Kusgu Sjylscnite (Fly Crew)

List of Contributed Questions (Sorted by Newest to Oldest)

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List of Contributed Answer(s) (Sorted by Newest to Oldest)

Answer # 1 #

Ghost of Yotei is set on and around Mount Yōtei in Hokkaido, blending supernatural folklore with historical samurai elements. You play as a lone warrior tasked with investigating mysterious disappearances and confronting vengeful spirits. The story mixes personal revenge, Ainu legends, and environmental survival, creating a layered narrative where the mountain itself feels alive.

Answer # 2 #

Another huge one is environmental manipulation. You can now use your bow to shoot specific ropes to drop hanging logs on enemies, or break damns to create temporary water barriers that disrupt patrol routes. It makes the environment feel more like a toolkit. There's also a new "Distraction Whistle" that lets you lure a single enemy to a specific location, which is much more precise than the thrown wind chimes from the first game. The stealth sandbox is significantly deeper.

Answer # 3 #

They've also made the sword stances more fluid. Instead of manually switching stances for specific enemy types, your character now automatically adapts their stance based on the enemy you're targeting, which makes combat flow much better. The depth now comes from the new weapon types (like the Kusarigama) and the integration of your spirit powers. It feels more dynamic and less like a "rock-paper-scissors" matchup. The combat has evolved from a pure samurai duel simulator to a more hybrid, supernatural warrior fantasy, and it's all the better for it.

Answer # 4 #

The duels are, in my opinion, even more challenging and nuanced than in Tsushima. They've added a new layer of complexity with "Spiritual Stances." Bosses aren't just vulnerable to a specific sword stance; they shift between different spiritual auras (e.g., a fiery aura, a watery aura) during the fight. You need to use the correct type of special attack or charm ability to "break" their aura, which opens them up for a brief period of direct damage. It turns each duel into a dynamic puzzle where you're constantly reading the boss's visual cues and adapting your strategy on the fly, not just waiting to parry.