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How to war with cards?

2 Answer(s) Available
Answer # 1 #

(In this round, the player with the 10 will win and take both cards)

War, or Battle, is a played with two players and a standard 52 playing card deck. In War, cards are ranked Aces high and 2s low. The objective of the game is to win all of the cards in the deck.

For more classic card games, check out our guides for Old Maid and Cribbage.

If you are looking for cards to play War with, check out a standard deck here or one of our war themed decks here.

A free online version of War may be found here.

Before gameplay can begin, a dealer must be selected. Each player draws one card from a shuffled deck. The player with the lowest card becomes the dealer. The dealer shuffles the deck and passes out all of the cards one by one to themselves and their opponent.

Both players place the top card of their deck onto the center of the table. The player whose card is higher in value takes both cards and places them in a separate pile next to their deck. Once a player runs out of cards in their deck, they shuffle all of the cards in their win pile and continue to play.

If players play cards of the same value, then there is a war. Players will place three of their cards faced down on the table and draw again. The winner of the war takes both pairs of played cards and the three cards faced down, winning five of their opponent’s cards. If both cards of the second draw are also equal, the process is repeated and three more cards are laid faced down.

The player who wins all of the cards, wins the game.

For more information of the game of war and its rules, check out Wikipedia's article here or Pagat's article here.

Manjot Rangaswamy
Answer # 2 #

Do you know there is a card game called War? While the name sounds scary, it is a fun-filled game, that two or more players can play.

War card game is a chance game that is played across the globe. Whether you are bored or want to have some fun, this will become your go-to game once you learn all about it. So, what are you waiting for? Just read ahead to know how to play war.

The game’s objective is to finally win all your opponent’s cards. War is often played by two players, although it may be played by up to four people. Without learning how to go about it, you will not be able to win nor will you be able to fill your pockets. Read the rules and regulations below to familiarise yourself with the game and build a better strategy.

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The card rankings, from highest to lowest, in War are as follows: A or Ace,  K or King, Q or Queen, J or Jack,  and all the numbers from the descending order, i.e., Ten, Nine, Eight, Seven, Six, Five, Four, Three and Two. Nothing beats an Ace, and no other card can beat a 2.

The cards should be shuffled. This should be a regular deck with 52 cards.  Try to change them up as much as possible, especially if you’re using a fresh deck. The initial stage in playing any card game is generally shuffling a deck of playing cards. There are various methods for shuffling cards, ranging from the basic overhand shuffle to the more complex Hindu shuffle or riffle shuffle, which you can use in the war card game.

Deal the cards to your opponent, then yourself, one by one, until you both have the same amount of cards. Each of the players should have about 26 game cards and should not look at them.

Follow the same procedure if you’re playing with three or four people. Distribute an equal number of cards to each participant. If you’re playing with three people, each should have 17 cards. Each player in a four-person game should have 13 cards.

Place the cards on the table, face down. Players are not permitted to peek at their playing cards as they play war. Your opponent should also be unable to view your cards. You may also hold them out in front of you, fanned out.

Count to three before flipping a card. Simultaneously, each player must count down and flip a card. You should only reverse your topmost card in your deck.

Compare your cards to find which one is the best. The person who has the highest card wins the round and keeps both cards in their hand.

When the cards you flip are the same, go to ‘War.’ However, it is not the suit of the card that is important; it is the value of the card that is important. A war can be started by two jacks, two or more tens, or even two aces. For example, suppose you both flip your cards and each of you gets a ‘6.’ The moment has come to go to battle.

To declare war, each player must place three more face-down cards on the table. Reverse your fourth card as you would when not at ‘War.’ Whoever holds the higher fourth card at the end of the round receives all ten cards. Suppose, a player does not have enough cards to play the war, he or she must face up his or her final card. This is the card that will be used to play the war.

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If there are three or four participants, if two or more players tie for the top card, each player must place one card face-down. Then, like in a non-War round, everyone plays the following card face-up. The player with the highest card will be declared the winner. The game War must continue if there is another tie between these two or more participants.

Play until one player has won all of the cards in the deck. This may take some time because War is a game of chance, but on a slow day, it’s a terrific way to pass the time.

If you want to play war with three or four people, you must abide by the same steps as above. However, while dealing, when you are playing with three, each will have 17 cards and in four, each will have 13 cards, depending on the situation.

If there is a tie for the highest card among three or four players, each player puts a card face-down followed by another one but in a face-up position. The person with the best card wins. In case there is another draw or tie, the previously stated procedures will be followed, and another battle will begin.

The number of cards used in the conflict in Război, the Romanian variant of War, is determined by the number on the card that started it.

For example, if two (or more) players flip an 8, place seven face-down cards in the game war and one face-up. Because all face cards in this form have a value of 10, during a conflict, 9 cards should be placed face-down and the tenth face-up.

Some versions contain Jokers in the deck, which are regarded as the highest card that defeats all others, such as the variation Steal War, created by Gary Philippi and Hayes Ruberti

Steal War is similar to standard War, where it has three and one cards, put down and placed facing up respectively, but it is a cross between the original game and Stealing Bundles, with Jokers added to the main deck. These Joker cards are considered high valued ones. A distinctive fact is that after a conflict, instead of accumulating the cards and storing them down one’s deck, they are placed face-up in a different stack.

Newly won cards are placed on the top of the pile and the winner has the advantage of choosing the place which is immediately on top. You no longer have the option to steal, and you may wish to continue playing rather than stealing. You should only continue if you have a better chance of winning a battle than taking a little sum.

If your card is similar to the one in your opponent’s cards, you can take both decks in multiplayer. In contrast to the conventional game, players examine their cards before playing them with a pile of cards that are face down. You have the option to steal your opponent’s face-up pile if the value of your card equals the top card in his face-up pile. Keep your card on the topmost stack you want to steal from, steal it, then replace it without affecting the order of the cards. The game goes on.

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While playing the game, the three face-down cards cannot be glanced at or utilised to steal a stack. The fourth card, on the other hand, can be used for that purpose. When the cards are kept face down out of cards, the face-up pile is shuffled and utilised in the continuation of the game War. In case a player has no cards left while playing the game, he or she forfeits the game.

Combine the two Joker cards. Use these as the deck’s top two cards. They can beat anything and will provide a good hand to the player(s) that are dealt with.

For a shorter version of War, use half a deck. Take two of each card (two Aces, two Kings, two 3s, and so on) and separate them from the other half of the deck. Shuffle the deck and only use these 26 cards to play. The game will go significantly faster.

Make unique rules for cards. Pick a wild card, for example, at the start of the game.

As an example, make the 2 of hearts and the 3 of diamonds unbeatable cards. Even an Ace cannot defeat a wild card.

Make a 52-card battle. Arrange your 26 cards face-down across from your opponent’s 26 cards. As your opponent flips each card, go down the line and flip each card. Repeat with the pairs of cards you’ve won. Play until one person has collected all of the cards.

Hameed Devin