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This is post 6 of 7 in the series “ Pacific Crest Trail - Section a lot of the negatives I would have had with the situation by myself
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Will you guide me best sections of pct in Washington?
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In order to calculate boiler efficiency by this method, we divide the total energy output of a boiler by total energy input given to the boiler, multiplied by hundred GCV= Gross calorific value of the fuel
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How to calculate efficiency of boiler?
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What is the best foot surgeon in fort wayne?
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DirectX 12 is the latest graphics API that powers Windows 11, but many of the best PC games still either run on DirectX 11 or include an option to switch. Which should you choose?
Although most updates to DirectX are iterative, DirectX 12 represents a massive shift for the API Microsoft has been developing for several decades. It can massively improve performance in your games, and it has a few unique features that DirectX 11 doesn’t have access to.
We have a full explainer breaking down what DirectX is, but it’s important to quickly cover what a graphics Application Programming Interface (API) is. A graphics API handles translating instructions from software (your game) into standardized instructions for your hardware (your graphics card and processor).
Not all graphics APIs are built equally, however. As you can see in our breakdown of the Vulkan API, it provides better performance than DirectX in most games. API overhead can represent a significant difference in performance while playing games, so while it may seem fine to use whatever version of DirectX you want, it can be one of the most important settings to tweak.
Between DirectX 11 and DirectX 12, the most important difference is that DirectX 11 is a high-level API, while DirectX 12 is a low-level API. There are various layers between your game and your hardware. Low-level APIs are closer to the hardware, while high-level APIs are further away and more generalized.
It’s an important distinction between DirectX 11 and DirectX 12. In short, DirectX 12 allows game developers to target optimizations closer to the hardware, reducing the overhead incurred from the API and graphics driver. In turn, it’s also more difficult for developers to work with.
At launch, DirectX 12 actually showed slightly lower performance than DirectX 11, mainly on the back of its complexity. However, developers have targeted DirectX 12 more — ahem — directly over the past several years and squeezed out more optimizations. As we’ll get to next, DirectX 12 performs better than DirectX 11 in most games.
Another significant change in DirectX 12 is parallel compute. DirectX 11 handles serial operations, which means there’s a single queue of operations that execute in order. Parallel compute opens up the option for developers to make multiple calls at the same time, vastly improving the efficiency of operations.
Similarly, DirectX 12 opens up the possibility of asynchronous operations. This is similar to parallel compute, but they’re not the same thing. Asynchronous compute allows your hardware to continue operations without waiting for another operation to complete. For example, your CPU can execute an introduction to receive textures from memory and move on to executing another function (like AI for a character) without waiting for that memory instruction to finish. This prioritization can shave minor bits of latency in thousands of places, making your games run much faster overall.
Finally, DirectX 12 also supports a range of features from DirectX 12 Ultimate. You can read about these in our breakdown of DirectX, but they include ray tracing and variable rate shading, among other visual and performance features.
There are a lot of technical differences between DirectX 11 and DirectX 12, but performance is king. As you can see in the chart above, you’re almost always getting better performance with DirectX 12 than you’ll get with DirectX 11, so it’s best to use the newer API.
We saw “almost” because the API isn’t the only factor in performance. Certain games don’t see much of a benefit from DirectX 12 because some games see more of a benefit from low-level optimizations than others. Dying Light 2, for example, sees basically no change in performance. But Civilization VI, which has massive AI workloads that benefit from asynchronous compute, sees a huge improvement. Shadow of the Tomb Raider and Tiny Tina’s Wonderlands sit somewhere in the middle.
Games aren’t the only factor. The results above were gathered with an AMD RX 7900 XTX, which is from AMD’s most recent generation. Newer graphics cards and processors will see a larger benefit from DirectX 12 than older generations.
There’s a pretty wide net here, though. We’re talking about the last several generations seeing an improvement, while graphics cards that are close to a decade old see a smaller improvement. If you have a modern PC, DirectX 12 is usually the right answer.
There are a dozen or more games that support DirectX 11 and DirectX 12, including Civilization VI, Control, Shadow of the Tomb Raider, and Dying Light 2. Most games will default to using DirectX 11 for compatibility purposes, but it’s a good idea to change over to DirectX 12 mode.
The only exception is if you have an older PC dating back 10 or more years. Older hardware may run smoother on DirectX 11, or DirectX 12 may not provide much of a benefit at all. The vast majority of people, however, should choose DirectX 12 for its more extensive features and better game optimizations.
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How to check dx version?
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Dwelling coverage, sometimes called "dwelling insurance," is the part of your homeowners insurance policy that may help pay for the rebuilding or the repair of the physical structure of your home if it's damaged by a covered hazard.
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What is dwelling cost in home insurance?
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The pepper may help to increase the production of digestive fluid, send enzymes to the stomach to aid in digestion, and provide extra protection to the stomach against infections. Based on animal studies, capsaicin may help to reduce high blood pressure, which also reduces the risk of developing heart disease.
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What are the benefits of pure cayenne pepper?
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HCL Technologies is making headlines for all the wrong reasons. The Nascent Information Technology Employees Senate (NITES) has been receiving complaints from HCL employees about the IT major’s new Employee Performance Bonus (EPB) policy, which was implemented on January 2 this year. Following receipt of these complaints, the Pune-based labour rights organisation has filed an official complaint against HCL.
The Company reportedly informed its employees that if any of them (offshore staff) quit in the middle of the year, they will have to return the monthly performance bonus they have earned throughout that year, calculated till the last working day.
The offsite employees of HCL are paid this bonus on a monthly basis. The onsite employees who are paid quarterly bonus, will have to forego the bonus for the quarter in which they leave.
It is reported that HCL employees who do not return the bonus as required by the Company will run the risk of having their experience certificate and relieving letter along with other documents and benefits being held back.
The Pune-based NITES maintains that such a recovery of bonus is unfair and unlawful, since it will be next to impossible for any employee to return such a significant amount at the time of leaving, and that too amidst the uncertainties and hardships imposed by the pandemic. It apparently goes against the Payment of Bonus Act too which states that a bonus is a legal right of an employee, even if he or she has resigned, unless and until the concerned employee has committed a grievous fraud or has been violent or has misbehaved or done any harm to the company or employer.
The IT company, however, maintains that it has always been fair to its employees and has always followed lawful HR practices.
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