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The setting of Ghost of Yotei is incredibly rich this time around, largely because it jumps ahead to the early 17th century (the Keichō era, around 1603-1620s) and moves the action to the northern Japanese island of Ezo, which is now known as Hokkaido. This leap in time and location opens up some fascinating historical avenues. The main focus, which is a big deal, is the exploration of the Ainu people and their culture. The Ainu are the indigenous inhabitants of this northern land, and their interactions with the Wajin (ethnic Japanese) are central to the game's setting. You see their unique woodcraft, clothing patterns, and spiritual beliefs woven into the landscape and side quests. The game seems to handle this with a lot of respect, having consulted with Ainu advisors, which is fantastic. Additionally, since the game is set after the Mongol invasions and during a period of internal conflict, the presence of more advanced weaponry like Tanegashima (matchlock firearms) is historically accurate and plays a huge role in the gameplay and world's danger level!