
The second option is far more advanced, and each character has their own way of using Rage Drive. You should try it on different characters and see how want to use it.
Just like Rage Arts, it is activated after your life total drops below a certain mark, and your character will glow in blue color.
Note that two characters — Akuma and Eliza — have no Rage Drive combinations.