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Where is pokemon in real life?

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Answer # 1 #

As someone newer to the franchise, I found it satisfyingly fun. I didn’t know a world where the games were more comfort than combat — the sneaking and genuine danger made the world more engaging. But my perception changed after my TikTok feed led me to a series of impressive and incredibly unsettling animations that make Pokémon look as if they exist in real life. The animated sequences, created by visual effects artist Seth Whittenburg, have gone viral, with individual posts commanding millions of views. Watch them and you can easily understand why. Like other lifelike art of Pokémon, Whittenburg’s animations are mesmerizing and often terrifying

Some of Whittenburg’s animations depict Pokémon as if players are catching them in the wild. Others stick Pokémon in modern-day spaces — a Mew floating near a person sitting on a couch, like a regular apartment cat. There are chill sequences, like an assembly line creating Poké Balls. But the animations depicting random encounters with wild Pokémon — like Gengar wreaking havoc in a grocery store or a large Snorlax snoozing under a tree — are almost always discomfiting. A lot of Whittenburg’s animation techniques draw heavily from horror elements, playing with shading, texture, and camera perspective. The tiny Poké Ball in someone’s human hands looks flimsy by comparison.

Whittenburg told Polygon that he grew up watching Pokémon on Cartoon Network and felt inspired to start making these 3D animations after the live-action Detective Pikachu movie came out. He’s self-taught and has been creating visual effects for three years, though he only started using 3D software Blender, which has become his favorite, a year ago. Creating these animated sequences is work intensive, and he says he’s been spending “10-14 hour days” at his computer for the past half-year.

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Bobby Kaushal
BOAT REPAIRER
Answer # 2 #
  • 11 Drowzee Is A Malayan Tapir.
  • 12 Toucannon Is A Toucan.
  • 13 Poliwag Is A Translucent Tadpole.
  • 14 Arbok Is A King Cobra.
  • 15 Pelipper Is A Pelican.
  • 16 Qwilfish Is A Blowfish.
  • 17 Notcowl Is A Great Horned Owl.
  • 18 Dewgong Is A Dugong.
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Veronica Dimitri
PLATEN PRESS FEEDER
Answer # 3 #

The designs of nine of the major Pokémon regions—Kanto, Johto, Hoenn, Sinnoh/Hisui, Unova, Kalos, Alola, Galar, and Paldea—are strikingly similar in geography and demographics to regions in the real world, and they are sometimes even officially stated to be based on certain locations. The first four regions and the Hisui region are based on smaller regions in Japan, Unova and Alola are based on parts of the United States, Kalos is based on France, Galar is based on the United Kingdom, and Paldea is based on the Iberian Peninsula, consisting in the countries of Spain, Portugal and Andorra. It is said the inspiration for Orre is Phoenix, Arizona.

The Kantō region of Japan (関東地方, Kantō-chihō, meaning "Region East to the Barrier", referring to the east of the Hakone checkpoint) is not only identical in name to Kanto in the Pokémon world, but is also very similar geographically; however, the western part of the game map corresponds to eastern Chūbu (中部地方, Chūbu-chihō, meaning "Central region", also called 中部日本, Chūbu-nihon, that means "Central Japan").

The Sevii Islands are based on two archipelagos off the coast of Tokyo: the Izu Islands (伊豆諸島, Izu-shoto, meaning "Izu Archipelago") and the Bonin Islands (小笠原諸島, Ogasawara-shoto, meaning "Ogasawara Archipelago"), both archipelagos are administered by the Tokyo Metropolis (under Japanese law, the prefecture of Tokyo is designated as a to (都), translated as metropolis)

In Japan, the Kantō region is often contrasted with the Kansai region (関西地方, Kansai-chihō, meaning "Region West to the Tollgate", referring to the regions west to the Osaka Tollgate), also known as Kinki region (近畿地方, Kinki-chihō, meaning "Region Near the Capital", referring to the cities of Nara and Kyoto, Japan former capital cities), which like Johto is to the west. However, Johto is geographically more similar to the Kansai region and the western Chūbu region combined, as well as a small part of eastern Shikoku region (四国地方 Shikoku-chihō, meaning "Region of the Four Provinces", referring to the four historical provinces that made up the island).

Hoenn is based on the southernmost parts of Japan—Kyūshū region (九州地方, Kyūshū-chihō, meaning "Region of the Nine Provinces", referring to the nine historical provinces that made up the island, currently the region is divided in seven prefectures) and surrounding islands (including the Okinawa island), with its main island flipped counter-clockwise ninety degrees with the smaller islands pushed close together and circulating around its southern side.

Sinnoh has been said to be an island like Hoenn, rather than a peninsula. It is based on the northernmost major island of Japan, Hokkaido (北海道, Hokkaidō, literally "Northern Sea Circuit"), as well as parts of the Kuril Islands (Japanese: 千島列島 Chishima Rettō, meaning "Archipelago of Thousand Islands"; Russian: Кури́льские острова́, Kurilskiye ostrova, Kuril Islands). Kunashir Island (Japanese: 国後島 Kunashiri Tō; Russian: Кунаши́р, "Kunashír"), which is in dispute between Russia and Japan, is also included. The Battle Zone is based on Sakhalin (Japanese: 樺太 Karafuto; Russian: Сахали́н, "Sakhalín"), a Russian island whose southern part was controlled by Japan between 1905 and 1945.

Hisui is the historical name of Sinnoh known during its discovery and settlement. The name change could be a reference to the fact that Ezochi (蝦夷地, Ezochi, meaning "Land of the Ezo" or "Ezo-land", Ezo was the historical exonym that the Japanese used to the Ainu people, the original inhabitants of Hokkaido) was renamed Hokkaido and established as a prefecture after the Meiji Restoration. Therefore, the Hisui region is likely based on Hokkaido in the late Edo and early Meiji when large-scale development and modernization took place. The design of Hisui is heavily inspired by the physical geography of Hokkaido.

Unova has been said to be significantly distant from Kanto, Johto, Hoenn, and Sinnoh. Instead of being based on an area of Japan, Unova is based on New York City as well as parts of northwestern New Jersey. Both states are part of the United States.

Kalos is based on the northern half of Metropolitan France and Alderney, one of the Channel Islands which are self-governing crown dependencies of the United Kingdom.

Alola is based on Hawaii, one of the states that is a part of the United States.

Galar is based on the United Kingdom, with the region focusing heavily on the island of Great Britain, flipped upside-down as if being viewed from the north. The main region itself is based mostly on England and Wales, while the Crown Tundra is based on Scotland. The Isle of Armor is based on the Isle of Man, which is a self-governing crown dependency of the United Kingdom.

The Isle of Man is a crown dependency of the United Kingdom in the middle of the Irish Sea. It is one of the six Celtic Nations along with Ireland, Scotland, Wales, Cornwall, and Brittany. The island has its unique language (known as Manx Gaelic) and culture, with myths and legends that derive from Celtic mythology. It is also world-famous for its Manx Grand Prix.

Paldea is based on the Iberian Peninsula — which comprises Spain, Portugal, and Andorra — and its shared culture and fauna. It draws inspiration primarily from the culture of Spain, as can be seen in its gastronomy, musical influences, Pokémon nomenclature, as well as the sporadic use of the Spanish language by the locals of Paldea; however, specific references to Portugal, its architecture and language can also be found, mainly on western locations of Paldea.

Orre is based on Phoenix, Arizona, United States. Many areas in Orre bear similarities to other locations in Arizona and northern Mexico as well, though it's not confirmed if these are intentional references.

Fiore appears to be based on Okayama and Hyōgo Prefectures, as well as Shōdo Island in Kagawa Prefecture, in Japan.

Almia appears to be based on Oshima and Hiyama Subprefectures within the Oshima Peninsula in Hokkaido and the very northern part of Honshu in Japan.

Oblivia may be based on the Oki Islands in Shimane Prefecture.

Lental may be based on the Galápagos Islands in Ecuador.

Ferrum may be based on Iriomote Island, the largest of the Yaeyama Islands in Okinawa Prefecture, Japan. Alternatively, it may also be derived from Sardinia.

While the above locations are meant to correspond to the different regions around the real-life world, great liberties were taken with the design of their landscapes. Some of the designers have admitted to drawing inspiration from real-world locations outside their stated real-world counterparts, especially with locations depicted in Pokémon movies.

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Sturla Garay
Signalman
Answer # 4 #

The first four regions and the Hisui region are based on smaller regions in Japan, Unova and Alola are based on parts of the United States, Kalos is based on France, Galar is based on the United Kingdom, and Paldea is based on the Iberian Peninsula, consisting in the countries of Spain, Portugal and Andorra.

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Jimmy Basit
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