What is pk in starmaker?
About this video Starmaker || Live PK Grand Battle in Starmaker || New Live Event in. in this video i am good to telling about StarMaker | Live PK Grand Battle New Event | Receive. PK is an acronym, abbreviation or slang for Player Kill. We have found a few potential singers, as the external challengers to PK (stands for Player Kill, only one will emerge as winner…) Some of you.
In a recent article, we discussed a variety of ways that tools on live streaming apps can help streamers grow their audiences and generate entertaining content. One of the most popular of those tools is Battles.
Battles (referred to as PK or ‘player knock-out’ in China) are essentially real-time competitions between streamers, where the winner is decided by the viewers: whichever streamer earns more diamonds during the battle is declared the winner.
Depending on the platform, streamers usually have the option to battle either with a friend (someone they mutually follow) or a random stranger. Once both streamers have opted into the battle, their streams are combined such that both audiences can see both streamers at the same time — the two streams are placed side by side and the audiences are combined. Neither one is the “host”, and each one brings their own audience.
What do they actually do during a battle? Some have serious singing competitions or dance-offs while others see who can do the best impressions or who can do the most push-ups. Streamers may also agree on a silly punishment for the loser, such as hopping on one leg or drawing on their face.
For the majority of apps, battles are typically set to last just a few minutes, then a winner is declared, and there is a cool-down period (about a minute long) where streamers will discuss the battle results and, as mentioned, the loser may perform some sort of punishment. Once that’s over, the streams are separated and the streamers are free to battle someone else.
The PK feature emerged in China in mid-2016. While the platform Inke may have been the first to publish it, it was hard to tell because the PK feature seemed to suddenly appear across nearly every popular live streaming app in China. This often happens in the Chinese live streaming industry — one platform will unveil a new feature and within weeks several other apps will have it as well.
Since then PK or Battles have become a staple item on Chinese live streaming apps and have expanded to western platforms such as Live.me and MeetMe as well.
The feature appears to be very popular among streamers. Only weeks after MeetMe had added Battles, it was recording more than 30,000 battles taking place every day.
Battles breathe new life into established streaming platforms in a number of ways.
First, they are a tool for streamers to create fresh, new content for their audience. Livestreamers typically stream for hours a day, which means they are constantly having to come up with new ways to entertain their audiences. With battles they can break up their streams with mini-bursts of excitement. And battle-related content is not confined to the period in which they are battling, streamers can build up anticipation before the battle as well as discuss the results of the battle once its over.
Second, it helps form community by giving streamers the opportunity to meet and interact with each other, which they might not have done otherwise. It also allows streamers to leverage each other’s audiences and grow their followings.
And lastly, Battles can be fun for fans, not only because of the entertaining content, but because it gives them an opportunity to be a part of a team and rally around someone, similar to fans watching a sports match.
On top of that, during battles they feel like their virtual gift was actually part of something, unlike a larger platform-wide competition, battles only last a couple minutes and it’s easier to feel like every gift counts, because one gift could easily be the deciding factor as to who wins or loses. There’s also a sense of urgency not felt in normal streams or in larger competitions. Only weeks after MeetMe added live streaming, it was found that the total number of credits from virtual gifts given in Battles comprised approximately 15% of overall credits earned during live streams.
Possibly because it is so popular just the way it is, very few major changes have been to the Battles features over the past few years. While platforms will customize the feature for their particular user base, the core functions and set-up remain largely the same.
Most recently, since spring 2018, several Chinese apps have introduced a PK feature in which the hosts compete with each other without sharing screens. When the PK starts, a little box will pop up on the streamer’s screen showing themselves, the streamer they are battling, and a countdown timer. Just like a regular PK, the streamer who earns the most gifts during that time period is the winner. This type of PK removes the need to interact with another streamer, while still providing a sense of urgency and motivation for viewers to give gifts.
Many platforms have also begun to add Battles leaderboards, which motivates streamers to use the Battles feature and also provides more excitement for the audience, not only are they trying to win each individual battle, but they are also trying to get a winning streak going so they can rank on the Battles leaderboard.
Another popular Chinese live streaming app MOMO came up with a fun idea. If streamers run out of talent or topic ideas for their battles, they can choose to do an emoji PK. Once the battle starts, emojis will move down the screen and streamers have to match their facial expressions to match the emojis. Streamers earn points for correct expressions and can also ask viewers for gifts to increase their score.
Several Chinese platforms also use Battles as part of their larger annual competitions. For example, last month top Chinese streaming platform YY used PK in one of their late stage elimination rounds where the final six contestants all had to take turns battling each other.
And during a platform-wide talent competition last summer, Huajiao used PK in the early elimination rounds. What stood out was that this time not only did they have the two contestants battling each other, but they also had an official host from the platform moderating and guiding the competition. The three screens were all combined, with the host on the far left, and the two competitors on the right. With a host moderating the battles, the platform was able to ensure that each contestant had and equal opportunity to introduce themselves and perform. The hosts also ensured that the competition process ran smoothly and the Battles continued on schedule.
Although live streaming platforms are constantly coming up with new features, I have observed that over the past couple of years Battles or PK appears to have remained one of the most widely adopted and widely utilized features across streaming platforms worldwide. From streamers who take the battling concept seriously or those who are simply using it as a way to interact with other streamers, the feature is used in a variety of circumstances and is popular among streamers and viewers alike.
We have found a few potential singers, as the external challengers to PK (stands for Player Kill, only one will emerge as winner…)
Some of you may still be wondering on how the PK format thingy will be carried out, right?? Alright, here it comes…..
Starting with the 8 REAL Singers which we have found and formed to be the competition 班底, they will be facing eliminations every rounds….
The 1st Round has already started on 9th March, last Sunday.. The 8 singers has sung their 代表歌曲… And cruelly, one of them has been eliminated. The lowest score of the eight.
Coming this Sunday, at 2nd Round, an external challenger has been invited(mystery..mystery person..). The PK challenges will formally begins with this round!
Each singer will pick on a challenger, by drawing lots. (depends on their luck!) Thus, there will be 4 PK challenges altogether. (Provided that you don’t know how to count…let me break it down for you. 7 REAL Singers left after 1st Round, right? + plus 1 external challenger. So, that makes 8. That simple. )
Each will sing a song which they have prepared and chosen to compete. (yes, with live band accompaniment.)
And…..other than that, one other VERY interesting element is that there is a 加分题!!! Ok, I know.. now you gonna ask me, what are they going to do for it right?
4 types for them to choose from:
1. 飙高音 – They will sing a section of a song, and the key will keep on increasing, increasing, increasing!!!! OMG~~~~
2. 跳舞 – I bet I do not need to elaborate more on this. You smart people will know what to expect, right? Haha…
3. 自创歌曲 – Present a self-composed song. Hmm, actually, in my opinion, this is the hardest to gain points and connect with the audience…anyways..
4. 弹乐器 – To let them show their other music talented side of them..other than just singing!
Ain’t all these exciting????? And yes, all these will be taken into consideration for the judging.
Only 1 winner will emerge as the winner of the challenge. The result will be announced straight right after each challenge.
So, some simple calculation will tell you that there will be 4 losers..(sorry, I know this sounds a little crude..) These 4 losers will be in a 危险区. At the end of the show, the judges will deliberate and decide who shall leave that night.
Hmm…so, what about the external challenger???
If the external challenger is the one of the loser, he/she will not get the $200 CASH….(obviously)
If the external challenger wins, he/she can choose either:
1. Get $200 CASH instantly….
OR
2. Choose to stay in the competition, and be part of the 班底 to vie for the top prize of $1000CASH and Prizes!!!!!
Well, which means the external challenger can ‘trade’ or ‘risk’ his $200CASH for more prizes, and stay in the competition till the very last SHOWDOWN!
This will also means that if the external challenger choose to stay in the competition, there will be 2 eliminations instead of 1 elimination that night.
As the rounds goes on, there will be more external challengers coming in…..
So, GOT IT???
WOW wow WOW…Haha…even as I’m writing this, I am soo excited about it!
So, c’mon down to Lunar Asian Fusion Bar at Clarke Quay every Sunday at 8.30pm and catch all these actions LIVE!
It’s really one of a kind in Singapore.
And for those who wants to PK, we are holding auditions on a weekly basis to invite all aspiring singers. Email us your Full Name and Contact Number to pk@harkmusic.com
In a recent article, we discussed a variety of ways that tools on live streaming apps can help streamers grow their audiences and generate entertaining content. One of the most popular of those tools is Battles.
Battles (referred to as PK or ‘player knock-out’ in China) are essentially real-time competitions between streamers, where the winner is decided by the viewers: whichever streamer earns more diamonds during the battle is declared the winner.
Depending on the platform, streamers usually have the option to battle either with a friend (someone they mutually follow) or a random stranger. Once both streamers have opted into the battle, their streams are combined such that both audiences can see both streamers at the same time — the two streams are placed side by side and the audiences are combined. Neither one is the “host”, and each one brings their own audience.
What do they actually do during a battle? Some have serious singing competitions or dance-offs while others see who can do the best impressions or who can do the most push-ups. Streamers may also agree on a silly punishment for the loser, such as hopping on one leg or drawing on their face.
For the majority of apps, battles are typically set to last just a few minutes, then a winner is declared, and there is a cool-down period (about a minute long) where streamers will discuss the battle results and, as mentioned, the loser may perform some sort of punishment. Once that’s over, the streams are separated and the streamers are free to battle someone else.
The PK feature emerged in China in mid-2016. While the platform Inke may have been the first to publish it, it was hard to tell because the PK feature seemed to suddenly appear across nearly every popular live streaming app in China. This often happens in the Chinese live streaming industry — one platform will unveil a new feature and within weeks several other apps will have it as well.
Since then PK or Battles have become a staple item on Chinese live streaming apps and have expanded to western platforms such as Live.me and MeetMe as well.
The feature appears to be very popular among streamers. Only weeks after MeetMe had added Battles, it was recording more than 30,000 battles taking place every day.
Battles breathe new life into established streaming platforms in a number of ways.
First, they are a tool for streamers to create fresh, new content for their audience. Livestreamers typically stream for hours a day, which means they are constantly having to come up with new ways to entertain their audiences. With battles they can break up their streams with mini-bursts of excitement. And battle-related content is not confined to the period in which they are battling, streamers can build up anticipation before the battle as well as discuss the results of the battle once its over.
Second, it helps form community by giving streamers the opportunity to meet and interact with each other, which they might not have done otherwise. It also allows streamers to leverage each other’s audiences and grow their followings.
And lastly, Battles can be fun for fans, not only because of the entertaining content, but because it gives them an opportunity to be a part of a team and rally around someone, similar to fans watching a sports match.
On top of that, during battles they feel like their virtual gift was actually part of something, unlike a larger platform-wide competition, battles only last a couple minutes and it’s easier to feel like every gift counts, because one gift could easily be the deciding factor as to who wins or loses. There’s also a sense of urgency not felt in normal streams or in larger competitions. Only weeks after MeetMe added live streaming, it was found that the total number of credits from virtual gifts given in Battles comprised approximately 15% of overall credits earned during live streams.
Possibly because it is so popular just the way it is, very few major changes have been to the Battles features over the past few years. While platforms will customize the feature for their particular user base, the core functions and set-up remain largely the same.
Most recently, since spring 2018, several Chinese apps have introduced a PK feature in which the hosts compete with each other without sharing screens. When the PK starts, a little box will pop up on the streamer’s screen showing themselves, the streamer they are battling, and a countdown timer. Just like a regular PK, the streamer who earns the most gifts during that time period is the winner. This type of PK removes the need to interact with another streamer, while still providing a sense of urgency and motivation for viewers to give gifts.
Many platforms have also begun to add Battles leaderboards, which motivates streamers to use the Battles feature and also provides more excitement for the audience, not only are they trying to win each individual battle, but they are also trying to get a winning streak going so they can rank on the Battles leaderboard.
Another popular Chinese live streaming app MOMO came up with a fun idea. If streamers run out of talent or topic ideas for their battles, they can choose to do an emoji PK. Once the battle starts, emojis will move down the screen and streamers have to match their facial expressions to match the emojis. Streamers earn points for correct expressions and can also ask viewers for gifts to increase their score.
Several Chinese platforms also use Battles as part of their larger annual competitions. For example, last month top Chinese streaming platform YY used PK in one of their late stage elimination rounds where the final six contestants all had to take turns battling each other.
And during a platform-wide talent competition last summer, Huajiao used PK in the early elimination rounds. What stood out was that this time not only did they have the two contestants battling each other, but they also had an official host from the platform moderating and guiding the competition. The three screens were all combined, with the host on the far left, and the two competitors on the right. With a host moderating the battles, the platform was able to ensure that each contestant had and equal opportunity to introduce themselves and perform. The hosts also ensured that the competition process ran smoothly and the Battles continued on schedule.