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F = ma, despite its apparent simplicity, keeps on delivering new insights to those who study it, and has done so for centuries. Part of the reason why it’s so undervalued is because it’s so ubiquitous: After all, if you’re going to learn anything about physics, you’re going to learn about Newton, and this very equation is the key statement of Newton’s second law. In addition, it’s just three parameters — force, mass, and acceleration — related through an equals sign. While it might seem like there’s very little to it, the truth is that there’s a fantastic world of physics that opens up when you investigate the depths of F = ma. Let’s dive in.
The first time you get an equation like F = ma, it’s simple to treat it the same way you’d treat an equation for a line in mathematics. Additionally, it seems like it’s even a little bit simpler: Instead of an equation like y = mx + b, for instance, which is the classic math formula for a line, there’s no “b” in there at all.
Why is that?
Because this is physics, not mathematics. We only write down equations that are physically consistent with the Universe, and any b that isn’t zero would lead to pathological behavior in physics. Remember that Newton put forth three laws of motion describing all bodies:
The first law is the reason that the equation is F = ma and not F = ma + b, because otherwise objects could not remain in constant motion in the absence of outside forces.
This equation, then, F = ma, has three meanings associated with it, at least in a physical sense and without further unpacking of what a force, a mass, or an acceleration means.
Any equation with three variables connected like this — where one variable is on one side of the equation and the other two are multiplied together on the other side — behaves exactly as such. Other famous examples include Hubble’s law for the expanding Universe, which is v = Hr (the recession speed equals the Hubble constant multiplied by distance), and Ohm’s Law, which is V = IR (voltage equals current multiplied by resistance).
We can think of F = ma in two other ways that are equivalent: F/m = a and F/a = m. Although it’s only algebraic manipulation to get these other equations from the original, it’s a useful exercise in teaching introductory students to solve for an unknown quantity using the physical relationships and the known quantities we possess.
The way to take F = ma to the next level is simple and straightforward, but also profound: It’s to realize what acceleration means. An acceleration is a change in velocity (v) over a time (t) interval, and this can either be an average acceleration, such as taking your car from 0 to 60 mph (approximately the same as going from 0 to 100 kph), or an instantaneous acceleration, which asks about your acceleration at one particular moment in time. We normally express this as a = Δv/Δt, where the “Δ” symbol stands for a change between a final and an initial value, or as a = dv/dt, where the “d” denotes an instantaneous change.
Similarly, velocity itself is a change in position (x) over time, so we can write v = Δx/Δt for an average velocity, and v = dx/dt for an instantaneous velocity. The relationship between position, velocity, acceleration, force, mass, and time is profound — it’s one that scientists puzzled over for decades, generations, and even centuries before the very basic equations of motions were successfully written down in the 17th century.
In addition, you’ll notice that some of the letters are bolded: x, v, a, and F. That’s because they’re not just quantities; they’re quantities with directions associated with them. Given that we live in a three-dimensional Universe, every one of these equations with a “bold” quantity in it is actually three equations: one for each of the three dimensions (e.g., x, y, and z directions) present in our Universe.
One of the remarkable things about these sets of equations is that they’re all independent of one another.
What happens in the x-direction — in terms of force, position, velocity, and acceleration — only affects the other components in the x-direction. The same applies for the y-and-z-directions as well: What happens in those directions only affects those directions. This explains why when you hit a golf ball on the Moon, gravity only affects its motion in the “up and down” direction, not in the side to side direction. The ball will continue on, constantly, with its motion unchanged; it’s an object in motion with no external forces in that direction.
We can extend this motion in a number of powerful ways. Instead of treating objects as though they’re idealized point masses, we can consider masses that are extended objects. Instead of treating objects that only move in lines, accelerating at a constant rate in one or more directions, we can treat objects that orbit and rotate. Through this procedure, we can begin to discuss concepts like torque and moment of inertia, as well as angular position, angular velocity, and angular acceleration. Newton’s laws and equations of motion all still apply here, as everything in this discussion can be derived from that same core equation: F = ma.
There’s an important physical reality that we’ve been dancing around, but it’s time to take it on directly: the concept of a rate. Velocity is the rate at which your position changes. It’s a distance over a time, or a change in distance over a change in time, and that’s why it has units like meters per second or miles per hour. Similarly, acceleration is the rate at which your velocity changes. It’s a change in velocity over a change in time, and that’s why it has units like meters per second2: because it’s a velocity (meters per second) over a time (per second).
If you know
Then you can predict what it will do in the future. That means we can predict where it will be at any point in time, including arbitrarily far into the future, as long as we have sufficient computational or calculational power at our disposal. Newton’s equations are entirely deterministic, so if we can measure or know what an object’s initial conditions are at some time, and we know how that object will experience forces over time, we can predict precisely where it will wind up.
This is how we predict planetary motion and comet arrivals, assess asteroids for their potential to strike Earth, and plan missions to the Moon. At its core, F = ma is what we call a differential equation, and a second-order differential equation at that. (Why? Because “second-order” means it has a second time-derivative in there: Acceleration is a change in velocity over a change in time, while velocity is a change in position over a change in time.) Differential equations are their own branch of mathematics, and the best descriptions I know of them are twofold:
F = ma is one of those very hard differential equations. And yet, the comparatively simple circumstances under which we can solve it are incredibly educational. This fact underlies much of the work that we’ve done in theoretical physics for centuries, a fact that remains true even today.
This is one of those, “huh, what?” moments for most people when they learn about it. It turns out all this time, physics teachers have been telling you a little white lie about F = ma.
The lie?
Newton himself never wrote it or formulated it like this in any way. He never said, “force equals mass times acceleration.” Instead, he said, “force is the time rate of change of momentum,” where momentum is the product of mass times velocity.
These two statements are not the same. F = ma tells you that force, which occurs in some direction, leads to an acceleration of masses: a changing velocity over time for every mass that experiences a force. Momentum, which physicists unintuitively (for English speakers) represent with the letter p, is the product of mass times velocity: p = mv.
Can you see the difference? If we change momentum over time, whether it’s with average momentum (Δp/Δt) or with instantaneous momentum (dp/dt), we run into an issue. Writing down F = ma makes the assumption that mass does not change; only velocity changes. This isn’t universally true, however, and the two big exceptions have been hallmarks of 20th-century advances.
One is the science of rocketry, since rockets actively lose their mass (burning it and expelling it as exhaust) as they actively accelerate. In fact, the “changing mass, also” version of the equation, where both velocity and mass are allowed to vary over time, is known by many as simply “the rocket equation.” When a loss or gain in mass is occurring, it affects your objects motion, and how that motion changes over time as well. Without the mathematics of calculus and differential equations, and without the physics of how objects such as this behave in real life, calculating the behavior of a spacecraft powered by propellant would be impossible.
The other is the science of special relativity, which becomes important when objects move close to the speed of light. If you use Newton’s equations of motion, and the equation F = ma to calculate how an object’s position and speed change when you apply a force to it, you can incorrectly calculate conditions that lead to your object exceeding the speed of light. If, however, you instead use F = (dp/dt) as your force law — the way Newton himself wrote it — then so long as you remember to use relativistic momentum (where you add in a factor of the relativistic γ: p = mγv), you’ll find that the laws of special relativity, including time dilation and length contraction, all naturally appear.
Many have speculated, based on this observation and the fact that Newton could have easily written F = ma instead of F = (dp/dt), that perhaps Newton actually anticipated special relativity: an assertion that’s impossible to disprove. However, regardless of what was going on in Newton’s head, it’s undeniable that there’s a tremendous rabbit hole of insight into the workings of our Universe — along with the development of invaluable tools for problem solving — embedded in the seemingly simple equation behind Newton’s second law: F = ma.
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Yard House
90 El Camino · In River Park
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ObjectMapper mapper = new ObjectMapper();
List<Object> participantJsonList = mapper.readValue(jsonString, new TypeReference<List<Object>>(){});
Source: Geeks For Geeks
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var observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutationRecord) {
console.log('style changed!');
});
});
var target = document.getElementById('myId');
observer.observe(target, { attributes : true, attributeFilter : ['style'] });
Source: w3schools
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function weekendDaysToString($days, $lang = 'en') {
$and = array('pt'=>'e', 'en'=>'and');
$strWeek = array( // config with more langs!
'pt'=>array("Segunda", "Terça", "Quarta", "Quinta", "Sexta",
"Sábado", "Domingo"),
'en'=> array("Monday", "Tuesday", "Wednesday", "Thursday",
"Friday", "Saturday", "Sunday")
);
$days = array_unique($days);
sort($days);
$seq = preg_replace_callback( // Split sequence by ",":
'/0246|024|025|026|135|146|246|02|03|04|05|06|13|14|15|16|24|25|26|35|36|46/',
function ($m) { return join( ',' , str_split($m[0]) ); },
implode('',$days)
);
// split two or more days by "-":
$seq = preg_replace('/(\d)\d*(\d)/', '$1-$2', $seq);
$a = explode(',',$seq);
$last = array_pop($a);
$n = count($a);
// Formatting and translating:
$seq = $n? implode(", ",$a): $last;
if ($last && $n) $seq = "$seq $and[$lang] $last";
return preg_replace_callback(
'/\d/',
static function ($m) use (&$strWeek,$lang) {
return $strWeek[$lang][$m[0]];
},
$seq
);
}
############## TESTINGS #################
print "\n".weekNumbers_toStr(array(6,1,2,3,6),'en'); // corrects order and dups
print "\n".weekNumbers_toStr(array(0,1,2,3,6)); // Monday-Thursday and Sunday
print "\n".weekNumbers_toStr(array(3,4,6),'pt'); // Quinta-Sexta e Domingo
print "\n".weekNumbers_toStr(array(3,4,6)); // Thursday-Friday and Sunday
print "\n".weekNumbers_toStr(array(2,3,4,6)); // Wednesday-Friday and Sunday
print "\n".weekNumbers_toStr(array(3,5)); // Thursday and Saturday
print "\n".weekNumbers_toStr(array(0,2,4,6)); // Monday, Wednesday, Friday and Sunday
print "\n".weekNumbers_toStr(array(0)); // Monday
print "\n".weekNumbers_toStr(array()); // (nothing)
Source: StackOverFlow
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Source: Geeks For Geeks
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