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Mariya Brij




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This article will cover:

How to use

/? and /help: Type /help for page one. Type /help with a number after it to get to a specific page. There are ten pages of commands in total. T

More about using Coordinates

This section in the Official Minecraft Wiki explains commands and coordinates

Customizing worlds with commands

Time

Syntax: /time set (number)

This changes the time of day. 0 is equal to 6:00 a.m. and 23000 is equal to 5:00 a.m. Example: /time set 16000 will change the time to 10:00 p.m.

Time also has two additional commands:

Syntax: /time add (number)

This command adds time to the world. Example: /time add 1000 to add an hour of time to the clock.

Syntax: /time query (daytime or gametime)

Use /time query daytime to find out the in-game time and gametime to see the total amount of time elapsed.

Weather

Syntax: /weather (string) (duration)

The duration is set in seconds for the specified weather to last. Leave this blank to set the weather for a random time between 6000 and 18000 seconds.

Syntax: /toggledownfall

This command will instantly change the weather. If it’s clear, it will start to rain or snow depending on the biome. If it’s raining or snowing, it will become clear.

World-building helpers

Two commands will help you build your world in no time:

/clone

Syntax: /clone

x1 y1 z1 are the coordinates for the start of a region to clone

x2 y2 z2 are the coordinates for the end of the region to clone

x y z signify the region where the clone will appear

/fill

Syntax: /fill

These commands will help you fine-tune your world:

/setblock

Syntax: /setblock

If you need to replace brick with glazed terracotta at a certain coordinate, this is the command you need.

/setworldspawn

Syntax: /setworldspawn

Use /setworldspawn by itself to set the spawn point for all players to the point you’re currently at. Use /setworldspawn with x y z are coordinates to set a new spawn point for all players.

/spawnpoint

Syntax: /spawnpoint

x y z are the coordinates you want a certain player to spawn at

/setmaxplayers

Syntax: /setmaxplayers (number)

Minecraft: Education Edition supports a maximum of 30 users per multiplayer game, including you. If you want to restrict this further just put a number in. If you put a number greater than 30 you will be given a message and the max number will be set at 30.

/testforblock

Syntax: /testforblock

Example: /testforblock 7 8 9 brick_block will test if a brick block is at coordinates 7 8 9

Items

Provide your world’s visitors with items, and also make them more powerful:

/give

Syntax: /give

Example: /give EmmaM camera 1 will give player “EmmaM” one camera.

/enchant

Syntax: /enchant

If a player is holding an item, this command will enchant the item. You can find a list of enchantment ID numbers here.

Commands to directly impact players

As an educator, you may find these commands useful in Classroom Mode.

/list

Syntax: /list

This command will display the players currently connected to the server.

/kill

Syntax: /kill

This will kill the player.

/xp

Syntax: /xp

This will give that amount of XP to a certain player. Use /xp L to give that many levels to the named player.

/say

Syntax: /say

This will send a message to everyone

/tell and /msg

Syntax: /tell or /msg

This will send a message to a certain player

/summon

Syntax: /summon

Use this to spawn an entity on the current position.

Add to provide different coordinates you want to spawn an entity.

/tp

Syntax: /tp

You can use coordinates or another player’s name in the field for location.

New Code Builder Commands (November 2018)

You can use `/summon agent` to create or teleport your agent to you

New command selectors for the agent, `@c` to target your agent, `@v` to target all agents. Only worldbuilders can target all agents. By default all users will have wordbuilder permissions set to false

You can also now remove agents from the world using selectors, so `/remove @c` to remove your agent or `/remove @v` for all agents. `/remove @e` will also remove all entities and all agents, except other people's agents if the person running the commands isn't a worldbuilder

The usual type filters can also be used to target particular agents, so `/tp @e[type=Agent,name=Steve.Agent] @s` for instance would look through all entities for those of type agent whose name is Steve.Agent and teleport them to you. For more of a shorthand you could do `/tp @v[name=Steve.Agent] @s` to target a particular person's agent that's not your own


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How to spawn in minecraft?

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The saxophone reed often seems like an unimportant part of the instrument. While the reed seems small and minor, it is the most important part when it comes to making the noise that you need out of the instrument. Choosing the right reed will make learning this instrument a little easier.

The saxophone reed is important because when it vibrates, it sends those vibrations down the saxophone to produce the notes. A broken, low quality, or overly worn reed will have a significant impact on the sound of the saxophone.

Let’s take a closer look at saxophone reeds, how they work, and why they are so important to helping you play this instrument.

The reed is a simple thin and soft bamboo piece that will be the heart of the sound of your saxophone. It is attached to the mouthpiece of the instruments. The vibrations of the reed help to give the sound that you want out of the saxophone.

The saxophone reed works by:

The vibrations from the reed is the important part. When the reed vibrates, it makes it possible to hear the sound you want while playing songs.

The reed is such a simple part of the instrument, but it can make a lot of sound. Without the reed, the saxophone will sound bad and not give the beautiful tones that you love. With the help of the reed, you can enjoy a melodious sound each time.

The reed on your saxophone is one of the most important parts of the instrument. If you try and play the saxophone without a reed, you will get nothing out of the instrument at all. The right reed is the only way to get the saxophone to actually play for you.

A good reed makes it simple to play because:

There are different thickness levels and sizes of saxophone reeds you can choose to change up the sounds and give the music the feel that you want. The thinner reeds are easier to learn on because they vibrate less. As you progress with your skills, you can move to the thicker reeds which give a richer and deeper sound.

There are a few factors that a musician needs to consider when choosing a reed. The two most important aspects are the thickness of the reed and how compatible it is with the mouthpiece.

The thickness will determine how much vibration can occur. This is often shown in a number between 2 to 5. When the number is lower, this gives you a thinner reed. When the number is higher, the reed is thicker.

Some things to consider with these reeds include:

Reeds that are thinner are good for beginners because they vibrate a bit more. You should practice the saxophone for a bit before trying some of the thicker reeds on your instrument. You can consider a few different reeds to switch out while you play different songs.

You must choose a reed that fits the specific mouthpiece on your instrument. This can limit some of your choices, especially if the mouthpiece is unique on the instrument. If you have a beginner’s saxophone, for example, the mouthpiece may be smaller than usual, so you need a special reed.

It is important for the musician to replace your reed to help the instrument play well. A reed is a small piece of wood that gets wet from saliva and constant use will make it wear out. You will not be able to keep it forever.

The amount of time your read lasts will depend on how often you play the saxophone. When the reed starts to feel soft and weak, then it is time to replace it.

There are three life stages of a reed:

Musicians should consider having a few saxophone reeds at home so they can easily replace the reed when it gets old. This helps the music sound better when you play and can protect the instrument too.

Saxophone players can tell if they have a good reed just by looking at it. You can look at the center of your reed, also known as the heart, to see the coloring. If that coloring is dark and near the center, then the reed is in good shape.

When either of these two conditions are not met, there is a chance that the reed will not work at all.

Here’s some signs you may have a poor saxophone reed:

The problem here is that these signs may not guarantee that the reed will work or not. Some reeds that have inconsistent grain, for example, end up playing just fine. Then there are reeds that meet the criteria above that may not play at all.

A visual inspection, however, is still a good place to start. The best way to test whether the reed will work or not is to put it on the saxophone and start playing. You can play a few notes and usually tell whether the reed is a good one or not. Keep at least a few reeds around so testing them out can be easy.

The reed must be changed out of your saxophone often. Each time you add a new reed to the instrument, you must break it in. There are debates on whether it is important to break the new reed in or not, with some sax players saying that it really doesn’t matter. In reality, lower quality reeds will likely need some work while higher quality ones will work fine out of the box.

Here’s how to break in a saxophone reed:

After doing this a few times, your reed will be ready to use and can play all the songs you desire without being stiff or hard to use.

Your saxophone is not going to work well without the reed. It will not make much noise without the reed because the sound comes from the small amount of vibration the reed will produce. Picking out the right reed and understanding how it works will help you play beautifully each time.

The reed is such a simple part of the saxophone, but it makes all the difference in how the instrument will play. If you are looking to learn a new instrument, then purchase a few reeds ahead of time to help you be prepared.


Answer is posted for the following question.

What is reed in saxophone?

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Krk (pronounced ; Italian: Veglia; Istro Romanian: Krk; Vegliot Dalmatian: Vikla; archaic German: Vegl, Latin: Curicta; Greek: Κύρικον, translit. Kyrikon) is a Croatian island in the northern Adriatic Sea, located near Rijeka in the Bay of Kvarner and part of Primorje-Gorski Kotar county. Krk is tied with Cres as the largest Adriatic island, depending on the methodology used to measure the coastline. Krk is the most populous island in the Adriatic, with multiple towns and villages that contain a total of 19,383 (2011) inhabitants.

Archeological findings indicate that the island was inhabited continuously since Neolithic, although very few information the earliest people is known. In later periods, Greek and Latin sources refer to Κύριστα (Ancient Greek) or Curicta (Latin) as one of the Apsyrtidian or Electridian islands held by the people known as Liburnians. The Liburnians called the island "Curicum", which name is assumed to be given the island by its original inhabitants.

There are the remains of prehistoric settlements near Draga Bašćanska, as well as Bronze and Iron Age earthworks near Malinska, Dobrinj, Vrbnik and Baška.

Krk came under Roman rule once they defeated the Liburnians. The Town of Krk (Curicum) became a town with Italic law whose status evolved to give it the rights of a municipality. Nothing is known about the internal organizations of the town of Krk during this time. Near the present day Franciscan monastery, the remains of thermal baths have been found. The defensive walls of Roman Curicum were among the most secure of all the towns on the Eastern Adriatic fortified by the Romans. Work began on their construction during the Civil War in Rome (50 BCE) and they were further strengthened in the 60s of the 2nd century CE, to enable them to withstand attacks by the Quadi and the Marcamanni who were at that time threatening the Adriatic. Not far from Krk in 49 BCE there was a decisive sea battle between Caesar and Pompey, which was described impressively by the Roman writer Lucan (39–65 CE) in his work Pharsalia. When the Empire was divided, Krk came under the Eastern Roman Empire.

The walls of the town of Krk could not withstand attacks by the Avars (7th century), but in contrast to Salona, Scardona and Aeona, life in Krk quickly returned to normal, and Krk functioned as one of the Dalmatian city-states. The Croats penetrated into the town on several occasions. They retained many of the Roman names they found there and so it is said that Krk has a "mosaic dialect". Following the Treaty of Aachen (812) the entire island was ceded to the Byzantine Empire and was governed according to the norms of that Empire. During the reign of Emperor Constantine Porphyrogenitus (10th century), Krk was known as Vekla, of which the Romanized variant, also used by the Venetians, was Veglia.

There are no extant documents showing when Krk became part of the Croatian state. It is known that from around 875 the Byzantine town paid the Croatian rulers 110 gold pieces a year to be able peacefully to keep their hold there. While the Croatian state was being established, Krk found itself on the Venetians' route to the Mediterranean. The Venetians conquered the town for the first time in 1001, and from then Krk's history was closely linked with the history of the Republic of Venice for seven centuries. During the reign of Peter Krešimir IV the Croatian rulers regained their power, but the Venetians took Krk for the second time in 1118.

When the Venetians conquered Krk for the second time in 1118, the local noble family, the unknown Dujams, received Krk as part of a pact with Venice, and they became Counts. When Dujam died in 1163, Venice allowed his sons to make their position hereditary, after a payment of 350 Byzantine gold pieces as tax. In a short time the Krk Counts became so powerful, that at one time from 1244 to 1260, Venice rescinded their authority. This failed to impede their rise, however. They increased economic exploitation, but they also endeavoured to strengthen old traditions and rights with various statutes (the Vinodol Code 1288 and the Vrbnik Statute, 1388). Dujam's youngest son, who died in 1209, succeeded in extending his authority to the mainland, began to serve the Croatian-Hungarian King and received the district of Modruš. Due to his economic strength and social standing, his opponents fought each other for his favour. The Counts became so strong that no power could threaten them (until the Turks). Members of his family were leaders in Split, Trogir and Senj, and from 1392 one of them (Ivan V), became a Croatian-Dalmatian Ban. In 1430 they took the surname Frankopan (Frangipane), claiming to have Roman origins. That year they adopted a coat of arms showing two lions breaking a piece of bread (Latin: frangere panem, break bread). From 1449, the descendants of Nikola IV founded eight branches of his family, and together with the Zrinski Counts were the ruling feudal family in the whole of Croatia right up to 1671. The Frankopans produced seven Croatian Bans, and many of them were patrons of Croatian artists.

Ivan VII Frankopan in particular was the only prince of the semi-independent Principality of Krk. He also promoted the settlement of Morlachs and Vlachs (originally Romanians who later split into Istro-Romanians) in the island (specifically in the areas of Dubašnica and Poljica and between the castles of Dobrinj and Omišalj) to have a bigger manpower. Thus, these Istro-Romanians would form a community in Krk that would influence the local Croatian dialect and leave several toponyms on the island. The Istro-Romanians of Krk disappeared in 1875 after the death of the last speaker of the local Istro-Romanian dialect, which some Croatian scholars named "Krko-Romanian". Nowadays, this ethnic group only inhabits Istria.

The island of Krk was a final Adriatic island to become part of the Venetian Empire. Due to its location, proximity to the Uskoks of Senj, it served as a lookout point, as well as first line of defence against the Uskoks. From that time on, the ruler was a Venetian noble, but the Small and the Large Councils both held a certain autonomy. The doge controlled the clergy but public documents were written in a Glagolitic script, which was widespread here more than anywhere else. At the beginning of 16th century the inhabitants of inland Croatia began to settle in on Krk, as a result of their flight from the Ottoman Turk invasions. Nonetheless, Krk still saw a decline, just like all the other Venetian lands. In year 1527 the town was recorded to have 10,461 inhabitants, while in 1527 it had 8,000.

Austrian rule over the island came after the fall of Venice in 1797 and was briefly (1806–1813) interrupted by the existence of Napoleon's Illyrian Provinces. In 1822 the Austrians separated the island from Dalmatia and linked it to Istria, therefore bringing the islands of Krk, Cres and Lošinj under direct rule from Vienna. This switch contributed to the appearance of Croatian National Revival, so along with nearby coastal town Kastav, the town of Krk played a major role in spreading of Croatian education and culture in the area.

The Italian Occupation (1918–1920) was brief, and Krk was handed over to Croatia, then in Yugoslavia, by the Treaty of Rapallo, Italy took Krk again in the Second World War (1941–1943), and German occupation followed from 1943 to 1945. The post-war development of Krk was led by tourism. The building of an airport and then a bridge over to the mainland ensures the future of the development of tourism on this island. In Omišalj there has also been industrial development.

The bridge is at the north end of Krk island and uses the small island of Otoćić Sveti Marko (St. Mark's Islet) as a mid-support.

Krk is located rather near the mainland and has been connected to it via a 1,430 m (4,692 ft) two-arch concrete bridge since 1980, one of the longest concrete bridges in the world. Due to the proximity to the city of Rijeka, Omišalj also hosts the Rijeka International Airport as well as an oil terminal representing a part of the Port of Rijeka and a petrochemical plant.

Since January 2021,there is an active Krk LNG terminal storage and regasification ship moored in Omisalj, north of Krk, able to receive large LNG carrier ships and then to pump the gas into trans-European pipelines.

Krk is a popular tourist destination, due to its proximity to Slovenia, southern Germany, Austria, and northern Italy. Since the collapse of the Eastern Bloc, many tourists have appeared from Slovakia, Hungary, Romania, and other former Eastern Bloc countries.

In 2009 the municipality started the project of building a fiber-optic network on the whole area of the city (the town of Krk and 14 neighboring villages) as part of the town infrastructure. Thereby the focus is on building the passive part of the network, which is the most expensive one and the prerequisite for service providers being able to provide ultra-fast Internet connections and new e-Services. The project is covering 6,243 inhabitants and 6,000 households. The first issue was the elaboration of a cost-benefit analysis in 2009/2010 followed by a preliminary network planning. At the beginning of 2013 the building authority issued the relevant approval. The next step is the elaboration of the main project which is the condition for getting the building permission and by which the project can apply for EU structural funds.

Krk is like many Croatian islands, it is rocky and hilly. The rock is mostly karst. The southeast portion of the island is mostly bare as a result of the bora winds.

Some prominent features include:

Krk has historically been a center of Croatian culture. Various literature in the Glagolitic alphabet was created and in part preserved on Krk (notably the Baška tablet, one of the oldest preserved texts in Croatian). A monastery lies on the small island of Košljun in a bay off the coast of Krk.

Krk belonged to the Republic of Venice during much of the Middle Ages until its dissolution, when its destinies followed those of Dalmatia. It became part of the Kingdom of Serbs, Croats and Slovenes (later called Yugoslavia) after World War I, in 1920. After that date, the village of Veglia/Krk remained the only predominantly Italian-speaking municipality in Yugoslavia. After World War II, most of the Italians left.

The island of Krk is a participant in the 2020 European Capital of Culture project. Through the program "27 neighborhoods", the city of Krk, Malinska and Vrbnik will be involved in different events during the entire year. Along with them, the Municipality of Baška participated in the program "Lungomare Art", based on which a permanent art installation "Drops" was set up, which puts emphasis on traditional drywall architecture.

Krk is well known for its historical language diversity. The Middle Chakavian dialect of Croatian is the primary dialect used on the island. Five languages used to be spoken on the island: Venetian, Italian, Croatian, Dalmatian and Istro-Romanian, although the latter two have gone extinct in the island (and everywhere else in the case of Dalmatian). It must be noted the Croatian dialect of Krk has notable Istro-Romanian influence.

The municipalities and larger settlements on Krk include:

The fictional island Everon from the video game Operation Flashpoint: Cold War Crisis is based on Krk.

The 45th parallel north passes through the island of Krk, making it positioned halfway between the Equator and the North Pole. The crossing of the 45th parallel is marked with a signpost.

The frequency of Haplogroup I, rare elsewhere in Croatia and most of Europe, is high among the population.


Answer is posted for the following question.

Things to do in krk?

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Tewksbury is also known for its several shopping centers and restaurants, and its easy access to the hospitals, cultural attractions and educational


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What is tewksbury ma famous for?

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Gather the items listed below to help you fill out your application for BadgerCare Plus Copies of these items will be sent to the Income Maintenance (IM)


Answer is posted for the following question.

How do i get badgercare?

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  • In VS Code, create a new file in your project folder named app.py using either File > New from the menu, pressing Ctrl+N, or using the new file icon in the Explorer View (shown below).
  • In app.py , add code to import Flask and create an instance of the Flask object.

Answer is posted for the following question.

How to run flask app in visual studio code?


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