What new weapons can players use in Ghost of Yotei?
I'm absolutely in love with the Odachi. There's nothing more satisfying than cleaving through two enemies with a single, well-timed heavy attack. It completely changes the flow of combat, making you more methodical and powerful. The Kusarigama is also a blast for a more technical, hit-and-run playstyle. The fact that you can seamlessly switch between any two equipped weapons during combat means the combat sandbox is incredibly fluid and dynamic.
The weapon variety is a huge step up! Here are the new additions beyond the trusty katana: Odachi: This is a massive, two-handed greatsword. It's slow but deals tremendous damage and can break an enemy's guard in just a few hits. It's perfect for taking down heavily armored foes and has a unique, powerful stance. Kusarigama: This is a sickle attached to a chain with a weight. It's a medium-range weapon that excels at crowd control. You can use it to trip enemies, pull shields out of their hands, and attack multiple foes at once with wide, sweeping attacks. Blowgun:* A returning favorite, but with new types of darts. Alongside sleep and hallucination darts, there are now darts that can enrage enemies, causing them to attack their allies, and darts that corrupt an enemy's spirit, making them vulnerable to your Kami Techniques.Each weapon has its own deep skill tree, making it worthwhile to specialize in one or two that fit your style.
New weapons include: - Spirit Bow: arrows infused with elemental energy - Snow Katana: high-speed slashes with frost effects - Grappling Chain: used for climbing and combat combos - Throwing Talismans: magical projectiles that stun or damage spirits Each weapon type offers unique abilities and combos, enhancing both combat and exploration.
Some weapons are tied to mythic quests, so players who explore thoroughly will unlock additional powerful gear. Combining these weapons with combat stances opens interesting tactical possibilities.
This is one of the most exciting upgrades from Tsushima! Ghost of Yotei completely reworks the combat by replacing the stance system with dedicated, switchable weapons. Atsu has an expanded arsenal that includes some fantastic new melee and ranged options: New Melee Weapons: * Dual Katanas: Focused on speed and overwhelming enemies, especially effective against spear users. * Spear (Yari): Great for crowd control, maintaining distance, and unleashing spinning flurries. * Kusarigama (Sickle and Chain): A tactical weapon, particularly effective at disarming or bypassing the defenses of shield-wielding enemies. * Odachi: A massive, powerful blade designed to break the guard and stagger heavily armored, brute-type enemies. New Ranged Weapons (in addition to the bows): * Tanegashima Matchlock: A heavy firearm for high-damage, armor-piercing shots. * Flintlock Pistol: Used for rapid, tactical quick-fire attacks. The core loop is now about switching weapons on the fly to match the enemy type you're facing, which adds a deep layer of strategy to every encounter.
Don't forget about the new tool-based weapons! You have access to a Grappling Hook not just for traversal, but also in combat to pull enemies towards you or pull yourself to certain larger enemies for a special attack. There's also a Spirit Cannon, a charm that channels energy to fire a powerful, single-shot blast that can stagger even the biggest enemies. It's on a long cooldown, but it's a great "oh crap" button.
Yeah, the new weapons are a game-changer! I want to call out the Kusarigama specifically—it's not just a cool-looking weapon; it acts as Atsu's primary tool against shielded enemies, replacing the role of the water stance heavy attack from Tsushima. Being able to grapple a shield-bearer and either pull them in or bypass their defense makes those encounters so much more dynamic. Plus, the quick-fire Flintlock Pistol is perfect for interrupting enemy attacks or finishing off a stunned foe in a flash. The different Weapon Masters throughout Ezo are the key to unlocking the full moveset for each new piece of gear, so track them down early!
Don't forget the original weapons that are still there! You still have your trusty Katana as the all-rounder, and both a Half Bow (Hankyu) and a Large Bow (Yumi) are available for traditional archery. The new weapons just augment your existing capabilities, making Atsu a much more versatile and less restrictive fighter than Jin was. It's a huge step up for the combat variety in the series.