What is fbx in maya?
In this tutorial we continue with the import of the camera sequence from CRYENGINE. The camera we import will not have correct orientation. It will be looking downwards. So, in the course of this turoial section, we will use the FBX camera transformation and parent a second camera for re-orientation. Finally, we must also change the FOV and other camera settings to match the CRYENGINE camera view.
(img00: the finished Maya scene)
First we need to establish our scene. Please import the two exported FBX files from CRYENGINE which holds the scene objects (a tank and a van if you use our tutorial files) and the camera animation.
(img01: Loading FBX plugin in Maya)
The imported camera has incorrect orientation. We have to re-orient it. To achieve this, we attach a new Maya camera node to the imported "MasterCamera" node and add local 90° offset rotation to it.
- Launch Maya.
- Select File > Import.
- Locate the FBX file you want to import from theFile Import dialog box.
- Select FBX file extension from the File of Type menu.
- If you don't see the FBX Import options at the right of the Maya Import dialog box, scroll downward.
Remarks: For more information, please refer to Maya FBX Plugin-in.
FBX files can be imported and exported from Maya using the FBX file format. Autodesk MotionBuilder. Autodesk MotionBuilder is a character animation program. It is often used in conjunction with Maya to create realistic character animations.
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