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Areeba Chakma




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An Ambient Occlusion or AO map is a grayscale map which contains lighting data. It is not typically used as its own map, and is instead usually combined with the diffuse map to bake in soft shadows.

In 3D engines(both real time and otherwise) most lighting and shadow information in the final displayed image output is taken from the lights used in the scene.

This is usually done in one of two ways:

The 2nd situation above is useful for real time engines running on older hardware, or lower spec devices like mobile phones.

An ambient occlusion map is similar to a lightmap, but shouldn’t be confused with one.

AO Maps are much more subtle than a lighting map and are actually used as well as lighting information at render time, not instead of.

The way its output works technically does not cast shadows like a lightmap would. It just calculates areas of the mesh that are facing away from the light source and darkens them, without taking any further meshes into account.

This gives an illusion of self-shadowing but will not cast a shadow of one object onto another.

AO maps tend to only have subtle shadows and highlights, which are then usually overlaid on other maps (usually diffuse, but some people combine it with their metalness or specular maps instead). This is done in 2D software such as Photoshop.

The end result is that when your model is unlit it will still have some simple light information stored on it like it was in an ambiently lit environment (hence the name, ambient occlusion).

Once this is combined with your other lighting it helps strengthen your shadow detail and makes a lot of the finer details of your models pop!

AO maps are a very commonly used tool in modern 3D applications, with almost all of them having some built-in functionality that allows you to bake these maps.

Some software like Substance Painter allows you to paint directly onto your AO maps, thereby giving you more artistic freedom with their output.

Either way, these are a very useful addition to any high quality render. And I do recommend looking into the best ways to implement them into your workflow.


Answer is posted for the following question.

How to use ao map?

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Center Perks is the first and easiest map present in the game, succeeded by Stalag Flucht.

Center Perks also has its own unique free time music.

The map is labeled as a "very easy" difficulty, featuring an indoor/outdoor prison built in a meadow. It also features "comfortable" versions of basic items.

It holds 10 inmates (yourself included) and has 5 guards.

Each cell holds 1 inmate.

If you're spotted by a guard in the prison with 89% or higher guard heat, tower guards can shoot you in inside yards.

Many of the cells are connected by vents, allowing easy access to most locations in secret. A Screwdriver or Powered Screwdriver is best for traversing vents, along with Fake Vent Covers in case something goes wrong.

Section Needed

There are many ways to escape Center Perks, as this is the easiest prison in The Escapists.

This is the fastest legitimate method of escaping Center Perks. The world record time is 29.55 seconds. (video)

Tip: Usually the game will play a sound effect for those who are able to follow you if you can't directly get to them. You can get the inmate from straight down right away which will follow you early for some weird reason.

Doing no takeover is usually more consistent and requires less RNG. The fastest time without a prison takeover is 1m, 20s. (video)

Glitchless strategies are the slowest, but you have a couple of options.

You always live in the middle row of cells on the 2nd row to the left. 8:00 is morning Roll Call. Failing to go to rollcall will cause a prison lockdown. After Roll Call, you have breakfast, which is a good time to take on favors and buy items. After breakfast is Free Period, which is good to plan your escape or complete favors to get cash. Lunch follows the first free period. Use Lunch the same as breakfast (NOTE:You could always skip out on these, but be careful of being spotted!) Your job follows lunch. If you're unemployed, you can simply take on favors, talk to inmates or try and steal someone's job. You can steal a job by beating the inmate with the job up so they get no work done. If you're starting out you probably have laundry duty (See the jobs section on how to complete it.) Finish your quota and leave. A good tactic to complete your quota is leave items ready to go for tomorrow (Like putting 2 dirty outfits in the washer and leaving them for the next day.) Finish your job and head to the gym for either weights or a treadmill. Weights give you more strength and overall health while treadmills increase speed. If you become too fatigued or it's time to go, head next door to the showers to reduce fatigue. After Shower Time, eat dinner just like breakfast and lunch, then enjoy your 3 hour free period. After, go to roll call and go to bed. Repeat until you escape!

Available jobs: Janitor, laundry (default), kitchen, mailman, metalshop


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How to escape centre perks?

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delivers a range of information technology solutions and professional services to its US government customers to modernize legacy systems, protect networks


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Will you guide me best tech companies in Virginia?

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The first developer is hiding under the Bridge leading to Blox City · The second developer can be found at the top of the second Pyramid in the Wild West (goro7)


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Where is all the developers in ghost simulator?


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