How to play pve in hunt showdown?
There may be up to 12 players in both Quickplay and Bounty Hunt Missions. Training Mode and Trials are strictly PvE with no option for co-op.
In this game mode, up to 12 players playing solo or in teams of two or three pit hunters they've recruited and geared up against one another to take on contracts for bosses. Each game may take place on one of Hunt's three maps and will feature either one or two contracts on The Butcher, The Assassin, The Spider, and/or Scrapbeak. To narrow their search for the boss, players must investigate clues, which can be found using darksight.
Each clue grays out a portion of the map where the boss is not, and upon collecting the third clue, the exact location of the boss is circled in red on the map. A clue will glow red when an enemy hunter is within 30 meters, and the center of the clue will be hollowed out if it has been taken by another player (clues are not exhausted/destroyed when they are discovered).
To collect a boss's bounty, players must kill and banish the boss. Anytime before the final blow has been dealt to the boss, going into darksight near its lair will activate 'quiet' or 'angry' whispers, and the relevant bounty token in the top left of the screen will flash white or red. Intense, angry whispers and a red-flashing bounty token indicate that an enemy hunter is nearby. This information is not available to hunters while the boss is being banished, leaving them vulnerable to attack from others vying for the bounty during this period.
When a player begins a banishment, all hunters are notified and the bounty token in the top left displays % completion of the banishment. In both duos and trios, a banished boss drops two bounties. Upon picking up a bounty, hunters are granted 5 seconds of enhanced dark sight, which indicates the vague location of nearby enemy hunters with orange streaks. All other hunters in the match can surmise the rough location of bounty carriers either in dark sight or on the map, indicated by lightning bolts.
Players who successfully extract--at one of the three random points along the edge of the map--with the bount(ies) are rewarded with Bounty Points, which are automatically converted into hunt dollars (a 1:1 conversion) and experience for both their Bloodline Rank and their hunter (a 1:4xp conversion). Players who die or otherwise fail to extract lose their hunter and his/her equipment and only gain half xp (though gun/tool/consumable unlock xp is unaffected) for their exploits.
Teams must stand within range of the extraction point for 30 seconds without any team member being downed to exit the mission. Players have 5 minutes to enter an extraction zone after all bounties have been extracted from a mission, or their hunter is lost.
In this game mode, up to 12 players compete solo in fast-paced battle royale-inspired gameplay to discover and defend the Wellspring against other hunters. Players cannot choose to play as any hunter from their roster in this game mode; instead, they are provided with a free hunter. Players choose the hunter's skin (within the hunter tiers (I-III) available to their bloodline level) and weapon type (pistol, shotgun, melee, random), each option providing a random weapon from a small pool of low-grade variants.
Players spawn scattered across the map, which is littered with consumables and weapons. To have a chance at victory, they scrounge for better gear as they progress toward the Wellspring.
The player's hunter is damned and must be saved by entering the Wellspring and remaining there until the time runs out. To narrow his search for it, he must activate four Rifts. When a hunter finds the wellspring, his location is broadcast to the remaining hunters on the map and in darksight. He must be killed before any other hunter can absorb the Wellspring's power. Only the hunter who draws the final second of power from the Wellspring can survive; all other hunters perish in flames. The player whose hunter survives may recruit him with all his gear, traits, and experience for free under the 'soul survivors' tab after the game.
Players always start with a melee tool (Knife, Knuckle Knife, Dusters or Heavy Knife) and a First Aid Kit. Initially, hunters possess no traits, but closing a rift grants your hunter a random trait.
Random
Medium Range
Short Range
Melee
The Training mode is an offline PvE mission. It can always be replayed, so it is a good way to test and optimize weapon and consumable use, but the rewards can only be acquired once. In the training mode, you can only travel between 6 compounds: Cyprus Huts, Davant Ranch, The Slaughterhouse, Healing Waters Church and Lockbay Docks. There are three difficulties available.
- Simple unarmed enemies only, in fewer numbers - More ammunition supplies and health stations - A contract target (Butcher) with 25% health - Lootable alternate weapons near the target's lair
50 Blood Bonds
- More armed basic enemies - A few advanced enemies - A target (Butcher) with 50% health - Lootable alternate weapons near the target's lair
75 Blood Bonds
- All enemies, basic and advanced, in normal numbers - A regular amount of ammunition supply and health stations - A target (Butcher) with 100% health - No weapons to loot near the Target's lair
125 Blood Bonds
Trials allow players to explore the maps without AI on them and complete challenges in the compounds. In every trial you can earn three stars with which you can unlock different Rewards There are three different trials: Parkour, Sniper and Wave.
In parkour trials you need to collect checkpoints in a timeframe. On the way you need to survive attacks from AI.
You spawn in an elevated place and need to kill your targets, mostly with headshots, within a specific time.
In the Wave trial you need to Kill a specific AI and banish them while waves of other AI attacks you. You need complete it within a timeframe.
TL;DR: Trials mode is here to make sure you can get in some practice without having to worry about the other Hunters on the map.
TL;DR Part 2: Check out the Trials trailer below to get a visual summary of what this new mode is and does.
Once you've refined your skills in Trials, it will be easier to make the transition to Bounty Hunt, equipped with knowledge of the maps, improved combat skills, and a solid understanding of what's to come.
At the same time, Trials allows veteran Hunt players to show off their mastery. Complete a Trial, earn stars. The better you do, the more stars you earn, and the more stars, the more exclusive Legendary weapons you'll gain access to. These exclusive weapons are only available via Trials, and so are the bragging rights.
The first set of Trials were all set around Stillwater Bayou, with a second batch – newly released – set around Lawson Delta, and we will continue to add more Trials and more exclusive rewards whenever we can.
In a nutshell, in Trials you can:
The Three Trial Types at a Glance
· Timed Trials are parkour challenges that test your speed and movement skills along a predetermined path.
· Sniper Trials let you practice your aim in ranged combat.
· Wave Trials require you eradicate groups of enemies with a variety of equipment.
Meanwhile, PC Update 1.4.3 is OUT
In other news, we also released Update 1.4.3 today for PC!
Since we're on the subject of Trials, we'll start there: 1.4.3 added new Timed, Sniper, and Wave Trials to the mix that you are going to want to try out.
The Update has also new weapons galore. The all-new Winfield M1873C Vandal, alongside the Winfield M1873C Vandal Deadeye can now join the other trusted Winfields in your arsenal. Four new Legendary weapons also arrived with the update: the Winfield Vandal “Gold Rush," the Nagant Silencer “Mosquito," the Mosin-Nagant Obrez “Sinner's Jezail," and the Lemat Mark II “Last Resort." And Choke Bombs have been tweaked slightly: they now come in packs of two and occupy one consumable slot instead of two.
Additionally, the Serpent trait can now be used to start banishing and there is now a golden cash register. But if you want to know all the details, we recommend you just hop over to the Update Patch Notes to get all the details at once. Readthe Update 1.4.3 Patch Notes right here.
Don't own Hunt yet? No time like the present:
Get a copy for PC on Steam or in the Crytek store, for Xbox in the Microsoft Store, and for PS4 in the PlayStation Store.
There are currently 4 game modes in Hunt: Showdown - Bounty Hunt, Quickplay, Trials, and the Training Mode. There may be up to 12 players in both Quickplay and Bounty Hunt Missions. Training Mode and Trials are strictly PvE with no option for co-op.