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Many things can happen, and you can get others killed easily. Form a basic "team" with everyone at the final stage, and anyone else who arrives, you can brand them as "sus" or "strangers" or "wipers" and kill them. You can point out people who just want spin and accuse them of already having a spec, or making them ditch their horse. Find weaker stands, and tell everyone to wipe weak stands or common stands. You can check for hiders, and accuse anyone for attacking you before, although they may have not. You can also point out people with mobility stands or dangerous stands. Overall, you can accuse anyone of anything.

This strategy is best used for friends who have good PvP stands and are skilled. First, try to find a group of people talking about wiping, they will usually let you in if there aren't enough people in the group already. When the rounds starts there will probably be people still around in the starting area, try to wipe everyone there before proceeding to the next stage. Next is the Devil's Palm, this place will be a good spot to pick off and kill people still trying to get to the checkpoint. Stands like KC/KCR are great for picking people off by poison damage within the Devil's Palm.

Depending on the size of your team, starting a war right when the Nature section of SBR begins is a bad idea. Try to stay behind a bit and kill off people who are doing the same or hiding with your team. Tusk Act 4 is a great stand for open out areas like this since it has tons of range and is able to bypass reflection type moves. After wiping the hiders, it is a good idea for you and your team to stay back at the tall rocks since if you go ahead, people will notice your team and try to get rid of you.

The Snow area of SBR will be the final fighting ground for most wipers, as 40% of gang wars happen here. If you have a stand more suited for support in wipe team, try to stay back and help your comrades with better stands as they will do the most fighting. Stands like Crazy Diamond, GE/GER will be good for gang wars like these. If low, try to run away as much as you can to pose and heal up.

At the final stage, wiper teams will usually decide on who gets the win depending on the size. Try to get on the good side of these random teams as they can nominate you for win or death.

A mobility Stand (e.g. White Album, Scary Monsters, Hermit Purple) is your best bet for winning SBR solo due to their speed and mobility.

When waiting before start, try to make an alliance with medium-weak type stands (SF, WA, AS. TA1/TA2), as they will be a help but also be easy to kill off when you need to. Asking those types of people to team will get you off of their list of enemies. When the round starts, diverge from these groups of people and head off your own way, as they will either come back to you when you need help.

Stun stands like KC/KCR/SCR are good for the Devil's Palm as they keep people stuck in the poison area, leading them to die.

The desert stage is the first stage of SBR, and arguably the hardest for first-timers. There are 2 ways to do this stage; keep to the right, and risk dying at the palm, or do this route. Second path from the left, then keep left. This will lead you to "poopverse", an obby where nobody goes. This stage is best done with good timing on horse, or a mobility/teleport stand off horse.

When the Nature area of SBR begins, try to stick with the big groups of teamers or just other solo players as you will blend in with them. If you try to blend in with teams, try to remember their codes as they will ask you for this when coming together for a meeting. This area will have people trying to stay back to hide, so find them and eliminate them.

The Snow area of SBR will be pretty deadly for most solo players as teams and wiper pop up here to kill, so try and hide back when the next stage progresses. The low visibility of this area will be good for hiders.

The Final Stage of SBR will be the hardest for solo players since teams will wipe out solo players who are not in teams, this is where the alliances you made at the start start to kick in. When people start to decide on who to kill, make it clear you are allies with the other group of low rarity or common stands. They will try to defend you or help when people try to vote you to die. Convince your team to kill the other team or people with strong mobility stands like WA/SM, as they will usually win due to their speed. After this task is completed, get your horse to the side of bridge, then use any move on your stand that stand crashes or stuns enemies for a long time. When you do this, everyone else is off their horse meaning you can just bolt straight ahead to the finish line.

This method will require social skills and an understanding of the game mechanics. You will actively be fighting people. This is also a useful method as you will not always have access to a team.

Lets be honest here, no one likes the anticipation of waiting for the final seven people. Why not make it easier on yourself? Wipe at spawn. Trust me on this one. The person you will kill would kill you at any point during the race. GET A SPEC. You can wipe with any stand + spec. Having a spec is half the battle and will already make you better than 60% of your competition. If you're fighting against a team you probably won't win. Use your mobility moves to play to your advantage. There are more ways to the finish line than one. Consider using the right path in stage three or the poop zone if there is a giant wipe team at start. No one will care where you are just do not hide during final stage. You can usually kill 3-5 players if you're solo wiping spawn on average. From stage one, the player can stay until stage three and still make it to stage four. Leave during stage three if you're actively trying to win. You will not have to interact with any stage 2/3 players because they will all be on stage four by then. In the final stage, assert yourself, and no I am not kidding. People say they have something against wipers but will just watch you kill someone. Look for someone alone or in the back and use eye gouge and zoom punch to start a combo. If you get the first hit people will just run around and watch you kill them. You want to assert yourself as the leader and if anyone has a problem sucker punch or make them 1v1 you. If you're struggling to assert yourself force anyone trying to do Simon Says or Beatdown Roulette to fight you. Give them an ultimatum along the lines of: "1v1 me or I will make you 1v1 me." After you say this, be aware they will throw out some powerful move without letting you get a countdown. If you assert yourself as the leader and people look up to you than people will follow your lead. If they don't this is going against popular opinion and you will have made some allies who will help you kill people. (Kill people against your opinion). Since you're solo, if you ever need to escape use your time skip stand or anything with a move that will launch you into the air and skip onto roofs and such. You can separate teams depending on their stand. If you follow this strategy you will not have long stage fours by any means. You decide who lives and dies with this strategy. You will have to progress through the bridge race normally.

Fighting cheaters is unfortunately not uncommon at this point in time. If you're fighting a cheater solo you will be having an incredibly hard time. Knowing how to parry and read your opponent is key to this matchup. There is a strategy that will give speedhackers a problem. If you play on your terrain and jump around small platforms they will be going so fast they will not be able to catch you. (See this video for an example). Competent cheaters will be running around as soon as they get low so your best bet is to just stall them until they get bored. Try out some psychological warfare give them something to type. If you recently typed and they suddenly stopped moving attack them. They will probably be typing something back at you. (This is your chance to strike). Stands with auto-aim abilities excel against incompetent cheaters. Hermit Purple and Beach Boy notably. In stage four you will have an easier time killing the cheater provided your team have some decent stands for fighting them. FORCE YOUR TEAM TO CONTRIBUTE TO TAKING DOWN THE EXPLOITER. If you see anyone idling threaten to kill them if they don't help. If the cheater dies you can also use this as an excuse to kill people for the final seven. CHEATERS ARE NOT YOUR FRIENDS. Any exploiter that injects for fun does not care about you. If they're hanging out with the group sever their trust. Be incredibly edgy and fight them. They're usually bad and the group usually separates to watch you fight. This is your time to convince the stage four team that the cheater is bad. TEAMING WITH CHEATERS IS A BANNABLE OFFENSE. The cheater will run circles around the map if low. (Usually in a pattern). They'll usually stall out and wait for the players in the game to die of chip damage. If this does happen, and you want to spite your team for not helping, target the people who did not help on the horse. In reality, killing an exploiter is just luck. For example; their exploits will sometimes crash their Roblox, they will get banned mid-game, and they can get stuck for people to kill. Depending on the quality of cheats provided, you will not be able to kill them at all.

Reporting cheaters is surprisingly easy. All you need is a program you can record on. (Get OBS). Why OBS? It's a free accredited program that allows you to record and submit high quality proof of cheating to the Your Bizarre Adventure Discord. Please submit your reports on Streamable and read the Report Guidelines. Solid evidence DOES NOT GET IGNORED. You can watch your video vanish and this means that the mods have either rejected/accepted the video as proof and punished people. The report format is easy to follow and only includes the Roblox profile and Streamable link. If the cheater is banned that will either ban their main/alt. It takes time to level up an account and unless they're paying someone to train their account they will waste their time. Everyone is waiting for someone else to report the cheater so nobody will realistically be reporting at all. They will spam easy, however you're getting the last laugh when their account gets banned. No matter what they say, do, or threaten you with just report them. They're skids/script kiddies/whatever they don't know what program they're injecting into their mothers computer. Make sure to record the final stretch of the race as sometimes silent cheaters will turn on their speed hacks.

Before you start making up teams with strangers, it's best to know what their Stands are. It's also good to make up a team with your friends to get rid of the risk of being betrayed.

You can use Stands to support your friends fighting another team, (e.g. Mr. President or Six Pistols) and Stands that can heal (e.g. Crazy Diamond, Gold Experience). Remember to stick together, or another group will eventually find you and kill you.

Most people don't know what Horse Feed is; Horse Feed is an item you can get by winning Competitive Steel Ball Run.

It increases your Horse's Heat or Cold resistance in some of the featured Steel Ball Run stages.

When it comes to feeding a Horse feed to the Tannish Yellow Horse, it upgrades your Cold Resistance. When you upgrade your Cold Resistance, you can move a bit faster when entering the Ice Stage.

When it comes to upgrading Heat Resistance, you won't lose as much stamina in the Devil's Palm. When you feed your Horse a lot of Horse feed for both resistance, you will have a higher chance of winning.

First, use a high mobility stand (recommended: White Album), preferably with a visible spec. Try to make alliances with people who have strong stands (ex. TWOH) so they won't kill you. Talk a lot in the group so that people trust you. Make sure to make your team as intimidating as possible. Then, stay near your team at all times so people won't target you. At the final stage, have your team weed out people with the weakest stands until 7 people are left. Then, move your horse over to the left and wait until 8~ seconds remain. Then, use some attacks on people close to you to slow them and make their horse run out of stamina faster, then run at 50 speed to the end. For an extra layer of safety, use WA to negate projectiles and all but guarantee an at least top 3 placement.

Note: this is extremely situational so don't hope for this strategy to work all the time.

This is easily the best for strategy for early wipers or fights in the early stages (mainly the starting point to devil's palm). Make sure to have a stand with a counter or a punish move (ex. GER's Nullification Zero or TW's Road Roller) as they will help when fighting wipers. Remember to look at the amount of players left as it will help a lot.

Start and 1st Stage: You can affiliate yourself with others or go solo, It doesn't really matter. Go to the starting line with a speed 34 horse on either side of it as wipers tend to stick themselves at the middle due to the amount of players who gather in the middle. Once SBR starts, get away from the wipers using teleport moves or stand jump. Once you're in the desert part of the first stage, get ready to expect or wipers and teams who intentionally went forward. Once you've reached the edge of Devil's Palm, go to speed 50 to not take too much damage. Once you reach the barrier, stop and pose, once you've fully heal, move towards the left part of the barrier and hope to God no wipers find you. By the time you finish, The wipers are up and moving.

2nd Stage: Go at speed 50 once your heat has leveled out. If there are people near you, insinuate "peace" or "team" so they don't kill you. 2nd stage is relatively short so its fine if your horse gets burnt out. Just make sure to look out for wipers.

3rd Stage: This part is going to be the 2nd hardest stage other than the 4th stage. Just go at speed 34 and jump at the ledges to save time. Once you reach the snowy area, go at speed 50. Once you reached it, this is wear you are going to need to rely on your "teammates" . This is the part where wipers can actually catch you so get ready to fight (although it is possible that they're too far behind because of killing players. assuming 3 of the 16 are wipers and 3 are you and your team, If there are 8 or 7, then you're safe. 9 to 11 is fine. while above 12 isn't.).

4th Stage: This is the Hardest stage as in this weather, wipers with cold resistant horses can easily catch you so make sure to use your speed ups (SCR's A Helping Hand or MiH's Double Accel). Once you're at the intersection part where the 2 paths you take converge (left and right), go at speed 50. Even if you don't reach the barrier, its fine as you can still get off your horse and activate the zone. This is where it really gets interesting.

Warzone and 5th Stage: Once you're at the Warzone, get ready to abandon your comrades as this where you can get screwed over the most. If somehow the wipers manage to reach the Warzone (highly unlikely if they wiped everyone else but your team), get your revolver/range attack ready (if you're gonna use the revolver, save 7 bullets). Once the wipers enter, shoot them and use your ranged attacks to hurt them. Considering how far they were, they should've taken a considerable amount of damage from the zone, where you can use that to your advantage. shoot them as they're descending the slope so they're horses will go slower. Tell your "teammates" to focus on 1 guy. You guys should take care of the wounded wiper in less than 20 seconds. Keep focusing on 1 wiper until you're done. Remember, you don't actually need to fight, just make them kill the wipers and swoop in for the kill. Once you're done with all of them, use some kind of ragdoll attack or stun attack to reset their horse speed and to stun them. Use your speed boost like Anubis' Afterimage or MiH's speed slice (not heaven's judgement as it still stall for a bit before going far.) to gain an advantage over your used to be "teammates". Do not use A Helping Hand as they will only make you slower than speed 34. Shoot them with your revolver and other ranged options. If you get hit, you won't make it with your horse so go with 50 speed until its starts dropping then get off your horse and use speed boosts until you reach it. After you win, remember to say GG before you kill them.

Congrats you won in the lamest way possible. Good luck on your next SBR :D

. .-Diorno Brandovanna

Crazy Diamond is great in Steel Ball Run, considering that the user can heal others, preventing them from dying. This can also be used to gain others' trust and be a huge threat in teams. You also have a chance to do huge damage when you land Rock Trap. When you're on the New York Bridge, go max speed then use Heal Mode + Barrage on someone. It'll decrease their Horse's Stamina and you'll win. It's also a great damage and mobility stand with its stand jump, bearing shots, rock trap, and destructive power.

A great damage dealer, combined with Crazy Diamond. Its Time Stop ability is great for fighting, getting easy kills and doing tons of damage. Boxing is a great spec for it. Doing a Time Skip upwards is a great strategy to get out of dangerous situations.

When the Steel Ball Run starts, get your rage up then hide with your teammates. At the very end, use Time Stop and knock the other players off (yes, even your teammates, remember you're in this to win). When Time Stop ends, get on the horse again and jump, going on full speed. Stand Jump is vital if you have a Stand that can. There is a glitch where you can Time Skip to the other side of a barrier if you click it just right. This only happened once on accident to me, where I went past the barrier that prevents you from touching the statue. This technique may be considered exploiting.

C-Moon is one of, if not the most powerful stand in the game currently. It has a counter you can instantly use, and even one-shot combos. With C-moon, you have great stun and damage. Although, it's not good for teaming as you can get your teammates targeted, as well as C-Moon users in general. Though a godly stand in Steel Ball Run, best paired with Hamon.

Cream is a strong damage dealer and a tank. It can remove other players' limbs which is bad for teaming; when someone is missing a leg, they are slower. Cream is impressive combined with Vampire, just don't forget to hold your umbrella!

The Hand deals more damage than most stands in the game. Combined with Hamon, one of the game's Specialities, you can deal VERY high damage with your erasures and combos. You can also use Erasure Pull on your horse to bring your opponents back, although Erasure Accelerate breaks you. Note that your erasures can be cancelled very easily, so if your opponent is smart or has a team you may have some trouble landing good damage. Overall, a very good stand to kill solo players.

The World (Alternate Universe) is excellent for Steel Ball Run. The low cooldown timers for Knife Throw and Pocket Revolver make it great for slowing down opponents. After the Battleground Phase, while everybody is lining up at the barrier, ready to make a dash for the end, throw smoke bombs on the area right in front of the barrier. Place the smoke close enough to touch each other. However, just before the barrier disappears, fire your Pocket Revolver at one of the smoke clouds. It will begin a chain reaction, knocking everybody off of their horses. From then on, just go full speed, dodge bullets, and if somebody is catching up, throw your knives.

Great team stand; allows you to heal your teammates quickly and pose in your room and has a room in SBR. The turtle and shell forms give you a great defensive option as well. Just make sure that your friends won't die before kidnapping and healing them.

A godly stand. Hierophant Green has moves with low CD, a stun move, an unblock-able projectile, and a flying pilot. It has insanely high-damage combos thanks to its Emerald Barrier. This stand is well paired with Boxing. You can also use Emerald Barrier to force the opponent to either ranged moves or no moves at all, and if they enter, combo them. Overall, this stand is extremely powerful.

A perfect stand if you are planning to win the run without doing much PvP. Scary Monsters shines due to its high speed and attacks. While most of its attacks are short-ranged, it can still do a lot of damage. The best way to win the run with Scary Monsters is to join a fairly large team (it's recommended you join a small server). It is NOT recommended to use Scary Monsters as a alternative to your horse unless it's a last resort. In the final stage, other players will go full 50 speed and pass you even with your monster legs. Try to get your horse to the final stage, go 50 speed until your horse is out of stamina. Then use pounce and run as fast as you can.

A perfect Stand for mobility.

A very good stand for SBR. Use Gently Weeps to deflect projectiles. When using it, you are invincible against most projectiles. Note that Tusk Act 4's nails and Space Ripper Stingy Eyes will still hit you, even with Gently Weeps. It also has a great damage reduction passive, making you much harder to kill, especially when paired with Vampirism or Boxing. Not to mention that you also get a mobility move. It is also AMAZING for the bridge, as the revolver and other projectiles get redirected back to the opponent when you are hit. The only weakness for this stand is the lack of moves and damage. Other than that, the tankiness and speed is amazing.

TA1: Stay away from people if you don't have a strong combo to use with spin.

TA2: Same thing with TA1. During the race across the bridge to the finish line, All Tusk Acts from 2 onwards have access to the "Golden Rectangle Shot" which can instantly rag-doll people and knock them off their horse. This will be absolutely crucial for winning, especially if you are behind / got knocked off right when the stage started, as hitting someone with this will almost guarantee that you get ahead of them.

TA3: Use nails with strategy and make sure to aim your mouse when you use them sometimes. It might give you better accuracy. Also, spam nails a lot. Here is a combo: Nail Shots, Steel Ball, Multi Steel Balls, Golden Rectangle Nail, and then Wormhole Nails after they get up. Use Wormhole Uppercut and then Nail Slash. Unequip the Stand and use Spin Punch. This deals around 100 damage.

TA4: This is a beast already by itself, and paired with a specialty like Hamon or Boxing (also Vampire), it will give you a very big advantage in SBR. If you are at a high level with this stand and don't know what to use a lot of points on, I suggest you unlock the infinite rotation upgrades. The first upgrade will allow you bypass all moves that redirect / reflct damage as well as move in time stop for a little bit. The second upgrade will increase the amount of time you can move in time stop. This ability got nerfed, and even with max rotation you'll only get 4 seconds of timestop movement. All Time Stops in the game do not last more than 5 to 9 seconds, so you should be fine. The Infinite Rotation passive can give a massive advantage to people who are using a Tusk/Time Stop Stand Team. This stand will usually give you an easy win in SBR if you are skilled with it. You can attack from a distance with your nails. You can also easily land a beatdown if your teammates are keeping your opponent in heavy stun, such as a barrage.

This stand is one of the best stands you can use in the steel ball run. The pocket revolver does a decent amount of damage and can slow down horses quite a bit. The clones can keep your enemies busy while you heal, and the Victim clone can blow people off their horses. The victim clone is also a direct counter to Time Stop, as the clone will not freeze in the TS if you time it right. Dimension hop can be a life saver for you and your allies, as it provides a perfect escape opportunity for you, and free healing for your friends. (You can't pose in your own Dimension.) Dimension Hop also causes you to not take any damage in Devil's palm, so if your going horseless or you lost your horse at devils and had to make a run for it, you can get back to it easily. Keep in mind that Dimension hop WON'T protect you from the Death Zone at the final Stage. Love Train is essentially a Free escape. If your being wiped and can't get to your horse, using Love Train will guarantee that nobody (Except TA4 users) can touch you, allowing for you to get away safely.

It is perfect in combat and can hold its own for a second in teams. It has only one ability for crowd control, and it is only temporary. Hamon is a great buff for it but is not needed. Boxing gives a better combo window. Avoid any team with more than one person using this stand, and avoid soloists with this stand (unless you would team with them). Erasing time is exceptionally useful, but flexing this stand or using this too much before the PvP stage will paint a target on your back for teams.

Hermit Purple is a really good stand for SBR. It has good moves and is very fast. you can just run and wait at the last stage or get a team, then be the fastest and win the SBR. Beware that White Album and Scary Monsters are faster than this stand. When in teams or wipes, there will be hiders around waiting to surprise you, use your U skill to try and find them.

GER is a very good stand for SBR, as you can heal people to gain peoples’ trust like Crazy Diamond, and use Awakening's broken speed to power through the race if your horse is somewhat bugged, flung, etc. One thing to be cautious of is your X and Z moves, they have very strange lock on sometimes and can sometimes lock on to teammates, use with your own caution. Apart from the possible friendly fire GER can be one of the most deadly stands in SBR, if the moves mentioned above do hit it will usually do up to around 80 damage, stack this on top of the damage already done and what your team has done and GER is incredibly lethal.

Chariot Requiem is a great stand for Competitive SBR as A Helping Hand is good for gangs. It increases speed and defence for your allies. Conquers Will is a very good move to do as it is very fast and hard to counter. The after effects are good for killing as the hitbox is increased. A good way to make the best use out of chariot in a team is to send a piloted CR into another group, and then rush them down with your team, after using this you should be able to kill one of the team. Either way you use it, CR is a great stand to have on your team and is incredible for any team in comp.

Purple Haze is a very good but annoying stand for Steel Ball Run. It's a risky stand to use, but good against teamers and battles. Purple Haze's Virus Smoke is large and can cause players' to lag and get poisoned and die, but you could die to your own poison. Watch the first video tip for SBR Solo Strats below, it has more Purple Haze Information. It is great for soloing SBR, but not great for team battles as you could easily harm your teammates.

Six Pistols is an excellent stand for racing, but also one of the most annoying stands. As your revolver is critical during the final race, you can shoot bullets from your stand, as well to slow opponents down during the final race. However, without a specialty, you're pretty weak in close combat, with your only real option being the redirection barrage. It's good to have a team of people to gang up with (friends are recommended as people you don't know can betray you as an rker) Six Pistols in general is a really great support stand, with a relatively high damage output and stun. If you want to decrease someones chance of winning, simply shoot them with your G (multi-shot) and drain their horse's stamina completely.

When you want 50 kills for The World Over Heaven, go to the devils palm if you are a solo player, and use the C = 1-5 kills. It's good if you have a hamon you will receive a massive damage. Like 65% if hamon or 50% without hamon charge. (Note: Don't pull your stand when you didn't reach devils palm, pull your stand in least devils palm. If you pull it, you will get killed by rkers. It can be cancelled by Gold Experience Requiem and time stopping stands.)

Made in Heaven has massive speed and powerful combos and can heal half your health with universe reset. Double accel lets you move at incredible speeds and turns your dash key into a teleport key. The heaven's judgement move is good for taking on large groups of people because of its massive aoe attack. Unfortunately, universe reset and double accel can be canceled if hit during the animation. This is also a good counter to slow stands like The World Over Heaven and The Hand because of it ability to quickly teleport/run out of combos. Moves like heaven's judgement, if activated before time stop, will continue during time stop, knocking the ts user back. There is also a way to chain Double Accels into Time Acceleration in such a way that you can remain fast for as long as you like, which really helps during the Battle Stage. The way to chain them is to do this; Use double accel, then when it runs out, use time acceleration. Right after using that, use double accel and wait for time acceleration and double accel to both run out. Now, you use double accel again. Repeat the process as many times as you want, but you need at least max double accel + first upgrade on time acceleration, or max double accel, max time acceleration and universe reset.

TW:OH is a very strong stand which excels in PvP and in Team Combat, with a high damage output that cannot be reduced (depending if you got the upgrade) and a large AOE move that breaks blocks. TW:OH has 2 notable skills at its arsenal; Time-Stop and Reality Overwrite. These two skills can be used in 1 shot combos or for 70% health in less than a second (less and a second because TS, you get it?). Time-Stop can be used in teams (with stands like Tusk, who has the longest time-stop movement) to dish out more than 70% health of the opponent. Self Injury Overwrite can be used as a quick heal after or during a fight against other teams. TW:OH is great at one on one PvP, and can be viable against teams with its big AOE attacks but can be easily outranged and countered using stands like GER/CMOON. Best strategy for TW: OH is in teams of 2-3 (best with at-least 1 Tusk user) with Time-Stop combos and AOE attacks against close together teams.

https://www.youtube.com/watch?v=PDNgRbgJIfc

https://youtu.be/YeK2s0by8Mk


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MINI Insurance Solutions is a trading name of BMW Financial Services (GB) Ltd The insurance policies are underwritten by a selected panel of insurers


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  1. Wear one name only, and wear it loud and proud
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