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will dutch die in rdr2?

4 Answer(s) Available
Answer # 1 #

And The Truth Will Set You Free is the forty-eighth mission in Red Dead Redemption.

To view the mission tree, see:

After the armored car is blown up, John Marston has to reach Dutch Van Der Linde's fort in Cochinay by horseback following Ross and the American Army. After the long ride up into the mountains, Marston and his allies prepare for an attack on Dutch and his gang.

This mission begins automatically following the end of "And You Will Know The Truth".

To complete this mission, the player must:

After another brief cutscene mount your horse and prepare for another long ride with Ross and the US Army. Feel free to jump ahead of the army and ride to the destination. Upon arrival the army will blow open the gate and you'll proceed in on foot. Take out two or three waves of enemies then run into the village. Mount the gatling gun and take out the enemies in the village, or move to the small hill on the left side just before the gate where you can snipe all but three of the enemies in the village. The last three enemies will be on the left as you enter the gate formally. Be careful, as one member of Dutch's Gang can occasionally climb the watchtower behind the gatling gun and shoot the player. Keep an eye out as there are TNT crates placed in useful locations that will help you take out a large portion of the men in the village.

After you finish off the men in the village, proceed up to the checkpoint and you'll see a small cutscene with the officer. His men will take some time to plant the charges on the door and while they do you have to take out two waves of men that appear on the walls of the fort. After this you'll head into the heart of the camp alone to face Dutch and a few of his henchmen.

After defeating his two guards, take aim at the lantern behind Dutch's Maxim machine gun and shoot it to set the machine gun mount on fire. After Dutch abandons the machine gun, he'll run away and you'll be forced to chase him. Go up the ramp and to the left into the small room, climb the ladder and head across the walkway to the next building. Once inside go up the stairs and head into the tunnel to continue your chase. Climb a bunch of ladders until you've got Dutch cornered at the top of a large cliff. As Marston points a pistol at him, Dutch begins to speak, saying "We can't always fight nature John... We can't fight change. We can't fight nothin'." He also claims that (which are also his last words) "Our time is passed, John...", before falling to his death.

You will then start at the bottom of the cliff, looking over Dutch's body when Edgar Ross shows up. Ross is unimpressed that John didn’t shoot Dutch himself, and asks for John's gun. He then shoots Dutch’s corpse, stating that "It looks better on the report that way". He then tells John to go home to his family at Beecher’s Hope. "Compass" by Jamie Lidell (Red Dead on Arrival version)[1], one of the three songs in the game featuring vocals. However, if you shoot something, get off your horse, or pause the game, it will stop.

The mission will fail if the player:

Completion of this mission contributes toward acquisition of the following Trophies/Achievements:


Gulzarilal Rattan
Screen Printing Machine Operators
Answer # 2 #

Dutch himself is confronted by his former protégé, John, who chases him until Dutch is cornered near a cliff. After saying his piece, Dutch commits suicide, throwing himself from the cliff. Dutch van der Linde was portrayed by Benjamin Byron Davis.

Bright Briggs
Answer # 3 #

In total, Red Dead Redemption 2 has four distinct endings. Three of those endings are easy to come by, based entirely on a choice you make towards the end of the game. Let's set the stage: gang leader Dutch Van der Linde has finally gone too far, causing Arthur Morgan and original Red Dead Redemption protagonist John Marston to part ways with him. Arthur has also discovered that Micah Bell is a mole, offering information about the gang to the Pinkertons.

It comes down to Arthur and John in a pitched shootout with Dutch's gang and the Pinkertons. You have the option to help John out of the situation and back to his family, or to try and grab the money from the Blackwater job.

If you choose to help John out of the situation, you'll get this ending. This sees Arthur and John heading to higher ground in order to find a way out of the gun battle below. At this point in the game, Arthur is in the later stages of his tuberculosis. With their pursuers hot on their heels, Arthur sends John away while he draws them in, giving his life for John's family.

In the end, Van der Linde gang traitor Micah Bell and Arthur fight it out on the mountaintop. In the latter stages of the fight, Dutch intervenes; Micah and Arthur make pleas for Dutch's soul.

There's one more fork in the road though. If your Honor meter is high, Arthur will point out that he tried to become a better man. Dutch ultimately leaves them both, unable to choose between them. Bell leaves in anger and Arthur succumbs to his tuberculosis on the mountaintop, watching the sun rise.

If you're on the low end of the Honor meter, Arthur states that both he and Bell are horrible people. Bell kills Morgan with a gun shot to the head.

If you choose to go back for the money, Arthur heads back to the burning camp of the Van der Linde gang. He gets the money, but Micah Bell ambushes him. The pair end up having a knife fight in the camp, with Micah gaining the upper hand and stabbing Arthur.

Once again, Dutch appears and Arthur fingers Micah as the Pinkerton rat. Dutch leaves, stunned at how the gang turned out. Micah stabs a crawling Arthur in the back, finally killing him.

Much like the first game, Red Dead Redemption 2 has an extensive epilogue. In this tale, you play as John Marston out for revenge against surviving traitor Micah Bell. It's been a few years, but Marston, alongside fellow outlaws Sadie Adler and Charles Smith, tracks down Bell in the mountains. After a fight, Adler and Marston have Micah at gunpoint, only for Dutch to appear with weapons aimed at both.

Micah uses the surprise to take Sadie hostage, while John tries to convince Dutch that siding with Micah is the wrong play. Dutch responds by shooting Micah, giving John the chance to pump him full of lead. Dutch then silently leaves.

John and Sadie leave with the Blackwater money, returning to John's ranch, where Abigail, Jack, and Uncle are waiting. This marks the final end of the story of Red Dead Redemption 2.

Red Dead Redemption 2 is a sad story about the death of the frontier. Even if you win, the characters involved lose, especially since many of them end up dying in Red Dead Redemption, which takes place chronologically after the sequel. Let's see who doesn't make it out of this game alive though.

All of these characters appear in Red Dead Redemption, so it's no surprise that they survive the horrible tragedy of Red Dead Redemption 2.

No matter what you do, Arthur Morgan dies. There's currently no secret ending where he somewhat survives, fading into the mists of time under a new name. As noted in the endings above, he either dies from his tuberculosis, a bullet to the head, or a knife in the back. The life and death of an outlaw.

The Irish wild card of the Van der Linde is saved from the government early on, only to take an errant bullet in Chapter 3. Sean is the first real character death in Red Dead Redemption 2, getting shot in the head while the crew is walking through the town of Rhodes.

The former member of the O'Driscoll gang is ultimately captured by his old crew. They decapitate him and put his headless body back on his horse as an opening salvo against the Van der Linde gang.

The Van der Linde Gang's elder statesman urges Dutch and crew to leave the outlaw life behind again and again. In the Saint Denis' bank heist, Hosea is captured by the Pinkertons. Agent Milton shoots Hosea in the chest in front of the entire gang as a warning.

One of the more well-loved new characters in Red Dead Redemption 2 thanks to one memorable mission, Lenny dies in the Saint Denis' bank heist. As Arthur and Lenny run across the rooftops looking for a way out, Lenny is shot by waiting Pinkertons.

A young woman in love with Dutch, Molly dies in the game's fifth chapter. After being ignored by Dutch and Arthur for much of the game, Molly returns drunk and angry. Molly says that she told Milton and Ross about the Saint Denis job. Miss Grimshaw shoots her through the chest with a shotgun to end Chapter 5. It's later found that Molly never actually ratted Dutch out.

The lead agent of the Pinkertons spends his time hunting down the entire Van der Linde gang, though all he really wants is Dutch. Towards the end of the game, most believe John Marston is all but dead and Milton has kidnapped Abigail. Dutch and Micah want to keep riding with their money, but Arthur and Sadie go to save Abigail, refusing to let Jack grow up as an orphan. In a struggle with Milton, Arthur is losing until Abigail shoots Milton in the head. His second-in-command, Agent Ross, ends up being the primary antagonist of Red Dead Redemption.

In the internal standoff in the gang, before the Pinkertons attack, Miss Grimshaw stands with Arthur Morgan against Micah Bell. For her backbone, she gets shot in the gut and dies, then and there.

Sadie joins the gang in Red Dead Redemption 2's opening chapter, transitioning to a proper gun-wielding outlaw in Chapter 3. Sadie ends up helping Arthur in some of the endgame missions, after Arthur has split from Dutch. She's wounded in the epilogue, but actually survives Red Dead Redemption 2.

Like Sadie, Charles Smith joins Arthur on his crusade and later helps John Marston track down Micah Bell in the epilogue. Charles survives the story of Red Dead Redemption 2.

Eagle Flies is a young Native warrior who gets caught up in the Van der Linde gang and the U.S. Army. Arthur and Charles try to save him, but ultimately he dies from mortal wounds.

Reverend Swanson is last seen saying goodbye to Arthur, leaving on a train. Leopold Strauss is kicked out of the camp and the gang after the final loan sharking mission, when Arthur becomes fed up with taking money from poor people. It's later revealed that he was captured by the Pinkertons and died during the interrogation. Karen Jones is seen again in Lakay after the Saint Denis job goes south, but has not been seen since. Josiah Trelawny left the crew after its reach its final camp, before the group got involved with the U.S. government. Tilly Jackson is seen after Abigail is saved from capture, ad later she appears in Saint Denis with her husband and child. Simon Pearson is later seen by John Marston with his own General Store in the town of Rhodes, and likewise Mary-Beth Gaskill meets John after she has a successful writing career.

Red Dead Redemption 2 includes six main story chapters, but once these are complete there is still more game to come. Following these six chapters come two epilogue chapters that round off the game.

The big question on everyone's mind: Do you don the outfit of Marston at any point in Red Dead Redemption 2? Due to Arthur's demise at the end of Chapter 6, you take on the role of John Marston for the two epilogue chapters, and for however long you plan on playing the game after the story has concluded for the final time.

So, once you've reached the epilogue and Arthur Morgan is dead, you might be wondering: what happens to all the stuff you've collected during the main story campaign? Well, the horses are gone forever: one dies during the last mission of the story campaign, and the stabled ones are apparently freed. Arthur's wallet of money is also cleared out, but John receives $20,000, which is more than enough to buy anything. A few missions into the epilogue, John does inherit all of Arthur's outfits and weapons. So before you finish the mission "Red Dead Redemption," you might as well spend that saved cash.

Most of the map in Red Dead Redemption 2 is all-new, stretching from frozen north of the West Grizzlies down to the swampy shores of Saint Denis. Down in the south though is New Austin, the region where the first Red Dead Redemption took place. This includes familiar locations like the town of Blackwater, Armadillo, Tumbleweed, MacFarlane's Ranch, and Fort Mercer. You're locked out from that region due to criminal events before Red Dead Redemption 2's story begins; if you step into New Austin, the bounty hunters are on you immediately. Once the epilogue begins, that region is open to you.

However, Mexico is missing, which originally took up almost half the map in the original game. Mexico is mostly gone in Red Dead Redemption 2. You can glitch over to that side of Rio Bravo, but there's not much there: Rockstar obviously built the stuff from a visual perspective, not a gameplay one.

So, with all this information, you might be left wondering: How long does Red Dead Redemption 2 actually take to beat? Well, we don't have an exact statistic of the amount of hours we've put into Rockstar's wild west prequel, but according to, purely playing the main story of the game should take you roughly 43 hours.

Sammi Apablasa
Answer # 4 #

Dutch van der Linde is a character in the Red Dead series who appears as the secondary antagonist of Red Dead Redemption, and the tritagonist of Red Dead Redemption 2.

Dutch is the leader of a dangerous gang of outlaws, misfits and vagabonds called The Van der Linde Gang, or sometimes called "Dutch's Boys" and the former mentor of John Marston, the game's protagonist, as well as Arthur Morgan, the protagonist of Red Dead Redemption 2, Bill Williamson and Javier Escuella, two of the Red Dead Redemption's main antagonists.

In 1911, Marston is sent by government agents to kill his former brothers-in-arms, including Dutch himself. After dealing with Bill and Javier, John is sent to bring end to Dutch's crimes. Despite being hunted by the government, Dutch is able to make a bank robbery, and an attack on Harold MacDougal.

Finally, his base of operation, Cochinay, which is set on the highest mountains, is attacked by Marston, the government agents, and the American Army, and his base is destroyed while most of his men are killed in the progress.

Dutch himself is confronted by his former protégé, John, who chases him until Dutch is cornered near a cliff. After saying his piece, Dutch commits suicide, throwing himself from the cliff.

Dutch van der Linde was portrayed by Benjamin Byron Davis.

Much of Dutch's early life is unknown, except the fact he was born around 1855 to Greta Van Der Linde and an unnamed father. At some point, Dutch founded his own gang after a chance encounter with Hosea Matthews, in which the two attempted to rob each other. Over time, Dutch collected many young people, including Bill Williamson, Javier Escuella, Abigail Marston, Arthur Morgan and John Marston, whom he taught how to shoot and read.

Early during his life in the gang, Dutch was a rather idealistic man, taking money from rich people and giving it to the poor who had no money. Dutch supported individual liberty and punished general human cruelty and selfishness. His acts and persona inspired his gang into believing in his vision. Due to his philosophy, he and his gang committed crimes such as murder, robbery and other acts. Through all of this time, Dutch was always against the government, believing it limited the liberty of people who lived in the Old West.

As the time passed, Dutch slowly understood the failure of his cause. With the upcoming technology making it easier for the government to exert control over the people, liberty had given way to bureaucracy. The violence and greed of humanity had not stopped and no one was inspired by his example, and his work had ultimately changed nothing.

Dutch's idealism turned into extreme anger, and Dutch gradually deteriorated into madness, hiding his own pain through meaningless violence and an unfocused hatred of everything and everyone around him, which caused his brothers-in-arms to leave the gang, leaving him alone.

Lonely and upset, Dutch disappeared from the area for long years, and despite claims of sightings, was thought to have perished in a fire following a botched robbery in 1906.

In reality, Dutch survived the bank robbery. He began to live between, and inspired Native Americans to follow his cause to stop the upcoming government. The Native Americans followed him, despite hating white people, eventually re-creating a new Dutch's Gang, this time known as "Dutch's Tribe".

Up until the third part of the game, Dutch is only mentioned by major characters such as Marston, Williamson, and Edgar Ross. He is briefly mentioned by Williamson during his and John's first meeting in years. He is later mentioned in many of John's talks with other major characters.

After the death of Williamson, as well the capture/death of Escuella, John returns to Blackwater. Ross says to John that his work is not yet done, and Dutch is the next target.

Ross and his partner, Archer Fordham, reveal that they have a possible location of Dutch, the "Wreck of the Serendipity'. The three drive to the wreck, only to find a beaten Nastas, a Native American who was once a member in Dutch's gang but sided with the government. It is revealed to be a trap

set by Dutch, having his men attack Marston and the agents. Despite the large group of men sent, Marston and the agents escape.

Dutch and his men attack the bank located in Blackwater. Ross, Marston and group of lawmen set in an opposite building, preparing to kill every outlaw that comes out the bank. A while later, Marston and two other lawmen rush to the bank, killing many of the outlaws, and finally confronting Dutch. Dutch holds a young woman and the bank manager in a gunpoint, and exchanges words with John.

After John tells him to release the girl, Dutch 'hand over' the woman, immediately executing her whit a headshot, and escapes with an automobile, with the bank manager still held as a hostage.

Marston and the group of lawmen chase Dutch to Tall Trees. During the chase, Dutch's automobile crushed, leading also to the death of the bank manager. Dutch flees from the scene, and sends his men to take down the lawmen. The ambush fails and Dutch's men are all killed.

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