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List of Contributed Questions (Sorted by Newest to Oldest)

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List of Contributed Answer(s) (Sorted by Newest to Oldest)

Answer # 1 #

I found the pacing to be a huge improvement. The story has room to breathe and doesn't feel rushed. The character development for Atsu and his companions is given time to feel earned. The middle act, where you have the freedom to tackle the warlords in any order, is brilliantly done. It makes you feel like a true guerrilla fighter choosing your own battles, rather than a puppet following a predetermined path. The story manages to feel both epic in scale and intimately personal, which is a hard balance to strike.

Answer # 2 #

The narrative structure in Ghost of Yotei is a clear evolution from Ghost of Tsushima. While Tsushima was open-world, its main story was still largely linear, guiding you through specific acts. Yotei, on the other hand, embraces a more non-linear, open-ended design for the core conflict. Atsu's main goal is to hunt the six antagonists—the Yōtei Six—and you are given a significant amount of freedom to decide which one of the five lieutenants you want to pursue first. This means the story's pacing is highly player-dependent. You can blitz through the targets if you stay focused, or you can take long detours to explore, do side-quests, and build up your arsenal. The main narrative is built around these open periods, which eventually come to a head in major, set-piece plot beats. The overall pacing is kept tight because the driving force (Atsu's revenge) is so focused and personal. It's a structure that rewards exploration without completely derailing the urgency of the main quest, which is a great balance!

Answer # 3 #

Yes, to a significant degree. While the opening and closing acts are fairly linear to establish and conclude the story, the entire middle section of the game is highly non-linear. After Act I, you are presented with the task of defeating four of the six main antagonists. You can tackle these in any order you choose. The world is open to you, and each warlord's domain is a self-contained "level" that you can approach at your leisure. This means two players could have completely different experiences in the middle 20 hours of the game, facing different bosses, learning different spirit abilities, and exploring different regions in a unique sequence.

Answer # 4 #

Just a quick tip from someone who found them all: don't forget the best reward for collecting all 16! You not only increase your health, but finding all of them is the only way to unlock the unique Fundoshi Outfit for Atsu. It's a fun callback for completionists. Also, a few are very well hidden. Don't be afraid to pull up a video guide if you're stuck on the final one or two! YouTube has some great visual walkthroughs for specific regions, like this one for the Teshio Ridge area.

Answer # 5 #

Finding all the Hot Springs is a classic and relaxing part of the Yotei experience! Here's how to track them down: Buy Maps from Merchants: This is the easiest way. Traveling merchants and tailors often sell "Hot Spring Maps" for a region. Buying them will add the locations directly to your map. Listen for the Sound: When you're relatively close to a Hot Spring, you'll hear a gentle, ambient sound of trickling water and see a faint plume of steam in the distance. Use your Kami Sense (hold down on the D-pad) to make the steam plume more visible. Look for Visual Cues: Hot Springs are often tucked away in small caves, at the base of cliffs, or in secluded forest clearings. They're usually surrounded by rocks and have a distinctive milky-blue water color. Follow the Foxes: Just like in Tsushima, foxes can sometimes lead you to hidden places, including Hot Springs. If you see one, it's worth following!There are 24 Hot Springs in total to discover. Each one you find not only increases your maximum health but also gives you a quiet moment of reflection with Atsu, which is great for character development.