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An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing.[1]

In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items.

In some role-playing games, particularly those derived from Dungeons & Dragons, experience points are used to improve characters in discrete experience levels; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player.

In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain abilities typically increases. Alternatively, some games keep the number of experience points per level constant but progressively lower the experience gained for the same tasks as the character's level increases. Thus, as the player character strengthens from gaining experience, they are encouraged to accept new tasks that are commensurate with their improved abilities in order to advance.

In games derived from Dungeons & Dragons (D&D), an accumulation of a sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats will increase, making the character stronger and able to accomplish more difficult tasks, including safely battling stronger enemies, gaining access to more powerful abilities (such as spells or combat techniques), and to make, fix or disable more complex mechanical devices, or resolve increasingly difficult social challenges.

Typically, levels are associated with a character class, and many systems allow combinations of classes, allowing a player to customize how their character develops.

Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience; for example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp) and also uses a system of feat selection which closely matches the advantages of systems such as GURPS or the Hero System. The d20 System also introduced the concept of prestige classes which bundle sets of mechanics, character development and requirements into a package which can be "leveled" like an ordinary class.

Some games have a level cap, or a limit of levels available. For example, in the online game RuneScape, no player can currently get higher than level 120 which needs a combined 104,273,167 experience points to gain, nor can any one skill gain more than 200 million experiences. Some games have a dynamic level cap, where the level cap is dependent upon the levels of the average player (so it gradually increases).

In some systems, such as the classic tabletop role-playing games Traveller, Call of Cthulhu and Basic Role-Playing, and the role-playing video games Dungeon Master,[2] Final Fantasy II, The Elder Scrolls,[3] the SaGa series,[4] and Grandia series,[5] progression is based on increasing individual statistics (skills, rank and other features) of the character, and is not driven by the acquisition of (general) experience points. The skills and attributes are made to grow through exercised use. Some authors believe that activity-based progression encourages tedious grinding processes, like intentionally taking damage and attacking allied characters to increase health in Final Fantasy II.[6]

Free-form advancement is used by many role-playing systems including GURPS, Hero System or the World of Darkness series. It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell.

Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well. Some games therefore simplify character creation and advancement by suggesting packages or templates of pre-selected ability sets, so for example a player could have their character become an "investigator" by purchasing a package deal which includes many skills and abilities, rather than buying them each separately.

A cash-in experience advancement system uses experience points to "purchase" such character advancements as class levels, skill points, new skills, feats or increasing saving throw bonuses or base attribute points each of which has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time usually once per game session. Once experience points are used thus they are "spent" and are erased from the character record or marked as spent and cannot be used again. Final Fantasy XIII and Warhammer Fantasy Roleplay are examples of games that use a cash-in advancement system.

Some games use advancement systems which combine elements from two or more of the above types. For example, in the third edition of Dungeons & Dragons, whenever a level is gained in a character class, it provides a number of skill points (the exact number is calculated based on the class and the character's intelligence statistic), which can be spent to raise various skills. Character level (generally the sum of a character's total levels in all classes) is used to calculate how high skills can be raised, when an ability score can be raised and when a character can gain new feats (a class of special abilities which include special attacks, proficiencies in various weapons and bonuses on the dice rolls used to determine the outcome of various actions) and how many experience points are needed to advance in level. In Ragnarok Online, experience points are divided into two categories: base experience and job experience. Gaining base experience increases a character's base level, which is used to calculate a character's maximum HP and SP, increasing base level also provides points which can be spent to increase stats such as strength, agility and intelligence. Gaining job experience increases a character's job level, each job level provides a skill point which can be spent in the job's skill tree to gain a new ability, such as a spell, special attack or passive bonus, or improve an existing ability.

Since many early role-playing video games are derived from Dungeons & Dragons,[7] most use a level-based experience system.

In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character. Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.

Some games, particularly among MUDs and MMORPGs, place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of power-leveling.

"Perks" are special bonuses that video game players can add to their characters to give special abilities. The term refers to the general usage of "perk" as an abbreviation of "perquisite". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic was the 1997 role-playing video game Fallout.

Besides RPGs, perks have been used in various other video games in recent times, including first-person shooters such as Call of Duty 4: Modern Warfare (2007),[8] Call of Duty: Modern Warfare 2 (2009), and Killing Floor (2009), as well as action games such as Metal Gear Online (2008).

"Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or "new game plus") is a game mechanic in some role-playing games whereby, once the player character reaches a specified level limit, the player can elect to start over with a new version of the character. The bonuses that are given are dependent on several factors, which generally involve the stats of the character before the reincarnation occurs. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, usually access to different races, avatars, classes, skills, or otherwise inaccessible play areas within the game. A symbol often identifies a remorted character.

The term "remort" comes from MUDs,[9] in some of which players may become immortal characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate his or her position to resume playing the game—usually from level one just as with any new character—he or she is said to have remorted, "becoming mortal again".[10][11] A MUD called Arcane Nites, formerly Nitemare, claims to have created the first remort system and coined the term.[12][unreliable source]

Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in multi-player games, but it is typically displaced by a much more charged meaning. A term intended to describe this style of play without pejorative connotation is optimization, also known as "XP farming".

Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone.

Games, that allow several characters participating in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only last-hitting character, whose hit killed the enemy, getting experience (as in Fire Emblem series); unconditionally sharing experience among characters (as in D&D system); and giving experience based on each character's actions (as in Final Fantasy Tactics). In some online games, it is possible to join a group and gain experience, loot or other rewards, while providing little or no contribution to the group. This type of behaviour is referred to as leeching, particularly when it is done without the permission of other group members. In games which allow players to gain rewards by kill stealing, this is also considered a form of leeching. This is extremely common in games such as Dungeon Defenders, in which all players receive the same rewards regardless of their contributions.

Some players of online games use automated programs known as bots to grind or leech for them in order to progress with minimal effort.[13] This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel a character, either to increase the sale value of the account, or to allow the character to be used for commercial gold farming.


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Don't eat food like substances, but fruits, vegetables, lean meats and limited amount of grains.I would recommend Michael Pollan's books and the website 100 days of real food.


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AIDS Healthcare Foundation (AHF) is a Los Angeles-based 501(c)(3) nonprofit organization providing medicine and health care to individuals living with or affected by HIV/AIDS. As of 2022, it operates about 400 clinics, 64 outpatient healthcare centers, 48 pharmacies, and 20 Out of the Closet thrift stores across 15 US states and 45 countries, with more than 5,000 employees, and provides care to more than 1.7 million patients.[4][5][6]

Under the leadership of founder and president Michael Weinstein, AHF has since 2012 become highly active in sponsoring and exclusively financing multiple high profile ballot initiatives in two states, starting with a successful Los Angeles County initiative to require condoms in adult films (Measure B), and then a similar statewide initiative which failed (2016 California Proposition 60). They also ran two measures seeking to cap prescription drug prices (California Proposition 61 (2016) and Ohio Issue 2 (2017)), both of which failed.

Since 2017, the organization has shifted its political focus to attempting to block housing construction through lawsuits against many new projects, as well as an initiative seeking to block local development in Los Angeles (2017 Los Angeles Measure S), and two seeking to allow for the expansion of rent control in California (2018 California Proposition 10 and 2020 California Proposition 21); these three failed at the polls.[7] Regarding the housing initiatives, critics have questioned whether the group is misusing foundation and taxpayer money by sponsoring ballot initiatives they consider unrelated to the stated mission of the organization.[5][8][9][10]

In 1987, activists Chris Brownlie, Michael Weinstein, Sharon Raphael, PhD, Mina Meyer, MA, and other advocates were among the earliest champions of the AIDS hospice movement.[11][12] They co-founded the Los Angeles AIDS Hospice Committee, which was the catalyst for the AIDS Hospice Foundation that we know today as the AIDS Healthcare Foundation.[13]

Members of the inaugural AIDS Hospice Committee—Brownlie, Weinstein, Myer, Raphael, Paul Coleman and others—negotiated for the opening of Chris Brownlie Hospice by protesting and picketing of then-Supervisor Mike Antonovich's home. Following an emotional plea for hospice care to Los Angeles County Commission on AIDS, which included the Los Angeles County Board of Supervisors, they secured a $2 million commitment to AIDS care on the grounds of the Barlow Respiratory Hospital.[14]

The group began converting a facility in Elysian Park that had been Barlow's old nursing quarters into Chris Brownlie Hospice —the County's first AIDS hospice—which was named in Brownlie's honor when it first opened December 26, 1988. Meyer, who also served as Treasurer of the AIDS Hospice Committee, was honored in 1987 by the Los Angeles AIDS Hospice Committee with its 'Heart of Gold Award' for her early work in the effort to formulate AIDS hospice care in Los Angeles.

The 25-bed hospice—the first of three operated by AHF, including the Carl Bean House and Linn House, which opened in 1992 and 1995, respectively—provided 24-hour medical and palliative care to people living through the final stages of AIDS. Brownlie died at the age of 39, on November 26, 1989,[15] less than a year after the hospice named in his honor first opened, survived by his father, sister, brothers, his longtime partner, Phil Wilson and countless friends and fellow AIDS activists. In addition to Brownlie, over 1,000 people had been given dignified, specialized, compassionate final care at the Chris Brownlie Hospice by the time it ended hospice operations in September 1996. The building that housed the Brownlie Hospice went through its own rebirths, housing various departments of AHF, including the headquarters for AHF's Public Health Division, before the organization officially turned the property back over to the City of Los Angeles with a sunset memorial ceremony on January 26, 2013.[16]

As medical opportunities for managing HIV became more available, AHF changed its mission to helping individuals with HIV/AIDS live well with the disease through advanced medical care. This shift was marked with the change of the Foundation's name to AIDS Healthcare Foundation in July 1990.

AHF operates the Out of the Closet thrift store chain. AHF acquired the MOMS Pharmacy chain of pharmacies in 2012, and in 2013, rebranded the chain as AHF Pharmacy.[17]

AHF sponsored HIV awareness themed Rose Parade floats in 2012 and 2013, each winning the Queen's Trophy for best use of roses.[18][19]

AHF produced the documentary film Keep The Promise: The Global Fight Against AIDS, depicting the AHF sponsored protest of government anti-HIV funding levels and anti-HIV drug prices at the XIX International AIDS Conference, 2012. The film premiered on March 29, 2013 at the Vail Film Festival.[20]

In 2017, AHF started acquiring hotels (often single-room occupancy) in the Los Angeles area for conversion to affordable housing units, renting them for about $400–600 per month.[4] By 2020, it owned seven such properties totalling 800 units.[4] As of 2022, it owns over a dozen in Los Angeles, Hollywood, and skid row neighborhoods.[6]: 1

In 2020, tenants in one of the AHF's apartment buildings (an almost century old hotel named The Madison) sued the AHF over slum-like conditions.[4][6] The tenants had reached a settlement with the previous owner for similar problems, and allege that the previous owner defrauded AHF by not disclosing that settlement, though others say that AHF should have known from due diligence.[6]: 1

AHF hosts global events to both commemorate those lost to HIV/AIDS and educate the public about the importance of safer sex with condom use. Each year on December 1, AHF marks World AIDS Day with a series of international events throughout many of the countries where AHF operates. It is an opportunity to reflect on the progress made in battling HIV/AIDS over the years and be a reminder of the work left to be done amid the 1.7 million new HIV infections every year.[21]

International Condom Day is an AHF holiday celebrated on February 13. It was created to promote safer sex and provide access to condoms and free Rapid Testing. AHF uses World AIDS Day and International Condom Day as fun ways to engage with people, get them tested for HIV, and get them connected to care if they need it.[22]

In November 2006, AHF asked Indian anti-HIV drug manufacturer Cipla to reduce the price of its combination drug Viraday from its launch price of about Rs 62,000 per year. Cipla CEO Y. K. Hamied cited taxes and custom duties on raw materials as reasons for the high price, but agreed to a price cut.[23]

In January 2007, AHF filed suit in Los Angeles over Pfizer's direct-to-consumer marketing of Viagra, accusing Pfizer of promoting off-label, recreational use of Viagra, and suggesting a link between Viagra, methamphetamine, and unsafe sex. Pfizer denied AHF's claims, and mentioned that AHF had recently asked Pfizer to fund an educational program about meth.[24]

In August 2007, AHF began purchasing full-page ads in Indian newspapers accusing Cipla of overpricing. According to AHF, a year's worth of Viraday cost Rs 54,000 when sold in India, but only Rs 21,000 when exported to Africa.[25] Some NGOs declined to join AHF in criticizing Cipla's drug prices, citing a potential conflict of interest: Cipla's opposition to the patent application for Viread, a component of Viraday, filed by AHF contributor Gilead Sciences. Gilead denied involvement in AHF's complaint, and an AHF regional chief stated that AHF also opposed Gilead's patent application for Viread.[26] After months of AHF campaigning against Cipla, the company is brought under investigation by the Monopolies and Restrictive Practices Commission (MRTPC) and moves to reduce the price of Viraday and Efavir in India by 15%.

In March 2008, AHF petitioned drug manufacturers including Abbot, Boehringer Ingelheim, Bristol-Myers Squibb, Gilead, GSK, Merck, Pfizer, Roche and Tibotec to freeze the price of their HIV drugs in the U.S, stating that as a result of regular drug price increases "HIV/AIDS assistance programs will essentially be flat funded and unable to provide access to additional people in need of lifesaving drugs."[27] In June, the organization applauded decisions by Boehringer Ingelheim and Gilead Sciences to freeze prices on antiretroviral medications purchased by government agencies.

In September 2013, AHF filed a lawsuit in California against GSK alleging that the company "... failed to fully satisfy its obligations with respect to discounts for drugs it sold to AIDS Healthcare Foundation over a period of many years," under the 340B Drug Pricing Program, a federal drug discount program designed to stretch scarce federal resources as far as possible for community healthcare providers such as AHF.[28]

In May 1999, AHF filed a lawsuit against the City of Los Angeles over the mismanagement of AIDS Housing Funds. Following a state legislator's audit, the Los Angeles City Controller revealed that more than $17 million in federal funds for people with AIDS went unspent as an AIDS homeless crisis raged in Los Angeles.[29]

In 2004, Darren James and three other adult film actors tested positive for HIV. In response to the outbreak, AHF began lobbying in favor of laws requiring condom use by male actors during sex scenes in adult films.[30]

In 2010, AHF unsuccessfully sued the Los Angeles County government to compel its health department to mandate condom use in adult film productions.[30]

In 2012, AHF supported a Los Angeles city ordinance requiring condoms in certain adult films.[31] Later the same year, the organization spent US$1,654,681 funding the successful campaign to pass Measure B, a ballot initiative that expanded the condom requirement countywide.[32]

AHF again sued the Los Angeles County government, alleging that an August 2012 audit conducted by the county was an illegal retaliation for AHF's support for Measure B.[33][34] In 2013, AHF began collecting signatures for a ballot measure to create a Los Angeles city health department that would take over part of the county health department's jurisdiction.[35] The City of Los Angeles and County of Los Angeles oppose the measure, and the city has filed a lawsuit seeking to invalidate the measure.[36]

In August 2014, the AIDS Healthcare Foundation filed a formal complaint with Nevada OSHA,[37] against Cybernet Entertainment LLC, which does business as Kink.com and related spin-offs. The complaint alleges the California porn company did not require its actors to use condoms during an adult film shoot in Las Vegas.

In 2013, AHF found itself entangled in dual lawsuits when AHF attempted to use political clout to force the City of Los Angeles to develop health services independent from the county. Health officials in affected departments filed responsive suits, arguing massive wastes would result in a transition or duplication of services.[38]

In 2014, the AIDS Healthcare Foundation filed suit against the City of San Francisco. AHF claimed that city restrictions on chain stores targeted them unfairly when the organization attempted to open a retail store.[39][40]

In 2014, the AIDS Healthcare Foundation filed suit against the County of Dallas. AHF claimed that the County did not give the agency a fair chance to bid for federal AIDS funding.[41]

In 2014, AHF was audited by Los Angeles county and billed $1.7 million for duplicated services. AHF filed suit, arguing that they were targeted on the basis of their political actions in the 2013 lawsuit. The lawsuit filed by AHF was thrown out by a judge.[42] The billing case was dismissed, finding AHF had not billed the county for $6 million in allowable services with neither the foundation nor the county having to repay funds.[43]

In 2015, a whistleblower lawsuit was filed by three former AHF managers. The employees allege AHF engaged and even documented kickback processes for positive HIV test results for social workers.[44]

In 2016, the AIDS healthcare foundation filed suit against East Baton Rouge Parish in Louisiana, claiming it was discriminated against in the awarding of healthcare contracts. The suit specifically targeted funds given to longtime-standing local AIDS service organizations such as HIV/AIDS Alliance for Region Two, Family Service of Greater Baton Rouge, and others.[45][46] The suit was settled with funding left unchanged.[47]

In an interview with The Advocate in 2016, Weinstein stated: "Why isn't there development in South L.A.? Why isn't there development in Boyle Heights? Why concentrate all this development in Hollywood? You have a [transit line] in the Valley and a [transit line] in South L.A.".[48][49]

Those and other similar statements have led opponents to characterize Weinstein as a rich NIMBY who opposes development because it would add traffic to his commute and block the views from his office building, rather than because he cares about the plight of poor renters or people with HIV.[48][49][5]

Dana Cuff, an urban planning professor at the University of California, Los Angeles stated that Weinstein's housing opposition "is not understandable ... I'd go further than that; it's actually a misuse of their funds. ... They're putting a lot of energy into stopping this project," says Cuff. "If they put that same energy into getting some of this project to be affordable, I would understand [their motivation]. But to just stop it—they couldn't possibly be concerned about affordable housing."[48][49]

The AIDS Healthcare Foundation (AHF) filed suit against the City of Los Angeles, alleging that the city violated laws and the city charter when it approved the development of two residential towers that are expected to be up to 30 stories tall. The City Council changed existing zoning and height limitations to allow the development, which would be next to AHF's Hollywood headquarters. A spokesperson for the development accused Michael Weinstein of filing the suit to maintain the view from his office.[50] In 2019, the California Supreme Court Refused to hear the case, leaving in place a lower court decision against the foundation.[51]

In 2022, the AHF sued to block Los Angeles's Housing Element, which is a new strategy by the L.A. City Council to increase housing supply in L.A. with a goal of producing 500,000 new housing units by 2030, with 200,000 of those being affordable units.[10]

AHF spent $1.7 million sponsoring an initiative that requires the use of condoms in all vaginal and anal sex scenes in pornography productions filmed in Los Angeles County, California.[52] It passed 57% – 43%.

AHF spent $5.0 million (almost ten times what the total opposition spent) as the only financial backer of a statewide initiative that would have allowed Cal/OSHA to prosecute an enforcement action anytime a condom is not visible in a pornographic film.[53] It failed, 54% to 46%.

In 2013 AHF sponsored Proposition D in the City of San Francisco, which required the city to negotiate directly with drug manufacturers and set a city policy to request that state and federal lawmakers create laws that would reduce drug prices.[54] It passed 80% – 20%.[54]

AHF spent $18.7 million as the almost sole supporter of the California Drug Price Relief Act, (the opposition spent $109 million, making this the most expensive ballot measure to date across California and the United States) a statewide 2016 ballot initiative that would have revised California law to require state programs to pay no more for prescription medications than the prices negotiated by the United States Department of Veterans Affairs (notwithstanding any other provision of law and insofar as permissible under federal law), while exempting managed care programs funded through Medi-Cal.[55] It failed by a 6% margin.

AHF spend $18 million as the almost exclusive sponsor of the Ohio Drug Price Relief Act (the opposition raised $59 million).[56] According to the Ohio petition language, "The Ohio Drug Price Relief Act would ... require that notwithstanding any other provision of law and in so far as permissible under federal law, the State of Ohio shall not enter into any agreement for the purchase of prescription drugs or agree to pay, directly or indirectly, for prescription drugs, including where the state is the ultimate payer, unless the net cost is the same or less than the lowest price paid for the same drug by the U. S. Department of Veterans Affairs."[57] The initiative lost, 79% – 21%.[56]

In 2016, the foundation sponsored and provided more than 95% of the funding ($5.5 million)[58] for an anti-development ballot initiative, Measure S, which was rejected with 70.4% voting against.[59] This initiative would have imposed a two-year moratorium on spot zoning as well as developments requiring height and density variances and other changes that would, it claimed, prevent the city from gentrifying and growing too fast. "As we work to house patients in L.A., City Hall focuses on approving $3,500 apartments that sit empty," Weinstein wrote in a Los Angeles Times op-ed.[60] Opponents, who included many advocacy groups for the homeless as well as the city's business community, building trades unions, and developers, said that while the measure addressed some real problems, it went too far and would have not only prevented the construction of new affordable housing but made the city's overall quality of life worse by aggravating an existing housing shortage.[61] They questioned whether the money spent by the AIDS Healthcare Foundation to get the initiative on the ballot was related to the foundation's mission, and suggested that it was motivated by AHF director Michael Weinstein's desire to block a development that would have dominated the view from his office window.[62][5]

AHF contributed $22.5 million to the campaign for Proposition 10, a ballot initiative which sought to repeal the 1995 Costa-Hawkins Act.[63] The measure would have allowed local governments to adopt rent control on any kind of building.[63] Costa-Hawkins is a state law which disallows local governments (cities and counties) from enacting rent control on buildings constructed after 1995, all single-family homes (regardless of construction date), and disallows laws that keep a property under rent control when tenants change (vacancy control).[64]: 1  The proposition failed, 59% to 41%.[65]

In 2019, the California legislature passed and the governor signed AB 1482, which created a statewide rent cap for the next 10 years.[66] The Tenant Protection Act of 2019 caps annual rent increases at 5% plus regional inflation, pegged to the rental rate as of March 2019.[66] The new law does not apply to buildings built within the prior 15 years, or to single-family homes (unless owned by corporations or institutional investors) and retains "vacancy decontrol", meaning that rents can increase to market rate between tenants.[66]

In 2020, Michael Weinstein, AHF's founder, sponsored and financed a second ballot initiative to allow more rent control, because he felt that AB 1482 (above) did not provide enough tenant protections, such as limiting rent increases between tenants.[66]

AHF spent $40 million (99.8% of the supporters' funding) in support of Proposition 21 (the opposition spent $85 million). It appeared on the ballot on November 3, 2020 and would have allowed local governments to establish rent control on residential properties that have been occupied for over 15 years. It would also have allowed landlords who own no more than two homes to exempt themselves from such policies, and would also have capped rent increases between tenancies at 15% over three years (vacancy control).[67][68][69] Proposition 21 was rejected by 60% of California voters, like Proposition 10 (above) before it.[70]


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To filter content: Go to Twitter.com on desktop > Select the menu (...) button > Settings and privacy > Privacy and safety > Scroll down to the “Safety” section > Search filters > Select “Hide sensitive content.”


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