What are ball in hand fouls?
These rules are adapted from the Billiard Congress of America for Dooly's 8-Ball Fun League and tournaments.
1. OBJECT OF THE GAMEEight-Ball is a call shot game played with a cue ball and 15 object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first and then legally pocketing the 8-ball wins the game.
2. CALL SHOTIn Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent. The opening break is not a "called shot." Any player performing a break shot in 8-Ball may continue to shoot so long as any object ball is legally pocketed on the break.
3. RACKING THE BALLSThe balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.
4. DECISION OF BREAKFlip a coin (NOT OVER THE TABLE). Winner of the coin toss has the option to break. During competition, players will alternate breaking on each subsequent game.
5. NO JUMP SHOTS OR MASSE
6. LEGAL BREAK SHOTTo execute a legal break, the breaker (with the cue ball behind the head string) must either pocket a ball, or drive at least four numbered balls to the rail. If s/he fails to make a legal break, the other player has three choices:
A) Play from there.B) Break again.C) Have the other player re-break.7. SCRATCH ON A LEGAL BREAKIf a player scratches on a legal break shot (cue ball is pocketed):
A) All balls pocketed remain pocketed (exception, the 8-ball: see rule 9).B) It is a foul.C) The table is open.
NOTE: Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.
8. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAKIf a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of accepting the table in position and shooting, or taking cue ball in hand behind the head string and shooting.
9. 8-BALL POCKETED ON THE BREAKIf the 8-ball is pocketed on the break, breaker may re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.
10. OPEN TABLEThe table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. The 8-ball can be used in the middle of a combination, but if it is the first ball contacted, it is a foul and no stripe or solid may be scored in favour of the shooter. The shooter loses his turn; the incoming player is awarded cue ball in hand; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.
NOTE: The table is always open immediately after the break shot.
11. CHOICE OF GROUPThe choice of stripes or solids is not determined on the break even if balls are pocketed from only one or both groups. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
12. LEGAL SHOTOn all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and pocket a numbered ball, or cause the cue ball or any numbered ball to contact a rail.
NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball; however, after contact with the object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.
13. SAFETY SHOTFor tactical reasons, a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring "safety" in advance. A safety shot is defined as a legal shot. If a player fails to declare "safety" to his opponent and the called object ball is pocketed, the shooter is required to shoot again. Any balls pocketed on a safety shot remain pocketed.
14. SCORINGA player is entitled to continue shooting until failing to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.
15. FOUL PENALTYIn the event of a foul, opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the head string except on opening break). This rule prevents a player from making intentional fouls which would put an opponent at a disadvantage. With "cue ball in hand," the player may use a hand or cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.
16. ILLEGALLY POCKETED BALLSAn object ball is considered to be illegally pocketed when that object ball is pocketed on the same shot a foul is committed, or the called ball did not go in the designated pocket. Illegally pocketed balls remain pocketed and are scored in favour of the shooter controlling that specific group of balls, solids or stripes. The penalty is loss of turn only.
17. OBJECT BALL JUMPED OFF THE TABLEIf any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are not re-spotted.
18. PLAYING THE 8-BALLWhen the 8-ball is the legal object ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand.
19. LOSS OF GAMEA player loses the game by committing any of the following infractions:
A) Fouls when pocketing the 8-ball (exception: See Rule #9).B) Pockets the 8-ball on the same stroke as the last of his group of balls.C) Jumps the 8-ball off the table at any time.D) Pockets the 8-ball in a pocket other than the one called.E) Pockets the 8-ball when it is not the legal object ball.
20. COACHING (Applies to team play)A player can ask for a coach any time during the game. A player can ONLY be coached by a member of his own team. No unsolicited coaching is acceptable.
"Ball in hand" means you are allowed to place the cue ball anywhere on the table (with the exception of fouls on the break which result in "ball in hand" behind the head string) and shoot any of your balls (or the 8, if all your category of balls has been pocketed.)
Snooker is a cue sport that is played on a baize-covered table with pockets in each of the four corners and in the middle of each of the long side cushions. It is played using a cue and snooker balls: one white cue ball, 15 red balls worth one point each (the game is sometimes played with fewer red balls, commonly 6 or 10), and six balls of different colours: yellow (2 points), green (3), brown (4), blue (5), pink (6), black (7). A player (or team) wins a frame (individual game) of snooker by scoring more points than the opponent(s), using the cue ball to pot the red and coloured balls. A player (or team) wins a match when they have achieved the best-of score from a pre-determined number of frames. The number of frames is always odd so as to prevent a tie or a draw.
Snooker is played on a rectangular snooker table with six pockets, one at each corner and one in the middle of each long side. The table usually has a slate base, covered in green baize. A baulk line is drawn across the width of the table, 29 inches (74 cm) from the cushion at one end; these two latter items are respectively designated as the baulk cushion and baulk end. A semicircle of radius 11+1⁄2 inches (29 cm), called the D, is drawn behind this line, with its centre on the midpoint. The cushion at the other end of the table is known as the top cushion.
A regulation (full-size) table is 12 ft × 6 ft (3.7 m × 1.8 m); because of the large size of these tables, smaller tables are common in homes, pubs and other places where space is limited. These are often around 6 feet (1.8 m) in length, with all the dimensions and markings scaled down accordingly. The balls used are sometimes also scaled down, and/or reduced in number (in the case of the reds) by omitting the longest row of balls in the rack.
Snooker balls, like Billiard balls, are typically made of phenolic resin, and are smaller than American pool balls. Regulation snooker balls (which are specified in metric units) are nominally 52.5 mm (approximately 2+1⁄15 inches) in diameter, though many sets are actually manufactured at 52.4 mm (about 2+1⁄16 in). No weight for the balls is specified in the rules, only that the weight of any two balls should not differ by more than 0.5 g. Some recreational sets (which are usually not measured metrically) are 2+1⁄8 in (about 54 mm) up to as large as pool balls, at 2+1⁄4 in (about 57.2 mm); larger ball size requires wider pocket openings. Miniature sets also exist, for half-size home tables. There are fifteen red balls, six "colour" balls (yellow, green, brown, blue, pink, and black), and one white cue ball. Usually none of the balls are numbered, though the six colour balls often are in the US, where they are easily mistaken at first glance for pool balls (the design is similar, but the numbering does not match pool's scheme).
At the beginning of a frame, the balls are set up in the arrangement shown in the illustration. The six colours (a term referring to all balls except the white and the reds) are placed on their own spots. On the baulk line, looking up the table from the baulk end, the green ball is located where the "D" meets the line on the left, the brown ball in the middle of the line, and the yellow ball where the "D" meets the line on the right. This order is often remembered using the mnemonic God Bless You, the first letter of each word being the first letter of the three colours (Green, Brown, Yellow). The blue ball rests at the exact centre of the table, while the pink is placed midway between it and the top cushion. The red balls are arranged in a tightly-packed triangle behind the pink, with the apex as close as possible to the pink but not touching it. Finally, the black ball is placed on a spot 32.5 cm (12.8 in) from the top cushion, centred from left to right so that the brown, blue, pink, and black balls all sit on an imaginary line that bisects the table along its length.
The objective of the game of snooker is to strike the white cue ball with a cue so that it strikes the object balls in turn and causes them to fall into one of the six pockets, called potting. Points are scored for potting balls legally, in accordance with the rules described below, or in the event of a foul committed by the opponent. The player who scores more points wins the frame, and the first player to win a set number of frames wins the match.
A match usually consists of a fixed, odd number of frames. A frame begins with setting up the balls as described above. A frame ends when all balls are potted, or when one of the players concedes defeat due to being too far behind on points to tie or beat the opponent's score.
A match ends when one player has won enough frames to make it impossible for the other player to catch up. For example, in a match of 19 frames, the first player to win 10 is the victor.
In most versions of snooker there is no time limit between shots however the referee can issue a warning, and in case the warning is not respected the referee can reward the frame to the opponent. In other versions the maximum time allowed for each shot is 60 seconds, otherwise a foul is incurred.
At the beginning of each frame, the balls are set up by the referee as explained. The frame begins with one player taking the cue ball in-hand, placing it anywhere on or inside the D and attempting to hit one or more of the red balls on an initial break-off shot. A common strategy for this shot involves placing the cue ball on the baulk line, between the brown ball and either the green or yellow ball. The break-off alternates between players on successive frames.
Only one player may visit the table at a time. A break is the number of points scored in a single visit to the table. A player's turn and break end when they commit a foul, fail to pot a ball, or when a frame is complete.
The ball or balls that can be hit first by the cue ball are called the ball(s) "on" for that particular stroke. The ball(s) "on" differ from shot to shot: a red ball is always the ball "on" for the first stroke of a player's turn and, if potted, must be followed by a colour. A potted colour must be followed by a red, and each player alternates between a red and any choice of colour until a break ends with a miss or the reds are all potted. If any reds remain unpotted at the end of a break, the remaining red balls are "on" for the opponent's first shot. Only "on" balls may be potted legally; potting a ball not "on" constitutes a foul. All of the reds are "on" for the break-off shot, and for the first shot of any turn in which one or more reds are still on the table.
Each frame of snooker generally consists of two phases. The first phase lasts as long as any red balls remain on the table. During this phase, all red balls are "on" for the beginning of a player's turn; the player must therefore first hit and attempt to pot one or more of them. If the player either commits a foul or fails to pot a red, the turn ends and the opponent begins to play.
Each legally potted red ball awards one point and remains off the table until the end of the frame. The player continues their turn by nominating one of the six colours (yellow, green, brown, blue, pink, black) as the ball "on" for the next shot. The rules of the game indicate that the player must state the desired colour to the referee, although it is usually clear which ball the player is attempting to pot, making a formal nomination unnecessary unless the referee insists on it.
Potting the nominated colour awards further points (two through seven, in the same order as the preceding paragraph). The referee then removes the colour from the pocket and replaces it on the table in its original spot. If that spot is occupied (that is, if the ball cannot be placed on it without touching another ball), then the ball is placed on the highest available spot. If all spots are occupied, it is placed as close to its own spot as possible in a direct line between that spot and the top cushion, without touching another ball. If there is no room this side of the spot, it will be placed as close to the spot as possible in a straight line towards the bottom cushion, without touching another ball. The player then resumes play, with the red balls "on" again.
The alternation between red balls and colours ends when all reds have been potted and an attempt (successful or not) to pot a colour is made after the last red is potted, or when the last red is potted or knocked off the table as the result of a foul and is not replaced. All six colours have then to be potted in ascending order of their value (yellow, green, brown, blue, pink, black). Each becomes the ball "on" in that order. During this phase, the colours are not replaced on the table after being legally potted; however, any colour potted as the result of a foul is re-spotted.
After all six colours have been potted, the player with the higher score wins the frame (but see below for end-of-frame scenarios).
Because only one of the colours can be "on" at any given time, it is a foul to first hit multiple colours at the same time, or pot more than one colour (unless a free ball has been awarded; see below).
If the cue ball comes to rest in direct contact with a ball that is on or could be on, the referee shall declare a "touching ball". The striker must "play away" from that ball without moving it, but is not required to hit any other ball because the touching ball is on. If the object ball moves, it is considered a "push shot" and a foul is called. No penalty is incurred for playing away if:
If the cue ball is touching another ball which could not be on (e.g. touching a colour when the striker must pot a red, or vice versa), a touching ball is not called, and the striker must play away from it and hit a legally nominated object ball. Where the cue ball is simultaneously touching several balls that are on or could be on, the referee shall indicate that each and every one of them is a touching ball; the striker must therefore play away from all of them.
The striker scores no points for balls potted as the result of a foul. Depending on the situation, these balls will either remain off the table; be returned to their original spots; or be replaced in the positions they occupied before the foul shot, along with any other balls that were moved during the shot. For details on such situations, see Fouls below. If a player fails to pot a ball "on", whether a red or a nominated colour, the other player will come to the table, with the reds always being the balls "on" as long as there are still reds on the table.
A foul is a shot or action by the striker which is against the rules of the game. When a foul is made during a shot, the player's turn ends, and no points are awarded for any balls potted on that shot. Common fouls are:
When a player commits a foul and the cue ball remains on the table, the opponent may either play from the resulting position or—if the position is disadvantageous—request the offender play again. If the cue ball is potted or leaves the table, the opponent receives it "in-hand" and may then place it anywhere on or within the "D" for the next shot.
It is sometimes erroneously believed that potting two or more balls in one shot is an automatic foul. This is only true if one of the potted balls is not "on" (e.g. a red and a colour, or two different colours). When the reds are "on", two or more of them may be legally potted in the same shot and are worth one point each; however, the player may only nominate and attempt to pot one colour on the next shot. If a free ball has been granted (see below), a colour may be legally potted in the same shot as a red or another colour, depending on the circumstances.
Should a cue ball be touched with the tip while "in-hand", i.e. when breaking-off or playing from the "D" after being potted or knocked off the table, a foul is not committed as long as the referee is satisfied that the player was only positioning the ball, and not playing a shot or preparing to play one.
The following fouls award seven points to the opponent when committed:
Any other foul awards points to the opponent equal to the value of the ball "on", the highest value of all balls involved in the foul, or four points, whichever is highest. If multiple fouls are committed in one shot, only the penalty for the highest-valued foul is scored. The penalty for a foul is thus no lower than four points and no higher than seven.
Not hitting the ball "on" first is the most common foul. A common defensive tactic is to play a shot that leaves the opponent unable to hit a ball "on" directly. This is most commonly called "snookering" one's opponent, or alternatively "laying a snooker" or putting the other player "in a snooker".
Because players receive points for fouls by their opponents, repeatedly snookering one's opponent is a possible way of winning a frame when potting all the balls on the table would be insufficient to ensure a win or tie. This portion of the frame is known as the "snookers-required" stage.
There were many variations of the rules of snooker in the late 19th century and early 20th century. The Billiards and Snooker Control Council (B&SCC) codified and unified the rules of snooker in 1919. The rules included having a free ball instead of playing from 'in hand' when there was no clear shot at the object ball after a foul.
A free ball is a player-nominated substitute for the ball "on" when a player becomes snookered as the result of a foul committed by the opponent. The snooker is considered illegitimate in this case, and the affected player is allowed to nullify it by nominating any object ball as being "on" for the first shot of their turn. Once the free ball shot is taken legally, the game continues normally; however, if the player who committed the foul is asked to play again, a free ball is not granted. If the free ball is potted by itself, it is respotted and the player scores the points for the actual ball "on."
For example, as illustrated in the provided picture, if the ball "on" is the red, but is snookered by the black due to a foul, the fouled player will be able to name any colour as the free ball. The player could then pot the chosen colour as if it were a red for one point. The colour will then be respotted, the player will nominate a colour to be on for the next shot, and normal play will resume.
As a natural corollary of the rules, the free ball is always a colour ball. By the nature of the rule, if there are any reds on the table, the "ball on" must be a red as the opponent committed a foul and it is the start of the next player's turn. At a point in the frame after the reds are all potted, a free ball must then naturally be a colour ball.
The scoring for a shot in which both the free ball and the actual ball on are potted depends on the point in the game at which it occurs. If the reds are on and both the free ball and one or more reds are potted, then each ball potted is scored as a red for one point. If a colour is on and both it and the free ball are potted, only the actual ball on is scored. In both cases, the free ball will be re-spotted and the actual ball(s) on will remain off the table. These two situations represent the only times when a colour can be potted in the same shot as a red or another colour without a foul occurring.
The player may hit the free ball into the actual ball on in order to pot the latter, referred to as planting. Going back to the picture above, the player could nominate the black as the free ball and use it to plant the real red. If the player potted both balls in one shot, two points would be awarded and the black would be re-spotted. A foul is committed if the player fails to strike the free ball either first by itself, or simultaneously with the actual ball on.
Failing to pot the free ball incurs no penalty, so the striker may play a snooker using the free ball if desired. However, if said snooker is achieved by having the free ball obstructing the ball on, then the strike is a foul and a penalty of the value of the ball on is awarded to the opponent. The reason is that the free ball was to be treated as the ball on, and one cannot snooker a ball on by another ball on (following the same logic that a red cannot snooker another red when red is on). The only exception to this is when there are only two balls remaining on the table, namely pink and black. If the opposition somehow fouled trying to pot pink, and illegitimately snookered the striker with the black, then it is fair for the striker to snooker the opposition "back" with the free black ball.
When judging a free ball, the cushions are not considered an obstruction and the situation is judged as if they were not there, i.e. as if the table was a flat surface with no limits or edges. When the cue ball gets stuck at the edge of a pocket jaw (commonly referred to as "angled") in such a manner that the player is unable to hit any ball on, a free ball is only awarded if all the balls on would be at least partially obstructed by a ball not on, if the cushions were not in the way. If a free ball is not awarded, after a foul, the player may choose to either take the shot from the current position or ask the offender to play again, as per the usual rules on fouls.
A ball on is considered to be unobstructed only if every portion of it can be directly hit by the cue ball without first making contact with another ball or a cushion. If multiple reds remain on the table, each one is evaluated as if the others were not there, as one red cannot be snookered by another; if at least one red is judged to be unobstructed, a free ball is not granted.
A foul and a miss will be called if a player does not hit the ball "on" first (a foul) and is deemed by the referee to have not made the best possible attempt (a miss). In this case, the opponent has the option to request that all balls on the table be returned to their position before the foul, and require the fouling player to take the shot again.
The rule was introduced to prevent players from playing professional fouls (i.e., deliberately fouling so as to leave the balls in a safe position, reducing the risk of giving a frame-winning chance to the opponent). Multiple misses often occur because players attempt to hit a shot very softly or thinly in situations where a fuller contact might leave their opponent an easy potting chance. This can lead to an apparently easy escape being attempted several times, as players feel that it is better to concede many points but leave a safe position, than concede none and leave a frame-winning chance.
In practice, the "best attempt" determination consists of three key elements:
All three of these elements must be present in order for the referee to decide that a player has made their best attempt.
There are three situations in which a miss will not be called, even if the referee decides that a best attempt has not been made:
If a player fouls and misses in a non-snookered scenario, and if the opponent requests that the shot be replayed from the original position, a second failure to make a best attempt is ruled a foul and a miss regardless of the score difference. The fouling player is issued a warning by the referee, and a third such failure forfeits the frame to the opponent. A foul after such a warning is very rare.
A frame normally ends in one of three ways.
There are three less common ways to end a frame:
If the score is tied after the final black is fouled or potted, the black is re-spotted. The winner of a coin toss by the referee decides which player will take first strike at the black; that player receives the cue ball "in-hand" for their first shot. Play then continues normally until the black is potted or another frame-ending situation occurs.
If the players reach a stalemate situation, as determined by either their own indication or the referee's judgment, they may choose to discard the scores from the current frame and restart it. Should the stalemate last for a certain period of time as specified by the referee, the players must restart the frame.
The highest break that can be made under normal circumstances is 147. To achieve it, the player must pot all 15 reds, with the black after every red, followed by potting all six colours.
This "maximum break" of 147 rarely occurs in match play. The fastest maximum break in a tournament was achieved during the World Championships on 21 April 1997, by Ronnie O'Sullivan against Mick Price in five minutes and eight seconds.
If an opponent fouls before any balls are potted, and leaves the player a free ball, the player can then nominate a colour and play it as a red for one point, then nominate a colour and pot it for its normal value. It is thus possible to score for 16 reds and blacks (16 * 8), plus the values of all the colours (27), resulting in a break of 155. Under tournament conditions, Jamie Burnett achieved 148 points.
The highest possible score, as distinct from the highest possible break, is unlimited and depends on the value of points scored from the opponent's foul shots when added to the player's own scored points (which may not require the highest break). However, the highest possible score from a single visit clearance is 162 (foul on the black, followed by a free ball treated as a red, as above).
The following actions are fouls at pool when included in the specific rules of the game being played. If several fouls occur on one shot, only the most serious one is enforced. If a foul is not called before the next shot begins, the foul is assumed not to have happened.
If the cue ball is pocketed or driven off the table, the shot is a foul. See 8.3 Ball Pocketed and 8.5 Driven off the Table.
top
In those games which require the first object ball struck to be a particular ball or one of a group of balls, it is a foul for the cue ball to first contact any other ball.
top
If no ball is pocketed on a shot, the cue ball must contact an object ball, and after that contact at least one ball (cue ball or any object ball) must be driven to a rail, or the shot is a foul. (See 8.4 Driven to a Rail.)
top
If the shooter does not have at least one foot touching the floor at the instant the tip contacts the cue ball, the shot is a foul.
top
It is a foul to drive an object ball off the table. Whether that ball is spotted depends on the rules of the game. (See 8.5 Driven off the Table.)
top
It is a foul to touch, move or change the path of any object ball except by the normal ball-to-ball contacts during shots. It is a foul to touch, move or change the path of the cue ball except when it is in hand or by the normal tip-to-ball forward stroke contact of a shot. The shooter is responsible for the equipment he controls at the table, such as chalk, bridges, clothing, his hair, parts of his body, and the cue ball when it is in hand, that may be involved in such fouls. If such a foul is accidental, it is a standard foul, but if it is intentional, it is 6.16 Unsportsmanlike Conduct.
top
If the cue stick contacts the cue ball more than once on a shot, the shot is a foul. If the cue ball is close to but not touching an object ball and the cue tip is still on the cue ball when the cue ball contacts that object ball, the shot is a foul. If the cue ball is very close to an object ball, and the shooter barely grazes that object ball on the shot, the shot is assumed not to violate the first paragraph of this rule, even though the tip is arguably still on the cue ball when ball-ball contact is made. However, if the cue ball is touching an object ball at the start of the shot, it is legal to shoot towards or partly into that ball (provided it is a legal target within the rules of the game) and if the object ball is moved by such a shot, it is considered to have been contacted by the cue ball. (Even though it may be legal to shoot towards such a touching or "frozen" ball, care must be taken not to violate the rules in the first paragraph if there are additional balls close by.) The cue ball is assumed not to be touching any ball unless it is declared touching by the referee or opponent. It is the shooter?s responsibility to get the declaration before the shot. Playing away from a frozen ball does not constitute having hit that ball unless specified in the rules of the game.
top
It is a foul to prolong tip-to-cue-ball contact beyond that seen in normal shots.
top
It is a foul to begin a shot while any ball in play is moving or spinning.
top
When the cue ball is in hand and restricted to the area behind the head string, it is a foul to play the cue ball from on or below the head string. If the shooter is uncertain whether the cue ball has been placed behind the head string, he may ask the referee for a determination.
top
When the cue ball is in hand behind the head string, and the first ball the cue ball contacts is also behind the head string, the shot is a foul unless the cue ball crosses the head string before that contact. If such a shot is intentional, it is unsportsmanlike conduct. The cue ball must either cross the head string or contact a ball in front of or on the head string or the shot is a foul, and the cue ball is in hand for the following player according to the rules of the specific game.
top
If the shooter uses his cue stick in order to align a shot by placing it on the table without having a hand on the stick, it is a foul.
top
It is a standard foul to unintentionally play out of turn. Normally, the balls will be played from the position left by the mistaken play. If a player intentionally plays out of turn, it should be treated like 6.16 Unsportsmanlike Conduct.
top
If a player fouls three times without making an intervening legal shot, it is a serious foul. In games scored by the rack, such as nine ball, the fouls must be in a single rack. Some games such as eight ball do not include this rule. The referee must warn a shooter who is on two fouls when he comes to the table that he is on two fouls. Otherwise a possible third foul will be considered to be only the second.
top
If the referee feels that a player is playing too slowly, he may advise that player to speed up his play. If the player does not speed up, the referee may impose a shot clock on that match that applies to both players. If the shooter exceeds the time limit specified for the tournament, a standard foul will be called and the incoming player is rewarded according to the rules applicable to the game being played. (Rule 6.16 Unsportsmanlike Conduct may also apply.)
top