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How to fly vtol arma 3?

3 Answer(s) Available
Answer # 1 #
  • Select Auto hover. from the action menu. This will stabilize the vehicle.
  • Use [Left Shift] to increase thrust and go up.
  • Use [Z] to decrease thrust and go down.
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Viggo Baigelman
Electrician
Answer # 2 #

The commander in vehicles issues orders to the driver and gunner. Commands are displayed in the message log for crew-members to carry them out.

* Switch the gunner's weapons with .

Other important commands for the driver:

As a commander or a pilot, you are in control of a vehicle's countermeasures. Press to launch countermeasures when you see an incoming missile or when a missile lock warning appears.

* Press to switch the countermeasure fire-mode

In ground vehicles

Third person view and free look might be particularly useful when driving.

To enter a vehicle:

Alternatively:

You will be given a seat associated with a role in the vehicle. For example enter as a driver to drive, enter as a gunner to shoot. Certain roles might not be available for some vehicles.

Different roles in a vehicle have a different action icon indicating the default action . Use them to quickly determine the role you are taking by entering the vehicle.

There are two ways to exit a vehicle, both accessible from the action menu.

Like falling from the plane without a parachute.

Weapons in vehicles works similarly to infantry weapons.

Some vehicles have guided weapons. To mark a target, point at it and press . Use to cycle targets.

Most vehicles contain a top-down radar, which provides information on the orientation of the vehicle's turrets, targets and incoming threats.

Targets are marked as colored icons. Red – enemy Green – ally Grey – unknown Square – ground Triangle – air

While in a vehicle, you can change your seat and role:

Usually you can choose from driver, commander and gunner. When in a vehicle, remember to use the optics . They differ for each role and can provide a significant advantage.

Some positions might not be available in certain vehicles. Switching is not available while in the air or in similar conditions.

Guided missiles are only useful when a target is locked. As a gunner, point at the target and press to lock the target. Normal targets have a square sign , the locked target has an additional diamond mark . To switch to the next target, press .

Guided missiles are best fired from a distance. Flying over the target is not necessary.

Some vehicles come with different ammunition types for varying uses. To change the ammunition type:

In the top left corner is the vehicle info panel. It displays the name of the vehicle, damage indications , fuel bar and current speed, heading and altitude.

Damage indicators are split between vehicle hull, instruments, tracks, wheel, engine or rotors. Damage is indicated by a color. Once the icon turns red, the corresponding part of the vehicle is no longer functional. If a gas tank is damaged, the vehicle might even explode.

Vehicles are rearmed and refueled anytime they happen to be in a vicinity of a fuel truck or repair truck.

You have to be an Engineer or a Repair Specialist and have a Toolkit to repair a vehicle. If you meet those conditions, then a repair option will become available near damaged vehicles.

A vehicle will be repaired automatically when in the proximity of a repair truck or an APC.

Unguided rockets are fired directly in front of the vehicle. As a pilot, you have to adjust vehicle position or angle to change the aim of unguided rockets.

As a commander or a pilot, you are in control of a vehicle's countermeasures. Press to launch countermeasures when you see an incoming missile or when a missile lock warning appears.

Access the action menu for periscope commands. When the periscope is up, its view is available via commander's optics .

Standard horizontal take-off for a fixed winged aircraft follows this procedure:

You can use flaps to increase generated lift and decrease ground roll, but at the cost of the climb rate.

Thank you for choosing Arma Airlines.

Specific actions accessible from the action menu are available when in aircraft. Use the action menu to control flaps, landing gear or fire control.

Landing with a non-VTOL aircraft is challenging. 1. Decrease your speed while carefully decreasing altitude . 2. Open the landing gear and turn flaps down using the action menu. 3. Carefully approach the landing strip while further decreasing speed and altitude. 4. Keep your plane steady and land. 5. Continue decreasing speed until you reach a full stop. Good luck.

You can always use the auto landing option from the action menu. The computer will then take over and execute the landing procedure.

Turret machine-guns and grenade launchers are support weapons to provide covering fire for infantry. Usually, they are handled by two man teams, who are able to assemble and dismantle the weapon in a short time. This gives infantry a quick and flexible cover fire option.

Vertical take-off and landing aircraft are easy to operate.

For non-VTOL aircraft, follow a standard procedure:

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Madonna Demarest
Chief Commercial Officer
Answer # 3 #

- Basics (Setting up controls) - Manual Engine Pitch Control and Taking-Off - Landing Procedure - ArmA 3 VTOLs

Basics (Setting up controls):

So, first thing first, you’ll need to set up your key bindings. The key bindings we will need to set are: Flaps Up; Flaps Down; Auto-Vectoring On; and Auto-Vectoring Off. All of these can be found in the ArmA 3 controls screen under “Plane Movement” (please ensure the buttons / axis for the other plane controls are set too, i.e. Pitch, Roll, Yaw, Throttle).      Now, once you have set up these controls, head into the editor and spawn yourself a VTOL aircraft, preferably a vanilla ArmA 3 one (V-44 X Blackfish or Y-32 Xi’an ).

Manual Engine Pitch Control and Taking-Off:

Much like with the ArmA 3 Jets, you will notice that the throttle can be changed from 0%  to 100% by using the Throttle Up and Throttle Down buttons or an analogue throttle controller (flight stick throttle controller). In addition, you will notice a symbol in the top left corner (next to the gear and engine symbols), which looks like one vertical arrow on top of another with a line in between, this is the Auto-Vectoring symbol, if it is white, it indicates Auto-Vectoring is ON.     When this is turned OFF, the Flaps Up and Flaps Down buttons will now rotate the engines by 15 degrees (up or down), from 0 degrees to 90 degrees. This will allow the pilot (or co-pilot) much more control and options over how they fly their aircraft.     So, if you wish to take-off vertically, turn off Auto-Vectoring and set your engines to 90 degrees, increase power to the engines and you will lift off. Once in-flight, use the Flap Up and Flap Down buttons to change the angle of the engines for horizontal or vertical flight, or anywhere in between. Or if you wish to do a rolling takeoff, set your engines to the lowest pitch possible and apply power to the engines, and once in the air you can set the engines horizontal (if they are not already horizontal from before take-off).     However, when Auto-Vectoring is OFF, you cannot change the flaps, so you will need to activate Auto-Vectoring in order to change the angle of the flaps.

Landing Procedure:

So, if you’re coming in for a vertical landing, tilt the engines upright, and lower power until you start descending at a safe rate, whilst trying to limit the horizontal speed to what is appropriate for the landing zone, whilst maintaining awareness of your surroundings, similar to a helicopter landing.     But, if you wish to land like a plane, you will need to set the engines to an appropriate angle, in the Y-32 Xi’an, you are able to land with the engines horizontal, whereas with the V-44 X Blackfish, the engines cannot be tilted lower than 75 degrees, else they will impact the ground.     As with normal Fixed-Wing aircraft, the same procedures apply, ensure you have your flaps lowered, you are coming in at a safe glide slope and bearing, as well as at a safe speed, as not to stall the aircraft or land too fast.

ArmA 3 VTOLs:

Currently there are 5 VTOLs in Vanilla ArmA 3, the V-44 X Blackfish (Gunship / Infantry Transport / Vehicle Transport) and the Y-32 Xi’an (Infantry Transport / Vehicle Transport).

V-44 X Blackfish:

Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. All 3 guns are situated on the aircraft’s left side, allowing both gunners to engage targets simultaneously.

Infantry Transport: Unarmed variant, with 32 seats in the cargo hold, but unable to airlift vehicles.

Vehicle Transport: Also an unarmed variant, however has an empty cargo hold as it is optimised for airlifting ground vehicles.

Y-32 Xi’an:

Both variants of the Y-32 are armed with a 30mm Autocannon (250 HE-T and 250 APDS-T rounds), along with four pylons (2 under each wing), capable of carrying any of the following: 1 x Scalpel ATGM, 3 x Scalpel ATGM, 20 x Tratnyr HE (unguided rockets), 20x Tratnyr AP (unguided rockets), 19 x Skyfire (unguided rockets), 1 x Sahr-3 AAM, 1 x Sharur ATGM, 1 x LOM-250G LGB, 1 x RBK-500F, also it has a turret operated laser designator in order to mark targets.

Infantry Transport: Its cargo space contains 16 seats for passengers, however it is unable to airlift vehicles.

Vehicle Transport: Its cargo space is empty as it is instead intended to airlift ground vehicles.

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